# asny/three-d

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_How this analysis was created: the description and tags below were written by an AI model that read this project's README and public documentation pages; stars, license and language come straight from the GitHub API. The model does not read the source code._

1,634 stars · 137 forks · Rust · MIT

## Links

- GitHub: https://github.com/asny/three-d
- awesome-repositories: https://awesome-repositories.com/repository/asny-three-d.md

## Topics

`graphics` `rust` `wasm` `webassembly` `webgl`

## Description

Three-d is a cross-platform graphics framework for the Rust programming language designed to facilitate the development of 2D and 3D applications. It provides a unified rendering toolkit that abstracts hardware-specific graphics APIs, allowing visual content to run consistently across desktop, mobile, and web environments.

The library distinguishes itself by balancing high-level, immediate-mode abstractions with granular control over the rendering pipeline. It includes built-in support for instanced geometry rendering to optimize performance in complex scenes, alongside a resource-oriented system for managing the lifecycle, serialization, and loading of 3D assets and textures.

The framework encompasses a comprehensive suite of tools for configuring custom shader-based pipelines and managing interactive windowing contexts. It provides developers with both automated defaults for common lighting and material tasks and the ability to manually adjust hardware contexts to meet specific visual requirements.

## Tags

### Web Development

- [Cross-Platform Graphics Frameworks](https://awesome-repositories.com/f/web-development/cross-platform-graphics-frameworks.md) — Builds interactive 2D and 3D visual applications that run consistently across desktop, mobile, and web environments.

### Graphics & Multimedia

- [2D and 3D Graphics Rendering](https://awesome-repositories.com/f/graphics-multimedia/2d-and-3d-graphics-rendering.md) — Offers a unified interface for displaying 2D and 3D graphics across desktop, web, and mobile platforms. ([source](https://github.com/asny/three-d#readme))
- [Graphics API Abstractions](https://awesome-repositories.com/f/graphics-multimedia/graphics-api-abstractions.md) — Translates high-level rendering commands into platform-specific calls for OpenGL, WebGL, or Vulkan.
- [3D Asset Pipelines](https://awesome-repositories.com/f/graphics-multimedia/3d-asset-pipelines.md) — Enables the loading, saving, and processing of 3D models and textures for use within rendering pipelines. ([source](https://github.com/asny/three-d#readme))
- [Multi-Draw Mesh Rendering](https://awesome-repositories.com/f/graphics-multimedia/3d-mesh-rendering/multi-draw-mesh-rendering.md) — Supports efficient drawing of multiple identical meshes to maintain high performance in complex visual scenes. ([source](https://github.com/asny/three-d/tree/master/examples))
- [Graphics Pipeline Configurations](https://awesome-repositories.com/f/graphics-multimedia/graphics-engines-rendering/rendering/graphics-pipeline-configurations.md) — Provides tools to configure graphics pipelines, allowing control over visual output through automated workflows or manual adjustments. ([source](https://github.com/asny/three-d#readme))
- [Geometry Instancing](https://awesome-repositories.com/f/graphics-multimedia/graphics-engines-rendering/rendering/systems/3d-graphics-pipelines/geometry-instancing.md) — Reduces draw calls by submitting multiple copies of identical mesh data to the graphics hardware in a single batch operation.
- [OpenGL Rendering](https://awesome-repositories.com/f/graphics-multimedia/graphics-engines-rendering/rendering/systems/3d-graphics-pipelines/scene-renderers/high-quality-scene-rendering/high-dynamic-range-rendering/video-renderers/opengl-rendering.md) — Provides high-level interfaces for hardware-accelerated rendering using standard web and desktop graphics APIs.
- [Material and Shader Configuration](https://awesome-repositories.com/f/graphics-multimedia/graphics-engines-rendering/shaders/material-and-shader-configuration.md) — Uses programmable shader stages to define custom rendering logic while providing automated defaults for common lighting and material tasks.
- [Graphics Pipeline Customization](https://awesome-repositories.com/f/graphics-multimedia/graphics-pipeline-customization.md) — Configures rendering workflows by balancing high-level abstractions with manual control over shaders and hardware contexts.
- [3D Asset Pipelines](https://awesome-repositories.com/f/graphics-multimedia/image-editing-processing/image-processing/high-performance-image-pipelines/3d-asset-pipelines.md) — Provides pipelines for loading, processing, and preparing complex models and textures for efficient display.

### Programming Languages & Runtimes

- [Rust Graphics Toolkits](https://awesome-repositories.com/f/programming-languages-runtimes/rust-graphics-toolkits.md) — Provides a type-safe rendering toolkit for the Rust programming language designed to simplify complex geometry and shader management.

### Game Development

- [Resource Lifecycle Managers](https://awesome-repositories.com/f/game-development/asset-and-resource-management-systems/resource-lifecycle-managers.md) — Handles the loading, serialization, and memory lifecycle of 3D models and textures to ensure efficient data availability.

### Operating Systems & Systems Programming

- [Cross-Platform Windowing Abstractions](https://awesome-repositories.com/f/operating-systems-systems-programming/desktop-environment-frameworks/desktop-environment-components/window-management-systems/cross-platform-windowing-abstractions.md) — Provides a unified interface for managing native OS windows and browser canvases to host graphics contexts.

### User Interface & Experience

- [Desktop Windowing Management](https://awesome-repositories.com/f/user-interface-experience/desktop-windowing-management.md) — Provides cross-platform windowing capabilities for the creation and integration of rendering contexts into application windows. ([source](https://github.com/asny/three-d/blob/master/README.md))
- [Immediate-Mode Rendering](https://awesome-repositories.com/f/user-interface-experience/immediate-mode-rendering.md) — Exposes a simplified procedural interface that hides complex state management and hardware driver interactions.
- [Cross-Platform Windowing Integrations](https://awesome-repositories.com/f/user-interface-experience/window-managers/window-embedding/cross-platform-windowing-integrations.md) — Creates and manages application windows across native desktop and web platforms to host graphics content.
