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Go bindings for Lua C API - in progress
The main features of aarzilli/golua are: Embedded Scripting, Language Implementations, Scripting Languages.
Projects with overlapping indexed features include: yuin/gopher-lua — Gopher-lua is a complete implementation of the Lua language and its standard libraries written natively in Go. It… gentee/gentee — Gentee - script programming language for automation. It uses VM and compiler written in Go (Golang). alexeyco/binder — High level go to Lua binder. Write less, do more. d5/tengo — Tengo is a dynamic, embeddable scripting language for Go applications that allows for the execution of custom scripts… antonmedv/expr — Expr is a high-performance expression evaluation engine and language for Go applications. It functions as a dynamic… deuill/go-php — PHP bindings for the Go programming language (Golang).
Gopher-lua is a complete implementation of the Lua language and its standard libraries written natively in Go. It serves as an embedded scripting engine and virtual machine that allows Go applications to execute Lua scripts and exchange data between the host and the script environment. The project provides a bytecode compiler to transform source code into a binary format for faster execution. It enables deep integration between the two languages by allowing the registration of native Go functions to be called from scripts, and the invocation of script functions directly from Go. The engine c
Tengo is a dynamic, embeddable scripting language for Go applications that allows for the execution of custom scripts without requiring the host binary to be recompiled. It operates as a bytecode-compiled virtual machine, transforming source code into a compact intermediate representation for execution on a stack-based engine. The system is designed as a secure scripting sandbox, enforcing strict limits on memory allocation and execution time to safely run untrusted code. It supports concurrent script execution by cloning compiled bytecode and using recursive immutability conversion to share
Expr is a high-performance expression evaluation engine and language for Go applications. It functions as a dynamic rule engine that parses and executes custom logic and data validations at runtime without requiring the application to be recompiled. The system utilizes a sandboxed logic executor to run expressions without side effects. It ensures program termination by employing instruction-level loop detection to prevent infinite loops and isolates the evaluation process from the host system. The engine employs a bytecode-based virtual machine and abstract syntax tree analysis to achieve ex