awesome-repositories.com
Blog
MCP
awesome-repositories.com

Discover the best open-source repositories with AI-powered search.

ExploreCurated searchesOpen-source alternativesSelf-hosted softwareBlogSitemap
ProjectMCP serverAboutHow we rankPress
LegalPrivacyTerms
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
Armour avatar

Armour/Multiplayer-FPS

0
View on GitHub↗

Multiplayer FPS

This project is a networked first-person shooter framework built for the Unity game engine. It provides a foundational architecture for managing multiplayer sessions, enabling real-time synchronization of player movement, health, and combat actions across all connected clients.

The framework utilizes an authoritative server model to maintain a consistent game state, supported by remote procedure calls to handle networked events. It incorporates a component-based entity system to define gameplay logic and uses state machines to manage character animations, ensuring smooth transitions between movement and combat sequences.

The system includes tools for interactive environment design, allowing for automated object behaviors triggered by player proximity. It also features performance-oriented management for visual effects, utilizing object pooling to handle projectile impacts and other high-frequency events without impacting frame rates.

AI search

Explore more awesome repositories

Describe what you need in plain English — the AI ranks thousands of curated open-source projects by relevance.

Start searching with AI

Features

  • Unity Game Frameworks - Provides a framework for building networked first-person shooter games within the Unity engine.
  • Multiplayer Session Management - Provides tools for hosting and managing multiplayer game sessions for real-time interaction.
  • Authoritative Game Logic Hosts - Implements an authoritative server model to maintain a consistent, cheat-resistant game state across all connected clients.
  • Player State Synchronization - Replicates player movement, health, and combat actions across all connected clients to ensure state consistency.
  • Real-Time Multiplayer Frameworks - Manages live multiplayer sessions with instant replication of player movement and combat state.
  • Remote Procedure Calls - Synchronizes player inputs and game events between clients by serializing function calls across the network.
  • First-Person Shooter Development - Demonstrates foundational combat mechanics and animation systems for first-person shooter development.
  • Unity Animator State Machines - Manages character movement and combat animations using Unity's layered state machine system.
  • Entity Component Systems - Constructs game objects using a modular entity-component system to define flexible gameplay logic.
  • Object Pooling - Recycles visual effect instances to minimize memory allocation and garbage collection overhead during high-intensity combat.
  • Character Animation State Machines - Blends movement and combat sequences using state machines to ensure smooth character animation transitions.
1,235 stars·383 forks·C#·MIT·31 views

Star history

Star history chart for armour/multiplayer-fpsStar history chart for armour/multiplayer-fps

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

Frequently asked questions

What does armour/multiplayer-fps do?

This project is a networked first-person shooter framework built for the Unity game engine. It provides a foundational architecture for managing multiplayer sessions, enabling real-time synchronization of player movement, health, and combat actions across all connected clients.

What are the main features of armour/multiplayer-fps?

The main features of armour/multiplayer-fps are: Unity Game Frameworks, Multiplayer Session Management, Authoritative Game Logic Hosts, Player State Synchronization, Real-Time Multiplayer Frameworks, Remote Procedure Calls, First-Person Shooter Development, Unity Animator State Machines.

Which projects share features with armour/multiplayer-fps?

Projects with overlapping indexed features include: unitytechnologies/open-project-1 — This is an open-source 3D action-adventure game project built in Unity, providing a complete game development sample… croteam-official/serious-engine — Serious Engine is an open-source framework designed for the development and execution of first-person shooter titles.… colyseus/colyseus — Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model,… mozilla/browserquest — BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a… unity-technologies/game-programming-patterns-demo — This project provides a collection of architectural patterns and structural approaches designed to organize game logic… ellanjiang/gameframework.

Projects sharing features with Multiplayer FPS

These projects share indexed features with Multiplayer FPS. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • unitytechnologies/open-project-1UnityTechnologies avatar

    UnityTechnologies/open-project-1

    6,063View on GitHub↗

    This is an open-source 3D action-adventure game project built in Unity, providing a complete game development sample with player movement, combat, and exploration mechanics. The project is structured as a full Unity game project containing all assets, scenes, and scripts, designed for learning and extending game development skills through hands-on modification. The project implements core game systems through Unity's built-in features, including layered Animator state machines for character and enemy animation control, Scriptable Objects for modular game configuration, and a component-based e

    C#gameopen-sourceunity
    View on GitHub↗6,063
  • croteam-official/serious-engineCroteam-official avatar

    Croteam-official/Serious-Engine

    3,165View on GitHub↗

    Serious Engine is an open-source framework designed for the development and execution of first-person shooter titles. It provides an integrated environment for rendering complex three-dimensional combat spaces and managing the core gameplay logic required for high-speed action sequences. The engine utilizes an entity-component-system architecture to manage game objects, supported by script-driven logic that allows for gameplay modifications without requiring engine recompilation. It distinguishes itself through a specialized rendering pipeline that separates geometry calculations from lightin

    C++
    View on GitHub↗3,165
  • mozilla/browserquestmozilla avatar

    mozilla/BrowserQuest

    9,366View on GitHub↗

    BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst

    JavaScriptabandonedunmaintained
    View on GitHub↗9,366
  • colyseus/colyseusC

    colyseus/colyseus

    7,015View on GitHub↗

    Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model, delta-compressed state synchronization, and room-based session orchestration. It is designed to handle the core infrastructure of multiplayer games, including matchmaking, state management, and scalable process distribution across multiple servers. The framework distinguishes itself through its schema-based state definition, which enables automatic serialization and change tracking, combined with a binary WebSocket protocol for low-latency updates. Its matchmaking pipeline routes player

    TypeScript
    View on GitHub↗7,015
Compare all 30 related projects→

Curated searches featuring Multiplayer FPS

Hand-picked collections where Multiplayer FPS appears.
  • an open source clone of classic games
  • open-source video game