30 open-source projects similar to rust-lang/rust-bindgen, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Rust Bindgen alternative.
CXX is a code generator that produces a safe, zero-overhead FFI bridge between Rust and C++. It lets functions and data types from either language be used directly in the other, with static type safety enforced at compile time and no copying, serialization, or runtime checks across the boundary. The bridge supports the full range of cross-language interactions: Rust can call C++ functions and use C++ types, and C++ can call Rust functions and use Rust types. Standard library types like strings, vectors, and smart pointers are mapped automatically between the two languages, while opaque types
The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act
Crystal is a statically typed, compiled programming language designed for high performance and memory safety. It leverages an LLVM-based compiler to translate source code into optimized machine-executable binaries, while its type-inference-based static analysis enforces strict safety rules during the build process. The language distinguishes itself through a fiber-based concurrent runtime that manages lightweight execution units for asynchronous input and output without blocking the main process. It also features a powerful compile-time macro system that allows for the inspection and transfor
Cython is a compiler that translates Python code into C or C++ to create high-performance extension modules. It functions as a static typing optimizer and a C extension generator, allowing developers to declare C types within Python code to reduce interpreter overhead and increase execution speed. The project enables the wrapping of external C libraries to provide high-level interfaces to low-level system capabilities. It also serves as a native binary packager, capable of freezing scripts and their dependencies into standalone executable binaries for distribution. The system covers a broad
c3c is the compiler for the C3 programming language, transforming source code into executable binaries, static libraries, or dynamic libraries using an LLVM backend. It implements a system based on result-based error handling, scoped memory pooling, and a semantic macro system. The compiler provides first-class support for hardware-backed SIMD vectors that map directly to processor instructions and enables runtime polymorphism through interface-based dynamic dispatch. The project covers a broad set of low-level capabilities, including manual and pooled memory management, inline assembly inte
This is a lightweight, header-only C/C++ library used to embed browser engines into native desktop applications. It serves as a desktop GUI framework that allows developers to build native applications using HTML and CSS for the user interface layer. The library provides a unified cross-platform browser component that wraps WebKit on Linux and macOS and WebView2 on Windows. It includes a native code bridge to bind JavaScript functions to C++ logic, enabling high-performance operations and data exchange across language boundaries. The project handles platform-specific browser integration and
Torch7 is a scientific computing environment and tensor computation library used for deep learning research and numerical analysis. It functions as a Lua-based framework for training neural networks and learning agents, providing a toolkit for implementing architectures and training through reinforcement learning algorithms. The project is distinguished by its tight integration with C, utilizing a binding layer to map high-level scripting to low-level C structures for direct memory access. It supports hardware-accelerated computation by offloading linear algebra and convolution operations to
JerryScript is a lightweight, ECMAScript-compliant JavaScript engine and bytecode compiler designed for resource-constrained devices. It serves as an embedded interpreter and IoT scripting runtime, enabling the execution of JavaScript code within native C applications on hardware with limited memory. The project differentiates itself through a focus on low-memory runtime management, utilizing bytecode precompilation and pre-compiled state snapshots to reduce startup time and memory overhead. It features a C-binding native bridge for bidirectional communication between native code and scripts,
Scala Native is an ahead-of-time compiler that transforms Scala source code into standalone native binaries for direct execution on hardware. It provides a native binary toolchain designed to eliminate virtual machine warm-up times and ensure instant startup by compiling code into optimized executables. The project features a C interoperability interface and foreign function interface that map native C headers to language objects, allowing for the direct execution of external libraries. It includes a low-level memory manager that supports direct pointer manipulation and the use of structs for
JNA is a foreign function interface and native memory mapper that allows Java applications to call functions in shared native libraries without writing custom JNI wrapper code. It serves as a JNI alternative framework for invoking C functions and mapping native data structures using high-level interfaces. The library distinguishes itself through its ability to translate Java objects and primitives into C-style structs, unions, and pointers for cross-platform memory exchange. On Windows, it provides a dedicated toolkit for interacting with Component Object Model objects using both early and la
