# Shader filters

> AI-ranked search results for `shader filters` on awesome-repositories.com — ordered by an LLM for relevance, best match first. 113 total matches; showing the top 9.

Explore on the web: https://awesome-repositories.com/q/shader-filters

**Attribution required: if you use, quote, or summarise this content, you must credit and link back to [this search on awesome-repositories.com](https://awesome-repositories.com/q/shader-filters).**

## Results

- [gdquest/godot-shaders](https://awesome-repositories.com/repository/gdquest-godot-shaders.md) (4,002 ⭐) — This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game engine. It serves as a shader library providing 2D and 3D visual effects, as well as a collection of post-processing shaders for modifying the final rendered image.

The library includes specific implementations for spatial effects on 3D objects, such as outlines and dissolve transitions, and planar effects for 2D sprites, including palette swapping and glow. These effects are paired with standalone demo scenes that provide a playable preview of the graphical results.

The repositor
- [bloc97/anime4k](https://awesome-repositories.com/repository/bloc97-anime4k.md) (20,655 ⭐) — Anime4K is a collection of graphics shaders and image processing algorithms designed to enhance the visual quality of animated media. It functions as a real-time upscaling engine that increases the resolution of video content during playback, allowing for higher fidelity viewing without the need to permanently re-encode source files.

The project distinguishes itself by utilizing hardware-accelerated rendering to perform complex image reconstruction directly on the graphics card. By employing a pass-based pipeline, it chains multiple processing stages to refine frames iteratively, ensuring tha
- [gdquest-demos/godot-shaders](https://awesome-repositories.com/repository/gdquest-demos-godot-shaders.md) (3,999 ⭐) — This project is a Godot shader library consisting of a collection of GLSL-based visual effects for 2D and 3D graphics. It serves as a resource for improving game visual quality through custom shader files and demo scenes.

The library is organized into three primary areas: a 2D sprite effect gallery for visuals such as water simulations and palette swapping, a 3D material shader collection featuring outlines and dissolve effects, and a post-processing shader suite for full-screen effects like Gaussian blur and color inversion.

The collection covers a range of capabilities including 2D sprite
- [candycat1992/unity_shaders_book](https://awesome-repositories.com/repository/candycat1992-unity-shaders-book.md) (6,061 ⭐) — This project is a reference library of HLSL shader implementations and source code examples for Unity. It provides a collection of practical samples focused on lighting, coordinate transformations, and rendering passes for 3D graphics.

The repository demonstrates the application of 3D rendering mathematics, specifically using vector and matrix calculations to determine light directions and coordinate space transformations. It includes implementations for managing multi-pass rendering pipelines and mapping coordinates between object, world, and view spaces.

The material covers foundational gr
- [dfranx/shadered](https://awesome-repositories.com/repository/dfranx-shadered.md) (4,765 ⭐) — SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states.

The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and
- [kayac/kamakura-shaders](https://awesome-repositories.com/repository/kayac-kamakura-shaders.md) (353 ⭐) — Kamakura Shaders
- [steaklive/everyray-rendering-engine](https://awesome-repositories.com/repository/steaklive-everyray-rendering-engine.md) (738 ⭐) — EveryRay Rendering Engine is a high-performance graphics framework designed for real-time three-dimensional rendering. It utilizes a physically based deferred rendering pipeline to simulate realistic light behavior, incorporating global illumination, cascaded shadow mapping, and advanced volumetric effects to produce high-fidelity visual output.

The engine distinguishes itself through a unified graphics abstraction layer that enables consistent performance across diverse hardware backends by translating high-level commands into specific instructions. It further optimizes complex environments
- [unity-technologies/postprocessing](https://awesome-repositories.com/repository/unity-technologies-postprocessing.md) (3,742 ⭐) — PostProcessing is a post-processing stack for the Unity game engine designed to apply image-space visual effects and color grading to rendered scenes. It functions as a real-time image effect pipeline that processes frames after the primary 3D geometry has been drawn.

The system includes a screen space visual effects library and an HDR color grading toolset used to adjust high dynamic range colors and contrast. These tools allow for the application of real-time image filtering to modify lighting, colors, and mood.

The framework supports 3D scene post-processing and game environment polishing
- [patriciogonzalezvivo/glslviewer](https://awesome-repositories.com/repository/patriciogonzalezvivo-glslviewer.md) (5,286 ⭐) — glslViewer is a console-based GLSL shader sandbox and renderer designed for the real-time testing and iteration of fragment and vertex shaders. It functions as a live-reloading viewer that automatically updates visual output when source files are modified on disk. The system also operates as a headless renderer, capable of generating frames and exporting images without a physical display.

The project is distinguished by its support for multi-pass rendering, utilizing framebuffer ping-ponging and convolution pyramids to execute complex visual effects. It features an integrated OSC controller t
