awesome-repositories.com
Blog
MCP
awesome-repositories.com

Discover the best open-source repositories with AI-powered search.

ExploreCurated searchesOpen-source alternativesSelf-hosted softwareBlogSitemap
ProjectMCP serverAboutHow we rankPress
LegalPrivacyTerms
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
Back to ading2210/linuxpdf

Open-source alternatives to Linuxpdf

30 open-source projects similar to ading2210/linuxpdf, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Linuxpdf alternative.

  • misprit7/computerrariamisprit7 avatar

    misprit7/computerraria

    3,840View on GitHub↗

    Computerraria is a digital logic circuit simulator and computer architecture educational tool. It provides a sandbox environment for building and testing functional computer systems by connecting modular logic gates and electronic wires. The project serves as a RISC-V architecture simulator that executes RV32I machine code using virtualized hardware components. It includes a virtualized CPU toolchain that uses containerized systems to compile source code into binary formats compatible with these custom processor architectures. The system covers digital logic circuit design and RISC-V ISA sim

    Rustlogic-gatesrisc-vriscv
    View on GitHub↗3,840
  • sebastienros/jintsebastienros avatar

    sebastienros/jint

    4,653View on GitHub↗

    Jint is a JavaScript interpreter for the .NET ecosystem that executes code without requiring a browser or Node.js environment. It is an ECMAScript compliant engine that provides a sandboxed scripting runtime with configurable limits on memory and time to run untrusted code. The engine features a native object bridge that exposes .NET classes and methods to JavaScript scripts for bidirectional data exchange. To reduce overhead during repeated executions, it utilizes a precompiled script cache to store parsed JavaScript in memory. The project covers asynchronous script execution and promise ha

    C#
    View on GitHub↗4,653
  • svaarala/duktapesvaarala avatar

    svaarala/duktape

    6,208View on GitHub↗

    Duktape is an embeddable JavaScript engine and portable scripting runtime designed for integration into C and C++ applications. It functions as a lightweight ECMAScript runtime that provides a C-JavaScript bridge for exchanging data and invoking functions between native code and a script execution environment. The engine includes an ECMAScript bytecode compiler that allows for the serialization and caching of compiled functions to disk to reduce application startup time. It organizes script dependencies using a CommonJS-compliant module loader. The runtime covers a variety of capabilities in

    JavaScriptduktapejavascriptjavascript-engine
    View on GitHub↗6,208

AI search

Explore more awesome repositories

Describe what you need in plain English — the AI ranks thousands of curated open-source projects by relevance.

Find more with AI search
  • ncsoft/unreal.jsncsoft avatar

    ncsoft/Unreal.js

    3,754View on GitHub↗

    Unreal.js is a JavaScript runtime and scripting layer for Unreal Engine that embeds the V8 engine to implement game logic and manage application state. It provides a bridge for writing high-level application behavior and actor control without modifying the core engine source code, as well as a framework for extending the Unreal Engine editor with custom interface elements. The project distinguishes itself through a V8-based integration that supports real-time code reloading and live iteration, allowing scripts to be updated without restarting the application. It includes a bidirectional commu

    javascriptpluginscripting
    View on GitHub↗3,754
  • gosub-io/gosub-enginegosub-io avatar

    gosub-io/gosub-engine

    3,673View on GitHub↗

    Gosub-engine is an HTML5 browser engine and web rendering pipeline that parses HTML5 and CSS3 to compute layout and render web content to pixels. It functions as a JavaScript runtime environment with a virtual machine and event loop for handling dynamic logic and asynchronous tasks. The system also includes a web storage manager for persisting cookies, local storage, and session storage. The project features a headless browser renderer capable of generating page images or extracting plain text without a visible window. It supports cross-platform graphics rendering through pluggable CPU and GP

    Rustbrowserhtml5rust
    View on GitHub↗3,673
  • anbox/anboxanbox avatar

    anbox/anbox

    9,056View on GitHub↗

    Anbox is an Android container environment and runtime designed to execute Android applications on Linux desktops. It utilizes a container-based system to run the Android operating system without the overhead associated with traditional hardware virtualization. The system features a hardware abstraction layer that routes hardware access and sensor data through a host daemon to provide accelerated rendering. It integrates with the Linux desktop by mapping individual Android application layers to separate windows, allowing apps to function as distinct desktop applications. The project supports