Zen-C is a multi-target systems language and source-to-source compiler that translates high-level logic into human-readable GNU C or C11 code. It functions as a JIT-enabled programming language with an in-process compiler for real-time interactive code evaluation and testing. The project serves as a CUDA GPU kernel generator, mapping specialized syntax to CUDA C++ using device attributes to target graphics hardware. It acts as an interoperability layer capable of emitting compatible code for C++, Objective-C, and Lisp to bridge native system frameworks and libraries. The language includes an
c2rust is a source-to-source translation suite and C-to-Rust transpiler designed to convert C source code and libraries into functionally equivalent unsafe Rust code. It operates as a pipeline that preserves original behavior and data structures, producing translated code that compiles as compatible shared libraries or Rust crates. The system includes an automated Rust refactoring framework that uses pattern-based AST rewriting to transform unsafe Rust into safe, idiomatic constructs. It utilizes an ownership inference engine to determine when raw pointers can be converted into safe reference
Nim is a statically typed, compiled systems programming language designed for high performance and cross-platform development. It translates high-level source code into C, C++, or JavaScript, allowing developers to produce efficient native binaries or web-compatible scripts from a single codebase. The language emphasizes a clean, indentation-based syntax that simplifies code hierarchy while maintaining the power of a full-featured systems language. What distinguishes Nim is its robust metaprogramming framework, which allows developers to inspect, modify, and generate code structures during th
Carp is a statically typed Lisp compiler that compiles Lisp-like syntax directly to C source code, enabling seamless integration with existing C libraries and low-level system programming. It manages memory deterministically at compile time using ownership tracking and linear types, eliminating garbage collection pauses and runtime overhead while ensuring type safety through an inferred static type system. The language distinguishes itself through compile-time macro expansion and metaprogramming capabilities, allowing code generation and transformation before final binary output. It enforces
This project is a comprehensive technical interview question bank and reference library designed for software engineering roles at major technology companies. It serves as a study guide and knowledge base covering the core principles of high-performance systems programming and computer science theory. The collection focuses on deep technical domains, including C++ language mastery, distributed systems design, and database engineering. It provides detailed material on consensus protocols, cluster coordination, and the architectural differences between SQL and NoSQL implementations. The resour
The Rust RFCs repository is the formal home for the Rust language evolution process, housing the structured design documents and community review mechanisms that govern changes to the Rust programming language, its compiler, and its standard library. It defines the complete lifecycle for proposing, discussing, and implementing substantial changes through RFC documents, from initial submission and community feedback through final comment periods and sub-team sign-offs. The repository codifies the governance and collaboration processes that shape Rust's development, including mechanisms for com
Deeplearning4j is a JVM-based deep learning framework and tensor computing library. It provides a computational graph engine for defining and executing deep learning workflows and mathematical operations within the Java Virtual Machine. The project includes a dedicated importer for loading and running pretrained models exported from Keras, TensorFlow, and ONNX formats. Its tensor computing capabilities are driven by a modular native C++ math core to execute high-performance linear algebra operations. The framework covers neural network training, deep learning model inference, and the constru
JavaCPP is a JNI C++ bridge and foreign function interface that provides a binding generator, a native library loader, and a native memory manager. It automates the creation of Java wrappers around native C++ headers and shared libraries to enable interoperability between the two languages. The project features a C++ binding generator that parses header files to automatically produce the necessary glue code and interfaces for calling native functions. It includes a native library loader that locates and extracts platform-specific binaries from the classpath into a local cache for runtime exec
godot-cpp is a C++ binding library and development kit for creating high-performance extensions and custom nodes for the Godot engine. It provides the necessary headers and framework to implement complex game logic and low-level systems using native code. The project enables the development of GDExtension plugins, allowing native libraries to be loaded into the engine without requiring a full recompilation of the core software. It facilitates the creation of custom engine extensions through a system of native bindings that map C++ classes and methods to the internal engine database. The fram
This project is a comprehensive manual and educational resource focused on the Babel compiler. It serves as a documentation guide and handbook for understanding the inner workings of JavaScript compilation, specifically regarding the transformation of source code. The material provides a technical walkthrough for developing custom plugins and extensions. It covers the process of creating tailored transformations to modify how JavaScript is parsed and generated. The content encompasses the broader JavaScript compilation workflow, focusing on abstract syntax tree manipulation, code generation,
