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wonderunit avatar

wonderunit/storyboarder

0
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3,729 stars·372 forks·JavaScript·33 viewswonderunit.com/storyboarder↗

Storyboarder

Storyboarder is digital storyboarding software and a film preproduction tool used to sketch visual sequences and time story beats for animation and film production. It functions as a drawing application for prototyping visual narratives, providing a sketching environment to convert written scripts into visual frames for organizing camera shots and production planning.

The project acts as a production pipeline bridge and digital asset pipeline, utilizing a real-time file-system watcher to sync drawing frames with external image editors. This allows the workspace to automatically update frames after changes are saved in outside tools.

The software includes capabilities for digital storyboard illustration and animation timing prototyping. It features a sequence playback engine to simulate cinematic pacing, alongside tools for importing screenplays and exporting visual sequences. Drawing utilities include composition guides, onion skinning, and hardware-accelerated canvas rendering.

Features

  • Digital Storyboarding Software - Provides a comprehensive drawing and timing environment specifically for creating cinematic storyboards.
  • Visual Sketch Environments - Provides a visual sketching environment for rapid prototyping of conceptual story ideas.
  • Image Asset Pipelines - Ships an image asset pipeline that syncs drawing frames with external editors via file watching.
  • File Watchers - Monitors file system changes in real-time to automatically sync and reload frames from external editors.
  • External Art Tool Sync - Synchronizes visual frames with external image editing tools to update the project automatically.
  • Animatic Prototyping - Plays back image sequences to evaluate the flow and duration of narrative sequences.
  • Image Sequence Playback - Renders timed image sequences in a loop to simulate cinematic pacing and flow.
  • Animation Prototyping Tools - Ships a sketching environment with onion skinning and guides for prototyping visual narratives.
  • Animation Timing Engines - Uses a timing engine to simulate the pacing and flow of a cinematic story pitch.
  • Canvas Vector Rendering - Implements high-performance vector rendering using a hardware-accelerated canvas for smooth drawing.
  • Digital Illustration Suites - Offers a digital illustration environment featuring composition guides and onion skinning.
  • Film Preproduction Planning - Converts written scripts into visual frames to organize production and plan camera shots.
  • Film Production Workflows - Implements a preproduction workflow that converts written scripts into organized visual frames and camera shots.
  • 2D Hardware-Accelerated Rendering - Utilizes GPU acceleration to ensure smooth brush strokes and real-time visual feedback on the canvas.
  • Vector Drawing Applications - Provides a vector-based sketching tool with hardware-accelerated canvas rendering and composition guides.
  • Visual Storyboard Planning - Provides tools for arranging sequenced visual scenes to plan narratives and pacing.
  • Script-to-Frame Mapping - Imports screenplays to automatically generate a structured sequence of storyboard panels based on scene breaks.
  • Canvas Drawing Guides - Provides visual aids like grids and center marks for precise framing across project screens.
  • Digital Asset Pipelines - Integrates a real-time file-system watcher to sync storyboard frames with external image editors.
  • Screenplay Importers - Loads text-based screenplays to automatically organize the workspace according to scene definitions.
  • Script-to-Storyboard Mapping - Parses written scripts to automatically generate a structured sequence of storyboard panels based on scene breaks.
  • Storyboard Production Workflows - Manages the transition between rough sketches and polished frames through external editor integration.
  • Composition Guides - Renders semi-transparent grids and center marks to assist with visual alignment and framing.

Star history

Star history chart for wonderunit/storyboarderStar history chart for wonderunit/storyboarder

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does wonderunit/storyboarder do?

Storyboarder is digital storyboarding software and a film preproduction tool used to sketch visual sequences and time story beats for animation and film production. It functions as a drawing application for prototyping visual narratives, providing a sketching environment to convert written scripts into visual frames for organizing camera shots and production planning.

What are the main features of wonderunit/storyboarder?

The main features of wonderunit/storyboarder are: Digital Storyboarding Software, Visual Sketch Environments, Image Asset Pipelines, File Watchers, External Art Tool Sync, Animatic Prototyping, Image Sequence Playback, Animation Prototyping Tools.

Which projects share features with wonderunit/storyboarder?

Projects with overlapping indexed features include: mbrlabs/lorien — Lorien is a cross-platform vector drawing application built with Godot. It functions as a vector graphics editor and a… orama-interactive/pixelorama — Pixelorama is a cross-platform digital art multitool designed as a pixel art editor, frame-based animation tool, and… konvajs/react-konva — react-konva is a declarative React canvas graphics library and 2D vector graphics framework. It serves as a rendering… cocos2d/cocos2d-objc — cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as… guard/guard — Guard is a command-line file watcher that monitors the filesystem from the terminal and automatically executes… processing/processing — Processing is a creative coding environment and Java graphics library designed for writing visual sketches that…

Projects sharing features with Storyboarder

These projects share indexed features with Storyboarder. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • mbrlabs/lorienmbrlabs avatar

    mbrlabs/Lorien

    6,687View on GitHub↗

    Lorien is a cross-platform vector drawing application built with Godot. It functions as a vector graphics editor and a pressure-sensitive sketchbook for creating freehand drawings and geometric shapes. The application features an infinite canvas whiteboard with a boundless workspace, infinite zoom, and coordinate grids. It supports drawing tablets through pressure sensitivity to vary stroke thickness and opacity, and it includes a system for exporting drawings into the standardized SVG format. The software provides tools for vector sketch creation and brush stroke editing, managed via a comm

    GDScript
    View on GitHub↗6,687
  • orama-interactive/pixeloramaOrama-Interactive avatar

    Orama-Interactive/Pixelorama

    9,738View on GitHub↗

    Pixelorama is a cross-platform digital art multitool designed as a pixel art editor, frame-based animation tool, and tilemap design suite. It provides specialized utilities for drawing low-resolution sprites with pixel-perfect precision and generating sprite sheets for game engines. The software distinguishes itself through a dedicated tilemap design system supporting rectangular, isometric, and hexagonal sets, and a frame-based animation system featuring onion skinning and audio synchronization. It also includes a plugin system that allows the installation of community-developed tools for as

    GDScriptanimationartdraw
    View on GitHub↗9,738
konvajs/react-konvakonvajs avatar

konvajs/react-konva

6,362View on GitHub↗

react-konva is a declarative React canvas graphics library and 2D vector graphics framework. It serves as a rendering engine and interactive canvas toolset that allows for the drawing and management of complex 2D shapes and graphics using a React component model. The library maps reactive component trees to an underlying object-oriented graphics scene graph, enabling the synchronization of visual states with application data. It provides specialized tools for building interactive graphical interfaces, including support for multi-touch gestures, drag-and-drop functionality, and real-time trans

TypeScript
View on GitHub↗6,362
  • cocos2d/cocos2d-objccocos2d avatar

    cocos2d/cocos2d-objc

    4,045View on GitHub↗

    cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti

    Objective-C
    View on GitHub↗4,045
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