25 open-source projects similar to archetype-dynamics/ostrichdb-cli, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best OstrichDB CLI alternative.
This project is a curated educational guide and instructional resource for the Node.js runtime environment. It serves as a comprehensive introduction to core concepts, including asynchronous programming tutorials, network application primers, and guides on the module system and stream API. The material focuses on the fundamental building blocks of server-side development, specifically how to create reusable code packages and manage project dependencies via a module manifest. It provides detailed instruction on building programs that communicate over HTTP and TCP protocols to exchange data acr
Native implementation of {{mustache}} templates in Odin.
Asio is a C++ library for performing network and low-level I/O operations using a consistent asynchronous model that avoids blocking program execution. It provides a portable, cross-platform interface for network socket communication across different operating systems, and manages multiple asynchronous operations without requiring explicit thread management or locking. The library implements a proactor-based asynchronous model where operations post completion handlers to a queue for later execution, and wraps operating system I/O multiplexing mechanisms like epoll, kqueue, IOCP, and select in
libfv is C++20 header-only network library, support TCP/SSL/Http/websocket server and client
Header-only C++14 library for getting addresses associated with network interfaces without name lookups on Windows, macOS, Linux, and FreeBSD
A Header-Only cross-platform C++ TCP network library . We can use vcpkg(https://github.com/Microsoft/vcpkg/tree/master/ports/brynet) install brynet.
A HTTP/1.1 implementation for Odin purely written in Odin (besides SSL).
package mysql contains bindings for libmysqlclient, targeting MySQL 8.x. Almost all referenced functions in the manual found here: https://dev.mysql.com/doc/c-api/8.0/en/ have been added, excluding any deprecated functions and the client plugin system.
Open-source implementation of the OstrichDB database backend written in Odin.
A lightweight, logicless templating library for the Odin programming language. This library allows you to define templates using placeholder variables within strings and replace them with values from a provided dictionary.
C++20 实现的跨平台、header only,易用的高性能http库; modern c++(c++20), cross-platform, header-only, easy to use http framework
Odin bindings for the wsServer C WebSocket library.
Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
Cross-platform, efficient, customizable, and robust asynchronous HTTP(S)/WebSocket server C++ library with the right balance between performance and ease of use
A header only library for creating and validating json web tokens in c++
This is a GraphQL language parser based on the GraphQL spec written in Odin.
cuehttp is a modern c++ middleware framework for http(http/https)/websocket(ws/wss).
This is a header-only C++ library that provides implementations for HTTP clients, HTTP servers, and a WebSocket framework. It allows for the creation of network services and the consumption of remote APIs without requiring a separate compilation step or external binary linking. The project features backend-agnostic TLS integration for secure HTTPS and WSS communication and employs a thread-pool model to process concurrent requests. It distinguishes itself with a full-duplex WebSocket state-machine and a middleware-based request pipeline that supports regular-expression path routing. The libr
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex