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Discord role colors

Ranking updated Jul 28, 2026

For display role modifiers, the strongest matches are rsamaium/rpg-js (This repository provides a TypeScript framework for building browser-based), vickscarlet/liferestart (This repository provides a life simulation game rather than) and paranim/pararules (Paranim/pararules is a rules engine rather than a complete). pathofbuildingcommunity/pathofbuilding and thephd/sol2 round out the shortlist. Each is ranked by relevance to your query, popularity and recent activity.

Explore the best open-source GitHub repositories for Discord role colors, ranked by stars and activity. Compare the top alternatives to find the right fit.

Discord role colors

Find the best repos with AI.We'll search the best matching repositories with AI.
  • rsamaium/rpg-jsRSamaium avatar

    RSamaium/RPG-JS

    1,614View on GitHub↗

    RPG-JS is a TypeScript-based framework and HTML5 canvas game engine for building two-dimensional role-playing games and massively multiplayer online worlds that run directly in web browsers. It provides a modular development environment combining strict compile-time type safety across game logic and events with specialized tools for drawing interactive maps, animated sprites, and world entities. The framework supports real-time multiplayer networking by running an authoritative game server with client-side prediction and synchronization to maintain shared online worlds. Its architecture inclu

    This repository provides a TypeScript framework for building browser-based role-playing games and handles character creation and game logic, though it is geared toward custom web development rather than a traditional tabletop rule engine.

    TypeScriptMMORPG Server HostingCanvas Rendering PipelinesGame Frameworks
    View on GitHub↗1,614
  • vickscarlet/liferestartVickScarlet avatar

    VickScarlet/lifeRestart

    10,403View on GitHub↗

    lifeRestart is a life simulation game where players make sequential decisions that affect their character's future outcomes and final score. It utilizes a deterministic state machine and a stat-based character manager to track health, wealth, happiness, and relationships as they update dynamically based on in-game events. The simulation employs a seeded random number generator to ensure that identical sequences of player decisions produce reproducible outcomes. It features a reincarnation loop that allows players to start over after death, carrying over accumulated knowledge or meta-progressi

    This repository provides a life simulation game rather than a tabletop RPG toolkit or virtual tabletop, making it a different kind of simulation engine entirely.

    JavaScriptCharacter Stat SystemsRandom Number Generation
    View on GitHub↗10,403
  • paranim/pararulesP

    paranim/pararules

    0View on GitHub↗

    Paranim/pararules is a rules engine rather than a complete virtual tabletop or RPG toolkit, serving as a building block for game logic rather than a full system with character management and tabletop integration.

    Rules Engines
    View on GitHub↗0
  • pathofbuildingcommunity/pathofbuildingPathOfBuildingCommunity avatar

    PathOfBuildingCommunity/PathOfBuilding

    5,290View on GitHub↗

    PathOfBuilding is an offline build planner and character stat simulator for Path of Exile. It functions as a gear and skill modeler and a passive tree mapper to help users design characters by simulating combat statistics, passive skill trees, and gear combinations. The tool provides a simulation environment for testing item crafting outcomes and gem socket combinations to determine optimal loadouts. It also enables passive tree optimization by planning node allocations and jewel placements to maximize character power. The software covers character stat simulation for offensive and defensive

    This offline build planner and combat stat simulator is tailored specifically for Path of Exile rather than acting as a general-purpose tabletop RPG framework or virtual tabletop toolkit.

    LuaCharacter Stat Systems
    View on GitHub↗5,290
  • thephd/sol2ThePhD avatar

    ThePhD/sol2

    5,072View on GitHub↗

    Sol2 is a C++ Lua binding library that serves as a language interoperability layer for integrating Lua scripts into C++ applications. It acts as a scripting wrapper and API toolkit, enabling the execution of Lua code and the management of shared state within a native C++ environment. The library focuses on automated function and type mapping to bridge native C++ classes and complex data types with the Lua scripting engine. It provides mechanisms for bidirectional data exchange, allowing compiled logic and variables to be synchronized between the host application and the script runtime. The s

    Sol2 is a C++ Lua binding library for script integration rather than a role-playing game toolkit or virtual tabletop, making it a lower-level building block that lacks out-of-the-box character sheets and rule management.

    C++Lua APIs
    View on GitHub↗5,072
  • godotengine/godotgodotengine avatar

    godotengine/godot

    112,618View on GitHub↗

    Godot is a comprehensive, node-based game engine designed for building interactive 2D and 3D applications. It provides an integrated development environment that utilizes a hierarchical scene system to organize objects, propagate spatial transformations, and manage lifecycle events. The engine functions as a cross-platform development suite, allowing developers to author, test, and export software to desktop, mobile, and web environments from a single, unified codebase. The engine distinguishes itself through a modular, component-based architecture that relies on signals-based decoupling for

    This repository is a general-purpose game engine rather than a dedicated tabletop RPG rule toolkit, meaning you would have to build the character sheets, dice systems, and rule logic entirely from scratch.

    C++Scriptable Application
    View on GitHub↗112,618
  • lunet-io/scribanlunet-io avatar

    lunet-io/scriban

    3,905View on GitHub↗

    Scriban is a .NET text templating engine and embedded scripting language used for dynamic text generation. It functions as an abstract syntax tree manipulation tool and a template parser, allowing for the conversion of scripts into visitable trees for analysis, modification, and rendering. The engine is specifically designed for Native AOT compatibility, utilizing a reflection-free API to execute templates in trimmed environments. It also provides a dedicated parser and conversion system for Liquid templates, enabling the migration and execution of Liquid scripts within .NET. The project cov

    Scriban is a text templating engine and embedded scripting language rather than a tabletop RPG toolkit, making it a low-level building block rather than a complete rule engine.

    C#Script
    View on GitHub↗3,905
  • nannou-org/nannounannou-org avatar

    nannou-org/nannou

    6,707View on GitHub↗

    Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader

    Nannou is a Rust creative coding framework focused on generative art and multimedia installations rather than a tabletop RPG toolkit or virtual tabletop.

    RustRandom Number Generation
    View on GitHub↗6,707
  • inkle/inkinkle avatar

    inkle/ink

    4,817View on GitHub↗

    Ink is an interactive narrative scripting language, a JSON narrative compiler, and a narrative engine runtime. It provides a specialized toolset for authoring non-linear stories and complex branching dialogue systems, allowing developers to manage game state and deliver interactive text to a user interface. The system transforms raw scripts into a machine-readable JSON bytecode format to optimize execution within external game engines. It distinguishes itself through advanced state management, including the ability to serialize story progress into snapshots and maintain concurrent story conte

    Ink is a specialized narrative scripting language and branching dialogue engine rather than a complete tabletop RPG rule framework or virtual tabletop.

    C#Random Number Generation
    View on GitHub↗4,817

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