30 open-source projects similar to thebookisclosed/vive, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
react-native-permissions is a cross-platform permissions library that provides a unified interface for requesting and checking system permissions across iOS, Android, and Windows. It functions as a permission status manager and device capability auditor to determine if access to sensitive data or hardware is granted, denied, or blocked. The project includes a media access controller to handle limited access to photos and contacts through system-native pickers. It also features a system settings integrator that directs users to device settings pages to manually toggle application and notificat
This project is a collection of official plugin packages and a native integration library designed to provide a consistent interface for accessing hardware and software functionality across different mobile and desktop platforms. It serves as a native platform bridge, enabling cross-platform applications to invoke native code and manage operating system dependencies. The project utilizes a federated plugin architecture, splitting plugins into common interfaces and separate platform implementations to allow for independent development and extension. It further supports native integration throu
Shizuku is a framework that enables standard mobile applications to interact with restricted system-level interfaces and services. By acting as a bridge between the user space and protected system functions, it allows applications to perform privileged operations that are typically inaccessible due to standard operating system sandbox limitations. The project functions by routing requests through a persistent background service, which facilitates communication with internal system services and remote interfaces. This architecture allows for the execution of system-level tasks and the manageme
react-native-video is a cross-platform video player component for React Native that enables the playback of local and remote video files using native platform decoders. It functions as an adaptive streaming player supporting HLS, DASH, and SmoothStreaming formats with automatic bitrate selection and quality adaptation. The project is distinguished by its support for industry-standard digital rights management, including Widevine, FairPlay, and PlayReady, and a plugin-based architecture that allows for the injection of custom analytics or playback logic without modifying the core library. It a
uni-app is a cross-platform framework for building mobile and web applications from a single Vue.js codebase. It provides a multi-platform app compiler and a cross-platform UI library to ensure consistent behavior and visual presentation across different operating systems. The project features a native API bridge and a universal plugin system that wrap native SDKs into a unified interface, allowing developers to access device hardware and operating system functions. It utilizes a specialized rendering engine and native performance compilation to bypass standard document overhead and achieve h
This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for
react-native-firebase is a modular set of libraries that integrates Firebase cloud services into cross-platform mobile applications. It serves as a native-SDK wrapper, mapping JavaScript method calls to native iOS and Android Firebase SDKs via the React Native bridge to provide a type-safe interface for mobile backend integration. The project enables connectivity to a wide array of cloud services, including user authentication and identity management, NoSQL cloud databases with real-time synchronization, and scalable cloud storage for media files. It also provides tools for sending push notif
This project is a cross-platform mobile filesystem API that provides a native bridge for direct read and write access to the device filesystem. It functions as a storage management library and a native asset access layer, allowing applications to interact with local files and system-level document directories. The library includes a mobile file transfer client for downloading and uploading files between remote servers and local device storage. These transfers support progress tracking and multipart data transmission. Broad capabilities cover local file and directory management, including the
This is a Kotlin Multiplatform UI framework for building consistent user interfaces across desktop, web, and mobile platforms using a single codebase. It functions as a declarative framework that enables the creation of shared UI components that run across multiple target environments. The project includes a cross-platform desktop toolkit for managing native window features, system notifications, and hardware acceleration. For web targets, it provides a declarative interface library and a rendering engine that executes via WebAssembly to achieve high-performance execution in browsers. The fr
Aurora IMUI is a cross-platform chat UI component library that provides native interface elements for building instant messaging screens on Android, iOS, and React Native. It wraps platform-native UI components behind a unified interface, delegating rendering to each platform's native runtime while maintaining consistent behavior and appearance across devices. The library separates chat data into a platform-agnostic model layer that drives view updates through reactive bindings to native list components. It manages the multi-modal input bar as a finite state machine that switches between text
This project is a cross-platform mobile blur library and a collection of native components used to render Gaussian blur and frosted glass effects in mobile applications. It functions as a native view hierarchy bridge that encapsulates platform-specific visual effect APIs to maintain performance during animations and transitions. The library includes a UI vibrancy toolkit designed to adjust contrast and saturation, ensuring that text and icons remain legible when placed over blurred backgrounds. It provides components for adding depth and translucent layers to mobile interfaces through native
react-native-maps is a cross-platform map component and visualization library for embedding interactive maps within mobile applications on iOS and Android. It provides a declarative interface for managing geospatial user interfaces, allowing for the rendering of geographical data and location-based features. The library enables the visualization of spatial data through the placement of markers, the creation of custom callouts, and the drawing of polylines and polygons as map overlays. It supports interactive map navigation, including the ability to animate map regions and customize the visual
Xamarin.Forms is a cross-platform mobile framework for building native user interfaces using a single shared codebase and .NET. It functions as a data-driven UI library and a XAML UI toolkit, allowing application layouts and visual elements to be defined using an XML-based markup language. The framework provides native API wrappers that offer access to device-specific hardware and operating system features via C#. It utilizes a system for rendering a single user interface codebase through native controls across different operating systems. The project covers adaptive layout management and ap
This project is an Android hybrid mobile framework that enables the development of applications running web content inside a native Android container. It functions as a cross-platform build system that packages shared web assets into native binaries, allowing developers to access device hardware and system APIs via JavaScript. The framework utilizes a native device API bridge and a plugin architecture to expose hardware sensors and system-level functionality not available through standard browser interfaces. It employs a manifest-driven orchestration system to manage application metadata, bra
