30 open-source projects similar to anvaka/vivagraphjs, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
This project is a high-performance library for rendering interactive, force-directed network visualizations within an HTML5 canvas. It provides a physics-based engine that calculates node positioning through simulated attraction and repulsion forces, enabling the representation of complex relational data structures as dynamic, navigable graphs. The library distinguishes itself through its ability to handle large-scale datasets containing thousands of nodes and links while maintaining interface responsiveness. It offers granular control over the visual representation of data, allowing for cust
bqplot is an interactive data visualization library for IPython and Jupyter notebooks that utilizes a grammar of graphics. It functions as a tool for creating 2D charts and maps with real-time updates and bidirectional communication between the kernel and frontend. The library is distinguished by its ability to act as a geographic data visualization tool, rendering choropleth maps and spatial data via GeoJSON and custom projections. It also serves as a financial charting tool for producing OHLC and candle bar charts, and as an interactive dashboard framework for combining plotting widgets wit
vis is a JavaScript data visualization library used to render interactive networks, timelines, and graphs directly in the web browser. It functions as a relational data mapper and browser-based charting tool, turning complex structured data into dynamic visual patterns to expose entity relationships. The library provides specialized tools for force-directed network graphs, where relational data is represented as interactive nodes and edges. It also includes an interactive timeline component for plotting chronological events and time intervals on a scalable temporal axis. The project covers b
MUI X is a collection of advanced React UI components for building data-rich applications, including a data grid, charting library, date and time pickers, scheduler, and tree view. The library is built with accessibility as a core principle, ensuring all components meet WCAG and WAI-ARIA standards for keyboard navigation and screen reader announcements. The components are designed for extensibility and performance. The data grid offers comprehensive data management with sorting, filtering, pagination, column pinning, row grouping, inline editing, and Excel export. The charting library support
This project is a cross-platform graphics wrapper and translation layer that implements the OpenGL ES and EGL specifications. It functions as a graphics API bridge, mapping OpenGL ES calls and WebGL content to platform-specific hardware APIs such as Vulkan and Metal to ensure consistent rendering across different operating systems. The system features a shader translation service that validates shading language code and transpiles it into multiple target languages, including HLSL, SPIR-V, and Metal SL. It employs a pluggable backend architecture to select the appropriate hardware rendering AP
X6 is a JavaScript diagramming library and SVG graph rendering engine used to build interactive flowcharts, mind maps, and visual workflow editors. It provides a framework for defining customizable node and edge behaviors, utilizing a hybrid rendering approach that combines SVG and HTML. The library decouples the visual graph representation from underlying business logic and data structures through a dedicated state management system. It allows for extensive extensibility via a registration mechanism for custom nodes, edges, and canvas tools. The toolkit includes capabilities for automatic g
This project is a renderer and theme engine for Mermaid.js that converts diagram syntax into styled SVG graphics and ASCII text. It provides a type-safe diagram editor and a pipeline for transforming diagram source code into scalable vector graphics or plain text visuals. The system features a dedicated theme engine that maps editor colors and CSS variables to diagram elements. It enables dynamic diagram theming through CSS custom properties for real-time color updates and supports index-based styling to override the appearance of specific nodes and edges. The tool covers a range of visualiz
Flowchart.js is a JavaScript library that converts a simple text-based domain-specific language into SVG flowcharts. It parses DSL keywords to define node types such as start, end, operation, condition, parallel, and subroutine, then renders them as distinct SVG shapes connected by directional paths. The library distinguishes itself through its styling and interactivity capabilities. It supports applying CSS classes to SVG elements for external stylesheet overrides, as well as inline attribute overrides for per-node and per-edge visual properties like fill, stroke, and font. Flowchart.js also
G6 is a graph visualization engine designed for the analysis and representation of relational data. It provides a framework for rendering complex network structures, allowing users to map data points and their connections into interactive visual formats. The library offers a comprehensive set of tools for graph layout, interaction, and animation. It supports the customization of visual elements and node behaviors, enabling the construction of tailored graph applications that handle large-scale datasets and dynamic network updates. The project is implemented in TypeScript and provides extensi
A toolbox for displaying and modifying diagrams on the web.