    C++
    View on GitHub↗9,056
  • warzone2100/warzone2100Warzone2100 avatar

    Warzone2100/warzone2100

    3,850View on GitHub↗

    Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l

    C++
    View on GitHub↗3,850
  • nilsirl/dockercNilsIrl avatar

    NilsIrl/dockerc

    4,909View on GitHub↗

    dockerc is a container image compiler that converts OCI-compliant images into standalone executable binaries. It functions as a containerless application distributor, enabling the deployment of containerized workloads as single files that run without requiring a container runtime on the host system. The system achieves zero-dependency distribution by flattening container image layers and embedding the root filesystem as a data blob within the resulting static binary. It uses a shim-based process execution model to simulate the container environment and provides a mechanism to expose internal

    Zigcontainersdockeroci
    View on GitHub↗4,909
  • micropython/micropythonmicropython avatar

    micropython/micropython

    21,806View on GitHub↗

    MicroPython is a lean implementation of Python 3 optimized to run on microcontrollers and other resource-constrained systems. It serves as a cross-platform embedded runtime and hardware abstraction layer, providing a firmware framework that maps high-level software commands to specific microcontroller registers across diverse processor architectures. The project functions as an embedded language interpreter that enables rapid prototyping on hardware through an interactive read-eval-print loop. It supports a wide range of target environments, including ARM, ESP32, STM32, RISC-V, and WebAssembl

    Cembeddedmicrocontrollermicropython
    View on GitHub↗21,806
  • virtualdrivers/virtual-display-driverVirtualDrivers avatar

    VirtualDrivers/Virtual-Display-Driver

    8,412View on GitHub↗

    Virtual-Display-Driver is a kernel-level driver for Windows that emulates physical monitors and audio devices. It serves as a virtual monitor emulator, headless server display emulator, and virtual audio device driver to enable extended desktop space and sound routing on systems without physical hardware connections. The project enables the simulation of monitors with custom resolutions, refresh rates, and identification profiles, including support for High Dynamic Range output. It also provides software-defined audio interfaces to simulate virtual microphones and speakers. The software cove

    C++displaydisplay-driverdisplays
    View on GitHub↗8,412
  • daijro/camoufoxdaijro avatar

    daijro/camoufox

    5,456View on GitHub↗

    Camoufox is a Firefox-based stealth automation browser designed to evade detection during automated browsing. It combines a fingerprint randomization engine that generates thousands of unique device attributes per session, native-level API interception to spoof WebRTC, WebGL, media, and other fingerprintable properties, and human behavior simulation that moves the cursor along natural, distance-aware trajectories. The browser is compiled from source with build-time stealth patches and runs headlessly via a lightweight virtual display buffer, making it suitable for web scraping, automated testi

    C++antidetectantidetect-browserfingerprint
    View on GitHub↗5,456
  • firerpa/lamdafirerpa avatar

    firerpa/lamda

    7,834View on GitHub↗

    This project is an Android RPA framework designed for automating user interfaces and system tasks on rooted Android devices using Python and ADB. It provides a suite of tools for rooted device management, allowing for programmatic control of system settings, application lifecycles, and shell command execution via a remote API. The framework distinguishes itself through a combination of dynamic instrumentation and AI integration. It can inject scripts into running processes to hook Java interfaces and modifies application behavior in real time. Additionally, it supports large language model in

    Pythonadbagentsai
    View on GitHub↗7,834
  • nomi-san/parsec-vddnomi-san avatar

    nomi-san/parsec-vdd

    5,346View on GitHub↗

    parsec-vdd is a virtual display driver manager and headless server display emulator. It simulates active software-defined monitors to enable remote desktop sessions and game streaming on host systems that lack physical displays. The project provides a system tray interface for managing the monitor lifecycle, allowing users to add or remove virtual screens and capture screenshots. It enables the definition of custom widths, heights, and refresh rates for these virtual displays via system registry presets. The tool handles display property configuration and monitors device status using hardwar

    C#headless-displayiddiddcx
    View on GitHub↗5,346
  • input-leap/input-leapinput-leap avatar

    input-leap/input-leap

    7,419View on GitHub↗

    Input Leap is a software KVM switch and multi-machine input controller that allows a single keyboard and mouse to control several physical workstations over a local network. It functions as a network input emulator, sending keyboard and mouse signals to remote operating systems to manage a multi-machine workspace as if it were a single system with multiple monitors. The project also serves as a cross-platform clipboard synchronizer, enabling the sharing of copied text and data between different operating systems so that content can be pasted across all connected machines.