This project is a high-performance compiler written in Rust that transpiles TypeScript and ECMAScript into compatible JavaScript code. It functions as a TypeScript transpiler, a JavaScript minifier, and a JavaScript bundler. The system distinguishes itself through a WebAssembly plugin host that allows the execution of custom transformation rules without modifying the core binary. It also provides specialized compilation for React source code to improve runtime performance and reduce execution overhead. The broader capability surface includes source-to-source compilation, type annotation stri
Box64 is a cross-architecture runtime and user-mode emulation layer that allows Linux and Windows software to run on non-native hardware. It functions as an x86-64 instruction emulator and binary translator, executing 64-bit binaries on different CPU architectures by translating machine code into native instructions. The project utilizes dynamic recompilation to accelerate execution and maps guest system calls to native host libraries to increase speed and hardware compatibility. It can simulate a 32-bit execution environment to support legacy software and integrates with the operating system
CoffeeScript is a source-to-source transpiler that transforms a concise high-level syntax into standard JavaScript. It enables the development of logic for web applications and server-side environments by converting source code into a format compatible with browsers and server runtimes. The project provides a workflow for rapid prototyping and script execution automation, allowing users to run source files through a compiler and execute the resulting code immediately without a manual build step. The tooling leverages lexical analysis and abstract syntax tree transformations to manipulate cod
This project is a general purpose library for the .NET ecosystem, providing a collection of reusable helper methods and APIs for common programming tasks. It encompasses a UI component library for cross-platform development, a toolkit for MVVM architecture, and specialized utilities for memory management and native interoperability. The library distinguishes itself through high-performance memory abstractions, such as pooled buffers and contiguous two-dimensional memory spans, designed to reduce garbage collection pressure. It also provides native interop wrappers and bindings to facilitate d
pybind11 is a header-only C++ binding library that exposes C++ functions and classes as Python modules. It serves as a language bridge, mapping native types, inheritance hierarchies, and lambda functions into compatible Python objects to enable high-performance native code execution. The library includes specialized integration for NumPy arrays, utilizing buffer protocols to bind native C++ data without copying memory. It provides a toolkit for mapping C++ standard library data structures and smart pointers into the Python environment while maintaining cross-language memory management. The p
CXX-Qt is a framework that connects Rust code with the Qt framework and QML interfaces through a bridging layer that safely maps idioms between environments. It provides a macro-based system that defines QObject subclasses in Rust, exposing data and behavior directly to QML, JavaScript, and C++. The framework generates bidirectional bindings during compilation, transforming high-level Rust syntax declarations into companion C++ and Meta-Object Compiler files. It features cross-language type sharing, common data type adaptation for both Rust and Qt environments, and core utility interoperabil
Babel is a pluggable JavaScript compiler and transpiler that converts modern ECMAScript syntax into backwards-compatible versions of the language. It functions as an abstract syntax tree manipulator, parsing source code into a hierarchical structure to traverse and modify nodes for custom code transformations. The system utilizes a plugin-driven architecture to apply specific transformation rules and supports presets that bundle multiple plugins into named configuration groups. This enables the transformation of experimental syntax and the injection of non-global polyfills to ensure consisten
Bun is a high-performance runtime environment designed to execute JavaScript and TypeScript applications with minimal latency and high throughput. Built on a native core implemented in Zig, it provides a unified execution engine that leverages JavaScriptCore for efficient memory management and low-latency startup. The project functions as an all-in-one toolchain, integrating a native bundler, transpiler, package manager, and test runner into a single command-line interface. What distinguishes Bun is its focus on native system integration and developer productivity. It features a high-performa
GoCV is a computer vision library and Go language binding for OpenCV. It serves as an image processing toolkit and deep learning inference engine, providing programmatic access to a wide range of algorithms for image manipulation, object detection, and video analysis. The project differentiates itself through high-performance native bindings and hardware acceleration. It utilizes a foreign function interface to map Go calls to C++ functions and includes a hardware-agnostic backend dispatch to route neural network tasks to computation engines such as CUDA and OpenVINO. The library covers a br
Borgo is a statically typed language and compiler that transforms high-level syntax into Go source code. It functions as a transpiler designed to leverage the Go runtime while introducing a type system centered on algebraic data types and result-based error handling. The language distinguishes itself by replacing Go's multiple return values with result and option types, using a dedicated operator for concise error propagation. It implements sum types with exhaustive pattern matching and provides a tool to generate bindings for existing Go packages, automatically converting multi-value returns