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Back to atom0s/steamless

Open-source alternatives to Steamless

24 open-source projects similar to atom0s/steamless, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Steamless alternative.

  • steamautocracks/steam-auto-crackSteamAutoCracks avatar

    SteamAutoCracks/Steam-auto-crack

    3,095View on GitHub↗

    中文

    C#
    View on GitHub↗3,095
  • de4dot/de4dotde4dot avatar

    de4dot/de4dot

    7,428View on GitHub↗

    de4dot is a .NET deobfuscator and unpacker designed to reverse obfuscation and restore readable code and metadata within .NET assemblies. It functions as a bytecode analyzer that simplifies control flow, strips anti-debugging protections, and extracts original payloads from packed executable wrappers. The project distinguishes itself through a modular deobfuscation pipeline and a sandbox environment used for dynamic string decryption, which executes decryption methods to replace encrypted strings with plain-text values. It can identify specific obfuscation tools through pattern-based binary a

    C#
    View on GitHub↗7,428
  • extremecoders-re/pyinstxtractorextremecoders-re avatar

    extremecoders-re/pyinstxtractor

    4,119View on GitHub↗

    pyinstxtractor is a PyInstaller executable unpacker and Python bytecode recovery tool. It functions as a helper for decompiling compiled Python binaries by extracting bundled binaries and bytecode from executables created with PyInstaller. The project includes a bytecode decryptor to remove encryption from extracted files and a header repair tool that restores corrupted headers. These capabilities ensure that extracted compiled files are compatible with bytecode decompilation software. The utility covers reverse engineering of Python applications, supporting malware analysis workflows throug

    Pythondecompilepycpyc-files
    View on GitHub↗4,119
  • 0xd4d/de4dot0xd4d avatar

    0xd4d/de4dot

    7,426View on GitHub↗

    de4dot is a .NET deobfuscator, unpacker, and assembly analysis tool. It is designed to remove obfuscation layers, restore metadata, and simplify bytecode control flow to transform protected binaries back into human-readable code. The project features specialized systems for decrypting strings and constants using both static and dynamic analysis. It identifies specific protection tools through pattern-based detection and strips anti-analysis protections, such as tamper detection and anti-debugging code. The tool provides a suite of reverse engineering capabilities, including binary wrapper un

    C#
    View on GitHub↗7,426

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  • fabricmc/fabric-apiFabricMC avatar

    FabricMC/fabric-api

    3,098View on GitHub↗

    Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and libraries that enable the integration of custom content into the game. It serves as a foundational toolkit for injecting custom logic, assets, and networked data into the game environment during both startup and runtime phases. The framework distinguishes itself by facilitating interoperability between independent modifications through shared events and interface-based contracts, which allow different mods to interact without requiring direct dependencies. It manages the complex

    Javafabricjavaminecraft
    View on GitHub↗3,098
  • geode-sdk/geodegeode-sdk avatar

    geode-sdk/geode

    2,564View on GitHub↗

    Geode is a game modification SDK and mod loader for Geometry Dash. It functions as a hooking engine and UI framework that allows for the injection of dynamic libraries to alter game behavior and add new features. The toolkit distinguishes itself through a centralized mod compatibility manager and hook registry that tracks active modifications to prevent logic conflicts and application crashes. It utilizes a trampoline-based hooking engine to redirect game function calls while preserving native call stacks, alongside a dedicated UI framework for rendering custom popups and interface components

    C++cppcross-platformgeode
    View on GitHub↗2,564
  • jindrapetrik/jpexs-decompilerjindrapetrik avatar

    jindrapetrik/jpexs-decompiler

    5,404View on GitHub↗

    JPEX Software is a comprehensive reverse engineering suite for SWF binary files, serving as an ActionScript decompiler and editor. It provides a toolkit for decompiling, analyzing, and modifying the internal structure of compiled Flash content, including the extraction of scripts and media assets. The project is distinguished by its ability to perform direct binary modification, allowing users to edit bytecode and replace embedded resources without reverting to high-level source code. It includes a runtime ActionScript bytecode debugger for variable inspection and call stack analysis, as well