A library for creating directed graph editors
Pannellum is a WebGL panorama viewer and virtual tour framework used to render equirectangular or cubemap images as immersive 360-degree environments. It functions as a multiresolution image renderer and a panoramic video player, supporting both static images and spherical video playback. The project distinguishes itself by its ability to handle extremely large, high-resolution panoramas through multiresolution tile generation and loading. It enables the creation of interactive virtual tours by linking multiple panoramic scenes together using transition fades and interactive hotspots. The sy
This C++ data visualization library is a scientific plotting framework used to create 2D and 3D charts, network graphs, and geographic maps. It operates as a multi-backend graphics library, decoupling high-level plotting logic from low-level rendering engines to support various output backends. The project distinguishes itself with a dual-interface API, providing both a global functional interface for rapid prototyping and an object-oriented interface for precise control. It features a component-based layout engine for managing tiled grids and subplots, alongside a layered plot state that all
This project is a three-dimensional developer portfolio template and web application. It uses Three.js to render interactive 3D models, animations, and environmental effects directly within the browser to create an immersive professional showcase. The application integrates artificial intelligence to provide automated responses to visitor inquiries and includes a community forum where authenticated users can share knowledge. It also features a system for generating personalized learning roadmaps based on user profile data and an algorithmic content recommendation system to improve post discov
Tensorspace is a WebGL-based 3D visualization framework and renderer designed to map deep learning model architectures and tensor data into interactive three-dimensional spaces. It serves as a neural network architecture visualizer and model inspector, allowing users to render model topologies and analyze data flow within a web browser. The project distinguishes itself through its ability to convert pre-trained Keras and TensorFlow models into spatial representations. It integrates with TensorFlow.js to execute inference in the browser, enabling the real-time visualization of intermediate act
ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti
Vanta is a browser-based engine and library for rendering real-time, interactive 3D animations and stylized visual effects. It initializes and manages WebGL graphics within the HTML5 Canvas element to create animated digital art and dynamic backgrounds for web pages. The engine focuses on interactivity, mapping mouse and touch inputs to real-time visual changes. It provides configuration tools to adjust visual parameters, such as colors and animation properties, to align with specific branding and aesthetic requirements. The system handles the full animation lifecycle, including GPU renderin
3d-force-graph is a WebGL-accelerated component for rendering interactive network graphs in three-dimensional space. Built on the ThreeJS library, it positions nodes using a force-directed physics simulation that can be driven by either a D3-force or ngraph engine, producing dynamic layouts that users can rotate, zoom, and pan using mouse, keyboard, or touch controls. The component distinguishes itself through comprehensive camera control capabilities, including programmatic positioning, animated transitions, automatic timed orbiting, and zoom-to-fit functionality that frames all nodes within
gxui is an experimental Go GUI framework and cross-platform UI library used to create graphical user interfaces that run on multiple operating systems using a single codebase. The framework utilizes a WebGL web UI renderer that compiles Go application code into JavaScript to display interfaces within a web browser. It employs a cross-platform abstract interface to map UI primitives to different operating system rendering backends. The project covers the development of single-codebase application logic and the rendering of interfaces through hardware-accelerated graphics APIs.
webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D and 3D rendering using the WebGL API. It serves as a structured 3D graphics curriculum and GPU programming reference, guiding users through the graphics pipeline from basic geometry to advanced rendering techniques. The project provides detailed guides on GLSL shader development, including the creation of vertex and fragment shaders. It specifically focuses on the implementation of real-time lighting models—such as directional, point, and spot lighting—and the application of s
Cesium is a JavaScript library designed for rendering high-precision 3D globes and 2D maps within web browsers. It functions as a visualization engine that leverages hardware-accelerated graphics to display complex geographic data, terrain, and imagery. The library distinguishes itself through a modular architecture that supports the streaming of massive geographic datasets. By employing tiled data delivery and hierarchical level-of-detail optimization, it maintains performance while navigating large-scale environments. It also includes a time-dynamic state management system, which synchroniz
L7 is a WebGL-powered geospatial visualization engine and browser-based GIS engine designed for high-performance rendering of large-scale 2D and 3D spatial datasets. It functions as a geographic data visualization library that leverages hardware acceleration to display massive datasets and heatmaps within a web browser. The engine features an abstracted basemap integration layer that decouples data visualization from the underlying map provider, allowing for the use of various map providers or offline deployments. It employs a system for visual variable mapping to translate numeric and catego
This project is a web-based prize drawing tool and raffle manager that uses a 3D sphere-based interface to execute randomized winner selections. It combines a Three.js visualization layer with an Express backend to simulate a lottery drawing process within a browser. The application allows for the configuration of prize tiers, quantities, and drawing rules through JSON files, while managing winner eligibility and restrictions. It facilitates the coordination of event giveaways by importing participant lists and exporting final results via Excel files for auditing and record-keeping. The syst
Mario-Kart-3.js is a browser-based 3D racing simulation implemented in JavaScript. It utilizes a WebGL game engine to render three-dimensional race tracks and vehicle models directly within a web browser using graphics hardware. The simulation features a physics-based drifting and maneuver system for gaining speed boosts and a power item system for deploying competitive advantages during races. The project encompasses a vehicle control system that maps keyboard and mouse inputs to steering and acceleration, alongside a simulation engine that manages collision detection and scripted item logi
This project is a web-based 3D experience and interactive gallery designed as a personal portfolio. It uses a virtual room simulation to create a spatial representation of a physical environment where users can navigate and explore digital art and creative work. The environment is rendered directly in the browser as an interactive 3D gallery, allowing users to engage with a spatial showcase through first-person navigation. The project utilizes WebGL-based GPU rendering and custom shader-based lighting to display complex spatial environments. It incorporates asynchronous asset loading and an
This project is a creative coding showcase and interactive 3D portfolio template. It utilizes JavaScript and ThreeJS to render a navigable browser environment for presenting professional projects and digital artwork. The project implements a WebGL interactive gallery and immersive digital showcases. These environments use hardware-accelerated graphics to provide 3D navigation and creative web animations. The technical implementation includes a 3D scene with camera movement and lighting, supported by GLTF model loading and raycaster-based interaction. The architecture employs an entity-compon
noclip.website is a web-based interactive repository and viewer for archived 3D game geometry. It functions as a digital game level museum and archive, providing a browser-based interface to explore the visual and structural history of video game levels. The platform enables users to interact with extracted game scenes through a free-roaming camera and a temporal timeline. These tools allow for scrubbing through game events, freezing specific scene states, and analyzing the layout and design of archived environments. The system manages 3D scene visualization through WebGL rendering and stati
webgl-globe is a WebGL globe visualization library and geospatial renderer used to display latitude and longitude spatial data on an interactive 3D globe. It functions as a 3D data visualization tool that maps coordinate-based datasets into a three-dimensional environment. The library provides capabilities for interactive geographic visualization and spatial data animation, allowing for the rendering of geographic coordinates and the creation of automated motion sequences to illustrate trends or movements over time. It utilizes hardware acceleration to implement a web-based map interface, em
This project is a browser-based framework designed for building three-dimensional, block-based games and interactive simulations. It functions as a JavaScript library that provides the core infrastructure for rendering voxel environments, managing dynamic terrain data, and executing real-time physics within a web-based context. The engine distinguishes itself through a high-performance WebGL rendering pipeline that utilizes texture-atlas material mapping to consolidate visual assets and reduce draw calls. It manages large-scale environments by dividing the world into discrete, chunk-based spa