Brush is a tool for creating high-fidelity three-dimensional scene reconstructions from posed images using Gaussian splatting. It processes photographs with known camera coordinates to generate spatial geometry.
The project includes capabilities for refining reconstructions through 3D scene masking, which allows for the exclusion of specific image regions or the incorporation of transparency during the training process.
The system provides a command line interface for managing the training pipeline and debugging workflows. Visualization is handled via client-side WebGL rendering, which supports the display of static or animated scenes through compressed archive streaming.