30 open-source projects similar to albertp007/fsound, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best FSound alternative.
Pygame is a framework for building interactive 2D applications and games using the Python programming language. It functions as a 2D graphics rendering engine, a game input and event manager, and a multimedia audio toolkit. The project serves as a wrapper for the Simple DirectMedia Layer, providing a Python interface for low-level access to graphics, audio, keyboard, mouse, and joystick hardware. Its capabilities cover 2D graphics rendering and image manipulation, digital audio playback and streaming, and the management of game entities and physics simulations. It also includes tools for rea
Alda is a text-based music programming language and command-line tool for composing, playing, and live-coding musical scores. It functions as a MIDI composition engine that renders plain-text scores into audio output, and as a live coding environment where code entered in a read-eval-print loop produces real-time playback without restarting the interpreter. The system distinguishes itself through an event-driven playback engine that schedules timed note events, an instrument-attribute inheritance model that cascades properties like volume and tempo from global defaults to individual parts, an
AudioKit is an audio framework for iOS, macOS, and tvOS that provides tools for digital audio synthesis, signal processing, and audio analysis. It functions as a synthesis engine for generating audio waveforms and textures, a processing library for modifying tonal characteristics, and a toolkit for extracting frequency and amplitude data from sonic signals. The framework utilizes a modular node architecture and graph-based signal routing to connect audio generators, processors, and outputs. It wraps low-level audio primitives in high-level classes to facilitate sound generation and modificati
The time based musical event scheduler for Common Lisp
SoundJS is a JavaScript audio library and asset manager designed to load and play audio across different browsers using a consistent API. It serves as a wrapper that abstracts the Web Audio API and HTML5 Audio to provide a cross-platform playback system. The project ensures consistent sound across devices by supporting Web Audio, HTML5, and mobile plugins. It includes specific mechanisms for mobile environments, such as unlocking audio playback on iOS via user-initiated touch events and managing playback continuity during screen locks. The library covers asset management through the registra
tonal is a music theory library. Contains functions to manipulate tonal elements of music (note, intervals, chords, scales, modes, keys). It deals with abstractions (not actual music or sound).
Library for writing patterns to generate or process (a)musical sequences of mathematically (un)related (non-)compound values in Lisp.
Go Bindings for libsamplerate
A Rust library for streaming audio, video, and other content
A little package that brings sound to any Go application. Suitable for playback and audio-processing.
Howler.js is a JavaScript library that provides a unified interface for managing audio playback across web browsers. It functions as a cross-browser audio engine, abstracting complex browser audio APIs into a consistent developer experience while ensuring reliable performance through automatic fallback mechanisms. The library distinguishes itself by offering specialized tools for spatial audio and efficient asset management. It includes a spatial audio framework that maps three-dimensional vectors to audio nodes for immersive sound positioning, alongside an audio sprite manager that allows de
♪ A low-level library to play sound on multiple platforms ♪
wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t
slippery chicken: algorithmic composition software in common lisp and clos
Bap is a toolkit for making beats and composing sequences with Javascript and Web Audio for playback in modern browsers. It is inspired by the classic "MPC workflow" and built to make all aspects of beatmaking completely modular and reusable.