    C++
    View on GitHub↗7,419
  • pr3y/brucepr3y avatar

    pr3y/Bruce

    5,985View on GitHub↗

    Bruce is offensive security firmware for ESP32 hardware designed for network attacks, radio analysis, and hardware-based identity spoofing. It provides a specialized toolkit for conducting red team operations, including a WiFi penetration testing tool, a multi-protocol radio toolkit, and a system for emulating USB keyboards and mice to inject payloads. The firmware distinguishes itself through a broad range of signal manipulation capabilities, allowing for the cloning and writing of RFID tags and the transmission of disruptive pairing requests to Bluetooth devices. It also includes a multi-pr

    C++
    View on GitHub↗5,985
  • wasmedge/wasmedgeWasmEdge avatar

    WasmEdge/WasmEdge

    10,665View on GitHub↗

    WasmEdge is an extensible WebAssembly runtime that executes WebAssembly bytecode in a secure sandbox for cloud, edge, and embedded applications. It functions as a multi-language compiler, compiling applications written in Rust, JavaScript, Go, and Python into WebAssembly bytecode for sandboxed execution, and as a server-side JavaScript runtime that runs JavaScript programs with ES6 modules, NPM packages, and Node.js-compatible APIs. The runtime also serves as an AI inference runtime, executing AI models from JavaScript using WASI-NN plug-ins for inference tasks on personal devices and edge har

    C++artificial-intelligencecloudcloud-native
    View on GitHub↗10,665
  • riscv-collab/riscv-gnu-toolchainriscv-collab avatar

    riscv-collab/riscv-gnu-toolchain

    4,540View on GitHub↗

    This project is a cross-compiler toolchain for RISC-V software development. It provides the necessary components to compile C and C++ source code into executable binaries and libraries specifically for the RISC-V hardware architecture. The toolchain supports multi-architecture binary generation and multilib capabilities, allowing a single installation to target various instruction set specifications and bit-widths. It integrates with alternative compilers such as LLVM and Clang and includes a bootstrapped build pipeline to produce high-performance versions of the tools. The system covers bro

    C
    View on GitHub↗4,540
  • uutils/coreutilsuutils avatar

    uutils/coreutils

    23,621View on GitHub↗

    This project is a suite of basic command line utilities rewritten in Rust, providing a cross-platform implementation of POSIX shell utilities. It serves as a portable CLI toolset designed to run across different operating systems and architectures. The implementation includes a WebAssembly shell environment, which allows these essential command line tools to be executed directly within a web browser without requiring a local installation. The toolset covers a broad range of system capabilities, including filesystem operations, text processing and stream editing, and system administration too

    Rust
    View on GitHub↗23,621
  • valvesoftware/gamescopeValveSoftware avatar

    ValveSoftware/gamescope

    4,520View on GitHub↗

    Gamescope is a Wayland micro-compositor that manages frame rates, resolution upscaling, shader application, and virtual displays. It functions as a system to isolate applications within a sandboxed session and control their display output. The project provides a virtual display manager that spoofs resolution and refresh rates to create a consistent screen environment independent of physical hardware. It includes a GPU post-processing wrapper to apply visual shaders and filters to an application stream and a game resolution upscaler to improve visual clarity on larger displays. The system man

    C++
    View on GitHub↗4,520
  • visionmedia/superagentvisionmedia avatar

    visionmedia/superagent

    16,650View on GitHub↗

    Superagent is a cross-platform JavaScript HTTP client and Ajax library used for exchanging data between clients and servers. It provides a consistent API for making network requests that works identically across both Node.js and web browser environments. The library features a request pipeline that allows for the addition of custom behaviors to outgoing network calls. This system supports the implementation of specialized functions such as request throttling, caching, and the automatic signing of outgoing data.

    JavaScript
    View on GitHub↗16,650
  • vladmandic/sdnextvladmandic avatar

    vladmandic/sdnext

    7,139View on GitHub↗

    SD.Next is an all-in-one web interface and multi-backend inference engine for generating, editing, and processing images and videos using diffusion models. It functions as a comprehensive tool for diffusion model management and an automated image processing pipeline for bulk operations. The project is distinguished by its hardware-backend abstraction layer, which provides automatic detection and acceleration for NVIDIA CUDA, AMD ROCm, Intel OpenVINO, and DirectML. It features a headless generative API and a programmatic command interface, allowing users to trigger tasks via REST API or CLI wi

    Pythonai-artcaptiondiffusers
    View on GitHub↗7,139
  • microsoft/winobjcmicrosoft avatar

    microsoft/WinObjC

    6,239View on GitHub↗

    WinObjC is an implementation of the Objective-C language runtime and object model for the Windows operating system. Its primary purpose is to enable the execution of Objective-C code and iOS APIs on Windows to support the porting of iOS applications. The project features a native API bridge that maps Objective-C system framework calls to native Windows API functions. It includes a toolchain to convert Xcode project targets and workspaces into Visual Studio formats and translates visual storyboard design files into active on-screen interface elements. The codebase covers binary interoperabili