    Javadecompilereditorflash
    View on GitHub↗5,404
  • citizenfx/fivemcitizenfx avatar

    citizenfx/fivem

    4,169View on GitHub↗

    FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and hosting community-driven modifications for open-world game engines, functioning specifically as a framework for Grand Theft Auto V to enable custom servers and multiplayer game modes. The project provides a dedicated game server host for managing network traffic and synchronized game states in modified environments. Its capabilities extend to modding Red Dead Redemption 2, allowing for the extension of game mechanics and the addition of custom content. The framework supports c

    C++cfxfivemgta
    View on GitHub↗4,169
  • electronicarts/cnc_red_alertelectronicarts avatar

    electronicarts/CnC_Red_Alert

    6,678View on GitHub↗

    This repository contains the original source code for a classic real-time strategy game, serving as a legacy game engine implementation for managing units, maps, and combat mechanics in a military strategy setting. It functions as a real-time strategy game source code archive intended for preservation and technical study. The codebase acts as a game modification base, allowing developers to create custom content and modifications using the original source. It provides a foundation for retro game modding and software archeology to analyze how historical game mechanics were programmed. The pro

    C++command-and-conqueropen-sourcereal-time-strategy
    View on GitHub↗6,678
  • hasherezade/pe-sievehasherezade avatar

    hasherezade/pe-sieve

    3,559View on GitHub↗

    pe-sieve is a set of diagnostic tools for scanning Windows process memory to identify malicious implants, shellcode, and hooks. It functions as an in-memory implant detector, malware unpacker, and process callstack analyzer designed to locate and dump memory patches and injected code from running processes. The project identifies advanced evasion techniques, such as process hollowing and reflective injection, by verifying portable executable structures in memory. It distinguishes itself by analyzing process callstacks to detect anomalies and redirections and by reconstructing executable heade

    C++anti-malwarehookinglibpeconv
    View on GitHub↗3,559
  • jermic/android-crack-toolJermic avatar

    Jermic/Android-Crack-Tool

    2,944View on GitHub↗

    This project is a toolkit for reverse engineering, modifying, and re-signing Android application packages. It provides a suite of utilities designed to decompile compiled binary files into readable source code and translate low-level bytecode into formats suitable for human analysis. The tool facilitates security auditing and research by allowing users to extract and interpret manifest metadata, decode Unicode sequences, and inspect internal application logic. Beyond analysis, it supports the modification of application packages, enabling users to rebuild and re-align files to optimize perfor

    androidandroid-crackapk
    View on GitHub↗2,944
  • jetbrains/fernflowerJetBrains avatar

    JetBrains/fernflower

    4,169View on GitHub↗

    Fernflower is a Java bytecode decompiler designed to convert compiled Java class files back into human-readable source code. It functions as a bytecode analysis tool that recovers original program logic and structure from compiled binaries. The project includes capabilities for obfuscated identifier resolution to rename ambiguous member elements, ensuring clear identifiers in the resulting source. These features support the analysis of obfuscated code, legacy code recovery, and Java malware analysis for security auditing. The system utilizes a structural analysis pipeline that includes contr

    Javadecompilerjavareverse-engineering
    View on GitHub↗4,169
  • lumateam/luma3dsLumaTeam avatar

    LumaTeam/Luma3DS

    6,495View on GitHub↗

    Luma3DS is a custom firmware for the Nintendo 3DS that removes factory restrictions to enable the execution of unsigned homebrew and game modifications. It functions as a kernel-level system extension that hooks system calls to bypass hardware limitations and introduce new operating system capabilities. The project serves as a homebrew payload loader, using boot-time mechanisms to launch third-party software and custom firmware versions. It also provides a game modding framework capable of patching executable code and intercepting file requests to load custom assets and modified data. The en

    C3dscustom-firmwarehomebrew
    View on GitHub↗6,495
  • seriouscache/uabeSeriousCache avatar

    SeriousCache/UABE

    4,137View on GitHub↗

    UABE is a specialized toolset for extracting, modifying, and converting assets stored within Unity engine bundle files. It functions as an asset bundle extractor and a game modding utility designed to alter 3D meshes, textures, and audio within Unity games. The project includes an asset format converter that transforms internal Unity data into common file formats for external editing. It also features a mod installer generator to create standalone installation packages from modified asset bundle files. The software provides capabilities for game resource extraction and asset conversion, allo