nativescript-vue is a framework for building native iOS and Android applications using Vue components and a reactive state system. It functions as a cross-platform mobile UI library that renders platform-specific views instead of web views, utilizing a native mobile application bridge to connect Vue logic to NativeScript APIs for direct access to mobile hardware and OS features. The framework employs a reactive mobile component system to create high-performance screens and dynamic lists with automatic state updates. This architecture allows for the development of native mobile applications fr
This project is a cross-platform mobile framework tutorial and JavaScript mobile app curriculum designed to teach the development of iOS and Android applications. It provides a structured educational guide and a set of lessons covering project bootstrapping, state management, and declarative user interface structures. The curriculum includes specific guides on mobile native bridge integration, providing tutorials on how to connect custom platform code to a cross-platform framework to access device-specific system APIs and hardware. The course covers the implementation of responsive mobile us
This repository is a demonstration project for building mini programs that run inside the WeChat ecosystem. It provides a complete development framework for creating lightweight, native-feeling services using declarative components, data binding, and platform APIs. The project showcases how to construct applications with a component-based UI architecture, file-based page routing, and a dual-thread rendering model where the logic layer operates in a JavaScript engine while the view layer renders through native WebView components. The demo illustrates integration with cloud services, including
This is a cross-platform mobile sharing library that provides a native system interface for sending text, links, and media files to other applications on a mobile device. It functions as a distribution bridge for sharing local files, remote URLs, and base64 encoded data via the device's default share dialog. The library includes tools for direct social media integration, allowing preformatted messages and media to be sent to specific platforms using native sharing intents. It also features an application installation checker to verify if specific social or communication apps are present on th
This project is a cross-platform mobile device information library designed to retrieve hardware, software, and network specifications from iOS and Android devices. It serves as a tool for accessing unique device identifiers, hardware models, and processor architectures to distinguish individual mobile devices. The library provides specialized capabilities for mobile hardware identification and operating system metadata retrieval, including build numbers and API levels. It also functions as a system state monitor for real-time tracking of battery levels, charging status, and network connectiv
Battery is a command-line and graphical utility for macOS that manages battery charging behavior to prolong battery lifespan. It functions as a charge limiter, allowing users to set a maximum charge threshold—typically 80%—and maintain that limit across reboots and even when the application is closed. The tool also includes a battery sensor calibration feature that discharges the battery to a low level and then fully recharges it to restore accurate capacity reporting. The project distinguishes itself by offering both a CLI and a GUI for controlling charging behavior, supporting custom percen
ffmpeg-kit is a cross-platform SDK that wraps FFmpeg and FFprobe into native libraries for Android, iOS, macOS, Linux, and tvOS, enabling applications to execute media processing commands through platform-specific APIs. It provides a concurrent command executor that runs multiple FFmpeg operations simultaneously and collects results independently via thread-safe interfaces. The project includes a build system that compiles FFmpeg native libraries from source with configurable codec and library options for each target platform, and offers eight precompiled binary packages with different sets o
This project is a collection of learning resources, documentation, and boilerplate templates designed for developers studying the Flutter framework and Dart language. It provides a comprehensive set of installation guides, configuration tutorials, and reference materials to assist in building cross-platform mobile applications. The repository distinguishes itself through a wide array of practical examples, including Dart language grammar demonstrations, cross-platform UI patterns, and project templates. It specifically provides sample code for implementing native platform plugins and bridging
Linux-NetSpeed is a network performance tuner and TCP congestion control optimizer for Linux systems. It is designed to improve bandwidth utilization, reduce latency, and increase data transfer speeds and throughput. The utility specifically provides scripts to enable and tune the BBR congestion control algorithm. It achieves this by configuring Linux kernel network parameters and managing the loading of congestion control modules. The tool covers a broad range of network optimization and server performance tuning, focusing on accelerating network traffic and overcoming bottlenecks to increa
WinObjC is an implementation of the Objective-C language runtime and object model for the Windows operating system. Its primary purpose is to enable the execution of Objective-C code and iOS APIs on Windows to support the porting of iOS applications. The project features a native API bridge that maps Objective-C system framework calls to native Windows API functions. It includes a toolchain to convert Xcode project targets and workspaces into Visual Studio formats and translates visual storyboard design files into active on-screen interface elements. The codebase covers binary interoperabili
This project is a set of utilities designed to bypass software licensing checks, reset trial timers, and modify Windows registry keys. It specifically functions as a software license activator and trial period resetter for Internet Download Manager. The tool utilizes identity randomization and registry-based state manipulation to circumvent registration requirements. It maintains activated states through permission-based key locking, which prevents the software from overwriting activation markers or reporting serial errors. The capability surface includes trial management to freeze or extend
This project is a React Native UI library and mobile component framework designed for building consistent, themed mobile applications. It provides a collection of reusable user interface components and layout tools, functioning as a cross-platform design system to maintain visual uniformity across different mobile platforms. The toolkit distinguishes itself through a themed UI approach, utilizing global design foundations for typography, color palettes, and spacing. It allows for dynamic theme configuration and the use of style presets to ensure standardized branding across an entire project.
LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin
This project is a cross-platform user interface framework that maps mobile-native component primitives to standard web elements. It enables developers to build consistent applications that function across both mobile and web environments by providing a unified library of components and shared logic. The framework distinguishes itself through a specialized style engine that converts JavaScript object-based declarations into optimized, scoped CSS at runtime. It also features a responsive layout engine that implements a flexbox-based system, ensuring that interfaces adapt dynamically to differen
Pixez-flutter is a cross-platform mobile application designed for browsing, searching, and downloading digital artwork from external platforms. It provides a comprehensive interface for managing remote media collections, including support for viewing illustrations, manga, and animated content. The application handles user authentication and session persistence to ensure a consistent experience across different devices. The project distinguishes itself through a sophisticated network management layer that enables users to bypass regional restrictions and network limitations. By utilizing custo