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Back to bakpakin/editgrid

Open-source alternatives to Editgrid

6 open-source projects similar to bakpakin/editgrid, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Editgrid alternative.

  • maplibre/maplibre-gl-jsmaplibre avatar

    maplibre/maplibre-gl-js

    9,931View on GitHub↗

    Maplibre GL JS is a WebGL map rendering engine and vector tile map library used to create interactive web maps. It serves as a web-based GIS visualization tool and an interactive map interface framework for rendering geographic data and vector tiles on web pages. The library provides capabilities for 3D terrain rendering and the integration of custom 3D content. It supports complex geospatial data visualization through the use of heatmaps, clusters, and 3D extrusions, while allowing for custom map styling and environmental effect customization. The system covers a broad range of functional a

    TypeScripthacktoberfestmaplibremaplibre-gl
    View on GitHub↗9,931
  • davisdude/bradydavisdude avatar

    davisdude/Brady

    63View on GitHub↗

    A camera library with parallax scrolling and aspect ratios for LÖVE.

    Lua
    View on GitHub↗63
  • idbrii/love-parallaxidbrii avatar

    idbrii/love-parallax

    22View on GitHub↗

    A utility library for LÖVE that adds parallax scrolling to your camera.

    Lua
    View on GitHub↗22
  • kikito/gamerakikito avatar

    kikito/gamera

    296View on GitHub↗

    A camera system for LÖVE

    Lua
    View on GitHub↗296
  • mshiplet/roomshiftmshiplet avatar

    mshiplet/roomshift

    2View on GitHub↗

    Room-based camera with smooth transitions for LÖVE

    Lua
    View on GitHub↗2

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  • hiloteam/hilohiloteam avatar

    hiloteam/Hilo

    5,932View on GitHub↗

    Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys

    JavaScriptcanvasgamehilo
    View on GitHub↗5,932