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TweenJS is a simple tweening library for use in Javascript. It was developed to integrate well with the EaselJS library, but is not dependent on or specific to it (though it uses the same Ticker and Event classes by default). It supports tweening of both numeric object properties & CSS style…
Robert Penner's easing functions in GLSL, available as a module for glslify.
BezierEasing provides Cubic Bezier Curve easing which generalizes easing functions (ease-in, ease-out, ease-in-out, ...any other custom curve) exactly like in CSS Transitions.
animateplus is a lightweight JavaScript animation library designed for creating high-performance 60 FPS visual transitions and numeric interpolations for website elements. It functions as a promise-based animation engine, using async await patterns to sequence complex motion timelines and timing delays. The library includes a motion blur simulator that applies directional speed blur along the X and Y axes to mimic high velocity. It also provides a numeric interpolation tool to transition colors and graphic properties between states. The system manages high-performance element control, allowi
Tiny Javascript tweening engine.
The main features of sfi0zy/weeee are: General Animation Engines.
Projects with overlapping indexed features include: createjs/tweenjs — TweenJS is a simple tweening library for use in Javascript. It was developed to integrate well with the EaselJS… glslify/glsl-easings — Robert Penner's easing functions in GLSL, available as a module for glslify. gre/bezier-easing — BezierEasing provides Cubic Bezier Curve easing which generalizes easing functions (ease-in, ease-out, ease-in-out,… greensock/gsap — GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and… haikuteam/core — Animator Core is the runtime and rendering engine for Haiku Animator and the components you create with Animator. This… bendc/animateplus — animateplus is a lightweight JavaScript animation library designed for creating high-performance 60 FPS visual…