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Back to ange-yaghi/engine-sim

Projects sharing features with Engine Sim

14 open-source projects similar to ange-yaghi/engine-sim, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • engine-simulator/engine-sim-community-editionEngine-Simulator avatar

    Engine-Simulator/engine-sim-community-edition

    2,857View on GitHub↗

    Engine Sim Community Edition is an automotive powertrain simulation tool designed to model the mechanical physics and thermodynamic cycles of internal combustion engines. It functions as a technical sandbox where users can observe the movement of engine components and evaluate how specific configurations affect overall performance. The software distinguishes itself by utilizing a data-driven approach to component modeling, allowing for the definition of physical dimensions and material properties through external configuration files. It provides real-time feedback by synthesizing engine audio

    View on GitHub↗2,857
  • nchudleigh/vimacnchudleigh avatar

    nchudleigh/vimac

    3,675View on GitHub↗

    vimac is a keyboard-driven user interface controller for macOS that translates keyboard sequences and text labels into graphical interface interactions. It functions as an automation layer that maps keyboard inputs to specific UI element interactions, serving as a navigation tool to reduce reliance on a mouse. The utility enables mouse-free interface management by replacing pointer movements with keyboard shortcuts for scrolling and clicking. It specifically allows for triggering clicks, double-clicks, or right-clicks on interface elements through the use of assigned short text labels. The s

    Swift
    View on GitHub↗3,675
  • tucnak/telebottucnak avatar

    tucnak/telebot

    4,565View on GitHub↗

    Telebot is a framework for building interactive bots using the Telegram Bot API. It provides a type-safe API wrapper and an asynchronous event handler to manage messages, commands, and user interactions. The project features a middleware-based request interception system and pattern-based event routing to map triggers to custom logic. It includes a dedicated inline query engine for generating real-time suggested results and an interactive keyboard builder for creating custom reply and inline buttons. The framework covers a broad range of capabilities, including rich media management for albu

    Go
    View on GitHub↗4,565

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  • a-b-street/abstreeta-b-street avatar

    a-b-street/abstreet

    8,138View on GitHub↗

    A/B Street is an open-source traffic simulation and urban planning tool that models how cars, bikes, and pedestrians move through real-world street networks. It imports data from OpenStreetMap to build detailed, lane-level road models, then runs discrete-event simulations to analyze travel times, delays, and congestion patterns across different infrastructure scenarios. The project provides an interactive map editor for modifying road geometry, lane configurations, traffic signals, and access restrictions, with full undo/redo support. Users can design low-traffic neighborhoods by placing moda

    Rustgameopenstreetmapseattle
    View on GitHub↗8,138
  • cambecc/earthcambecc avatar

    cambecc/earth

    6,552View on GitHub↗

    Earth is an interactive web-based platform for visualizing global weather, ocean, and atmospheric data. It animates particle flows representing wind, ocean currents, and waves on a customizable map, and supports overlaying color-coded meteorological, oceanographic, chemical, and particulate data for detailed analysis. The platform distinguishes itself by offering multiple cartographic projections—including orthographic, equirectangular, and stereographic—that can be switched to view global patterns from different perspectives. It also provides keyboard-driven navigation, allowing map rotation

    JavaScript
    View on GitHub↗6,552
  • gridsound/dawgridsound avatar

    gridsound/daw

    1,828View on GitHub↗

    This project is a browser-based digital audio workstation that provides a professional-grade environment for composing, arranging, and editing musical tracks. It functions as a complete audio sequencer, enabling users to manipulate digital audio signals and construct complex musical compositions directly within a web browser. The platform distinguishes itself through a cloud-synced architecture that stores musical projects on remote servers, ensuring that creative work remains accessible and synchronized across multiple devices. By leveraging the browser as a primary workspace, it facilitates

    JavaScriptaudiodawdigital-audio-workstation
    View on GitHub↗1,828
  • mustache-dev/mario-kart-3.jsmustache-dev avatar

    mustache-dev/Mario-Kart-3.js

    4,578View on GitHub↗

    Mario-Kart-3.js is a browser-based 3D racing simulation implemented in JavaScript. It utilizes a WebGL game engine to render three-dimensional race tracks and vehicle models directly within a web browser using graphics hardware. The simulation features a physics-based drifting and maneuver system for gaining speed boosts and a power item system for deploying competitive advantages during races. The project encompasses a vehicle control system that maps keyboard and mouse inputs to steering and acceleration, alongside a simulation engine that manages collision detection and scripted item logi

    JavaScript
    View on GitHub↗4,578
  • spotify/pedalboardspotify avatar

    spotify/pedalboard

    5,972View on GitHub↗
    C++audioaudio-processingaudio-production
    View on GitHub↗5,972
  • zhm-real/motionplanningzhm-real avatar

    zhm-real/MotionPlanning

    2,702View on GitHub↗

    MotionPlanning is a software library designed for autonomous navigation, providing a comprehensive suite of tools for path planning, trajectory generation, and vehicle control. It enables the calculation of collision-free routes and dynamic movement paths for autonomous vehicles operating in complex, changing environments. The project distinguishes itself by integrating hierarchical motion decomposition, which separates high-level route planning from low-level trajectory generation to manage computational complexity. It employs kinematic bicycle modeling and trailer dynamics simulation to ens

    Pythonautonomous-vehiclesfrenet-framesfront-wheel-feedback
    View on GitHub↗2,702
  • cadquery/cadqueryCadQuery avatar

    CadQuery/cadquery

    5,351View on GitHub↗

    CadQuery is a programmatic 3D modeling library and parametric CAD framework that allows for the generation of complex geometric solids and assemblies using a fluent Python API. It functions as a B-Rep geometry engine, enabling the construction of models through code rather than a graphical user interface. The project is built on the Open CASCADE Technology kernel and utilizes a method-chaining API to link geometric commands in sequence. It distinguishes itself through a workplane-based coordinate system and a powerful selection system that uses topological and spatial filtering to target spec

    Python3dbrepcad
    View on GitHub↗5,351
  • onivim/oni2onivim avatar

    onivim/oni2

    7,854View on GitHub↗

    Oni2 is a high-performance, extensible text editor and project-based file manager. It functions as a modal code editor, utilizing a keyboard grammar of verbs and motions to navigate and modify source code without a mouse. It also serves as an LSP client, integrating Language Server Protocol servers to provide code completion, symbol navigation, and refactoring. The editor distinguishes itself by acting as a VSCode extension host, allowing it to load and execute language servers and debuggers from the VSCode ecosystem. It provides a programmable environment where custom functionality is implem

    Reason
    View on GitHub↗7,854
  • benjamn/ast-typesbenjamn avatar

    benjamn/ast-types

    1,172View on GitHub↗

    This project is a framework for building, manipulating, and analyzing abstract syntax trees. It provides a toolkit for defining, traversing, and validating syntax trees that are compatible with the Mozilla Parser API, serving as a foundation for static code inspection and automated transformation tasks. The library distinguishes itself through a declarative type system that enforces structural integrity across node hierarchies. By wrapping raw syntax nodes in context-aware objects, it enables developers to track parent relationships and ancestor chains without modifying the underlying tree st

    TypeScript
    View on GitHub↗1,172
  • bytedance/sonicbytedance avatar

    bytedance/sonic

    9,492View on GitHub↗

    Sonic is a high-performance Go JSON serialization library that provides tools for encoding and decoding native data structures. It functions as a JIT-accelerated encoder, a JSON AST parser, a stream processor, and a lazy decoder. The project utilizes just-in-time machine code generation to optimize the encoding of large data schemas and employs a JIT assembler to maximize serialization and deserialization speeds. It features a precompiled schema warmup process to prevent latency spikes during initial execution and leverages SIMD hardware instructions for accelerated parsing. The library cove

    Gohigh-performancejitjson
    View on GitHub↗9,492
  • mobxjs/mobx-state-treemobxjs avatar

    mobxjs/mobx-state-tree

    7,050View on GitHub↗

    MobX State Tree is a structured, tree-based state management library for JavaScript applications that combines typed model definitions with reactive snapshots and patch-based change tracking. It provides a reactive state container with runtime and compile-time type safety, where application state is defined as a tree of typed models with collocated actions, computed views, and lifecycle hooks for predictable state mutations. The library is built around an action-centric mutation model that encapsulates all state changes within named functions that directly modify the tree, supported by genera

    TypeScripthacktoberfestmobxmobx-state-tree
    View on GitHub↗7,050