    C++unityunity3d
    View on GitHub↗4,137
  • tng/archunitTNG avatar

    TNG/ArchUnit

    3,603View on GitHub↗

    ArchUnit is a Java architecture testing library and automated validator that analyzes compiled bytecode to verify that source code adheres to predefined design rules. It functions as a testing framework that fails builds when the actual code structure violates architectural constraints. The library uses a fluent rule specification to define constraints and employs bytecode analysis to inspect class relationships and package dependencies. This allows for the automated detection of circular dependencies and the enforcement of dependency rules between packages. The tool covers a range of struct

    Java
    View on GitHub↗3,603
  • valvesoftware/halflifeValveSoftware avatar

    ValveSoftware/halflife

    4,295View on GitHub↗

    The GoldSrc game engine is a 3D game framework and first-person shooter engine designed for building and running interactive software. It functions as a moddable game framework, providing a system for creating custom game rules and content through client-side code and shared libraries. The project includes a game engine SDK and development tools for compiling custom game logic into dynamic link libraries. This modular structure allows for the development and distribution of game modifications on Windows and Linux platforms.

    C++
    View on GitHub↗4,295
  • neoforged/neoforgeneoforged avatar

    neoforged/NeoForge

    1,949View on GitHub↗

    NeoForge is a development framework and programming interface designed for modifying the Minecraft Java Edition game engine. It provides a standardized environment that allows developers to inject custom logic, extend core gameplay mechanics, and introduce new content into the game. The platform distinguishes itself by utilizing a system of hooks and registry patterns that manage how modifications interact with the game engine. It maintains stability across different versions by separating client and server execution environments and automating the discovery and loading of mod packages. The

    Javahacktoberfestminecraftmodding-api
    View on GitHub↗1,949
  • pxb1988/dex2jarpxb1988 avatar

    pxb1988/dex2jar

    13,112View on GitHub↗

    dex2jar is an Android dex decompiler and reverse engineering tool designed to convert Dalvik executable bytecode into Java class files. It functions as a bytecode converter that transforms compiled Android binaries into a format compatible with standard Java analysis tools. The project facilitates Android app decompilation and Java bytecode recovery by translating executable files into readable structures. This allows for the analysis of application logic and the identification of security vulnerabilities or malicious behavior during Android malware analysis. The tool performs static bytecod

    Java
    View on GitHub↗13,112
  • warzone2100/warzone2100Warzone2100 avatar

    Warzone2100/warzone2100

    3,850View on GitHub↗

    Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l

    C++
    View on GitHub↗3,850
  • 0xd4d/dnspy0xd4d avatar

    0xd4d/dnSpy

    29,539View on GitHub↗

    dnSpy is a specialized toolset for the reverse engineering, analysis, and modification of compiled .NET binaries. It functions as a decompiler that converts assemblies back into readable high-level source code, an assembly editor for modifying bytecode and metadata, and a debugger for inspecting compiled binaries. The project integrates a hex editor specifically for inspecting and modifying raw bytes and Common Intermediate Language structures. It allows for the direct modification of binary contents to change application behavior without requiring the original project source files. The tool

    C#
    View on GitHub↗29,539
  • maxburaot/smartsteamemuMAXBURAOT avatar

    MAXBURAOT/SmartSteamEmu

    429View on GitHub↗

    SSELauncher Comfy Edition 2018 By LoodBot/Syahmixp (Steam Emulator)

    C#csrinsmartsteamemusselauncher
    View on GitHub↗429
  • douile/cream-api-autoinstallerD

    Douile/cream-api-autoinstaller

    0View on GitHub↗
    View on GitHub↗0
  • machinegunnur/gog-gamesMachineGunnur avatar

    MachineGunnur/GOG-Games

    37View on GitHub↗

    A fork of Good Old Downloads' "GOG Games" project.

    View on GitHub↗37
  • maximegmd/cyberenginetweaksmaximegmd avatar

    maximegmd/CyberEngineTweaks

    4,786View on GitHub↗

    CyberEngineTweaks is a modding framework for Cyberpunk 2077 that provides a suite of tools for engine patching, scripting extensions, and the creation of interactive in-game modification interfaces. It functions as a scripting engine extension and patching tool designed to modify engine behavior and add custom game logic. The project distinguishes itself by combining a script-injection framework with a graphical user interface library, allowing for the development of custom settings menus and overlays directly within the game engine. It enables low-level engine modifications to improve perfor

    C++cyberpunkcyberpunk2077
    View on GitHub↗4,786