    C
    View on GitHub↗6,239
  • oldmanpushcart/greys-anatomyoldmanpushcart avatar

    oldmanpushcart/greys-anatomy

    4,007View on GitHub↗

    This project is a Java runtime diagnostic tool and bytecode instrumentation framework. It provides a remote troubleshooting interface for inspecting live Java systems, analyzing execution traces, and monitoring method performance without requiring application restarts. The system distinguishes itself through its ability to modify Java classes at runtime to capture parameters and return values, combined with a JavaScript-based scripting engine for custom diagnostic logic. It further supports collaborative live debugging, allowing multiple users to connect to a single remote process simultaneou

    Javadiagnosisgreysjvmti
    View on GitHub↗4,007
  • nasa/fprimenasa avatar

    nasa/fprime

    10,766View on GitHub↗

    F Prime is a component-based framework designed for the development and deployment of embedded and spaceflight software. It provides a modular architecture that decouples software logic from communication interfaces, allowing developers to define system structures through a domain-specific modeling language. This model-based approach enables automated code generation, ensuring consistency across complex system topologies while maintaining strict interface contracts between software modules. The framework distinguishes itself through its integrated build system and ground data operations suite

    C++componentscppembedded
    View on GitHub↗10,766
  • sjtu-ipads/powerinferSJTU-IPADS avatar

    SJTU-IPADS/PowerInfer

    9,568View on GitHub↗

    PowerInfer is an inference engine and serving framework designed to run large language models on local hardware. It combines a hybrid CPU-GPU offloader, a quantization tool, and a sparse model optimizer to enable the execution of high-parameter models on consumer-grade devices. The system distinguishes itself through neuron-activation-based offloading, using a predictor model to preload frequent neurons into VRAM while keeping rare neurons in system memory. This hybrid execution model balances workloads between the GPU and CPU based on input patterns to optimize memory access and increase tok

    C++
    View on GitHub↗9,568
  • assemblyscript/assemblyscriptAssemblyScript avatar

    AssemblyScript/assemblyscript

    17,926View on GitHub↗

    AssemblyScript is a compiler and tooling suite used for WebAssembly module development. It converts a subset of TypeScript syntax into binary modules to achieve high execution speeds and cross-platform binary execution. The project focuses on translating typed source code into the compact binary format required by WebAssembly runtimes. This allows for the movement of computationally heavy logic into binary modules for browser performance optimization and execution across different operating systems. The compilation process involves TypeScript-compatible syntax analysis and the generation of

    WebAssemblyassemblyscriptcompilertypescript
    View on GitHub↗17,926
  • chyyuu/os_kernel_labchyyuu avatar

    chyyuu/os_kernel_lab

    4,045View on GitHub↗

    This project is an educational framework and toolkit designed for developing and testing operating system kernels. It provides a structured environment for implementing fundamental system primitives, including virtual memory management, preemptive process scheduling, and filesystem organization, using Rust and C. The framework is specifically oriented toward RISC-V and x86 architectures, serving as a laboratory for learning how to build core system software from the ground up. The project distinguishes itself by supporting both bare-metal deployment and hardware emulation, allowing developers

    Rustkernellabos
    View on GitHub↗4,045
  • dotenvx/dotenvxdotenvx avatar

    dotenvx/dotenvx

    4,974View on GitHub↗

    dotenvx is a cross-platform command-line tool that encrypts .env files using public-key cryptography and decrypts them at runtime, injecting the plaintext secrets into a process environment before execution. It treats encrypted environment files as self-contained vaults that are loaded and decrypted entirely in memory each time a command runs. What sets dotenvx apart is its ability to armor the private decryption key itself with a passphrase, allowing that key to be stored remotely and retrieved only when decryption is needed. A single encrypted vault file can be bound to multiple per-envir

    JavaScriptcliconfiguration-filecurl
    View on GitHub↗4,974
  • galaxy-s10/billd-deskgalaxy-s10 avatar

    galaxy-s10/billd-desk

    5,418View on GitHub↗

    This project is a remote desktop software suite and administration tool designed for controlling remote devices via web browsers or desktop applications across different operating systems. It functions as a secure remote access gateway and device manager, providing a centralized backend for auditing sessions and deploying private infrastructure to target machines. The system distinguishes itself through the use of GPU-accelerated video streaming and hardware encoding to reduce latency. It enables multi-device monitoring via a screen wall and supports the creation of virtual display emulations

    TypeScriptcoturnelectronflutter
    View on GitHub↗5,418
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250