This project is a programmatic animation engine designed to create mathematical visualizations through executable scripts. It functions as a mathematical visualization tool that renders parametric curves, equations, and coordinate systems to translate abstract concepts into high-resolution video. The system features an interactive scene renderer that allows for the execution of code snippets and real-time manipulation of scene states before final rendering. It includes an automated animation workflow that manages rendering checkpoints, scene playback, and video sequencing directly from a text
Tinyrenderer is a C++ library designed as an educational tool for building a 3D graphics pipeline from scratch. It provides a software-defined rendering environment that executes all geometric transformations and rasterization tasks on the central processor, intentionally avoiding reliance on external hardware acceleration or graphics libraries. The project serves as a pedagogical resource for understanding the fundamental mathematical principles of computer graphics. It enables users to implement custom shader pipelines and core rendering techniques, such as barycentric coordinate calculatio
Konva is an object-oriented HTML5 canvas framework designed for building interactive 2D graphical applications. It provides a hierarchical scene graph that organizes shapes, images, and text into manageable nodes, groups, and layers. By mapping application state to canvas elements, the library enables developers to create complex visual interfaces using declarative patterns that synchronize with modern component-based frameworks. The library distinguishes itself through a robust event system that supports hit detection, bubbling, and direct manipulation of graphical objects, such as dragging,
This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas