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Storyboarder is digital storyboarding software and a film preproduction tool used to sketch visual sequences and time story beats for animation and film production. It functions as a drawing application for prototyping visual narratives, providing a sketching environment to convert written scripts into visual frames for organizing camera shots and production planning.
The main features of wonderunit/storyboarder are: Digital Storyboarding Software, Visual Sketch Environments, Image Asset Pipelines, File Watchers, External Art Tool Sync, Animatic Prototyping, Image Sequence Playback, Animation Prototyping Tools.
Projects with overlapping indexed features include: mbrlabs/lorien — Lorien is a cross-platform vector drawing application built with Godot. It functions as a vector graphics editor and a… orama-interactive/pixelorama — Pixelorama is a cross-platform digital art multitool designed as a pixel art editor, frame-based animation tool, and… konvajs/react-konva — react-konva is a declarative React canvas graphics library and 2D vector graphics framework. It serves as a rendering… cocos2d/cocos2d-objc — cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as… guard/guard — Guard is a command-line file watcher that monitors the filesystem from the terminal and automatically executes… processing/processing — Processing is a creative coding environment and Java graphics library designed for writing visual sketches that…
Lorien is a cross-platform vector drawing application built with Godot. It functions as a vector graphics editor and a pressure-sensitive sketchbook for creating freehand drawings and geometric shapes. The application features an infinite canvas whiteboard with a boundless workspace, infinite zoom, and coordinate grids. It supports drawing tablets through pressure sensitivity to vary stroke thickness and opacity, and it includes a system for exporting drawings into the standardized SVG format. The software provides tools for vector sketch creation and brush stroke editing, managed via a comm
Pixelorama is a cross-platform digital art multitool designed as a pixel art editor, frame-based animation tool, and tilemap design suite. It provides specialized utilities for drawing low-resolution sprites with pixel-perfect precision and generating sprite sheets for game engines. The software distinguishes itself through a dedicated tilemap design system supporting rectangular, isometric, and hexagonal sets, and a frame-based animation system featuring onion skinning and audio synchronization. It also includes a plugin system that allows the installation of community-developed tools for as
react-konva is a declarative React canvas graphics library and 2D vector graphics framework. It serves as a rendering engine and interactive canvas toolset that allows for the drawing and management of complex 2D shapes and graphics using a React component model. The library maps reactive component trees to an underlying object-oriented graphics scene graph, enabling the synchronization of visual states with application data. It provides specialized tools for building interactive graphical interfaces, including support for multi-touch gestures, drag-and-drop functionality, and real-time trans
cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti