30 open-source projects similar to nagix/mini-tokyo-3d, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
GraphHopper is a Java routing library and OpenStreetMap routing engine used to calculate optimal paths and driving directions. It provides a map matching engine for aligning GPS coordinate traces to road networks, a GTFS transit router for multi-modal travel, and a spatial analysis utility for isochrone generation. The project supports the creation of custom vehicle profiles and weighting logic to influence path calculations. It implements contraction hierarchies to accelerate pathfinding by reducing the search space between coordinates. The engine covers a broad range of geospatial capabili
maptalks.js is a JavaScript map rendering library and web map interaction framework used to render interactive 2D and 3D geographic data on a web canvas. It functions as a 3D geospatial engine supporting 3DTiles and GLTF formats, a GeoJSON visualization tool, and a spatial analysis library. The project distinguishes itself through high-performance rendering and dynamic geospatial animation, including the ability to simulate traffic flow and execute smooth visual transitions for map elements. It provides comprehensive tools for interactive geometry editing, allowing users to draw and modify ve
This project is a cross-platform mapping SDK and hardware-accelerated rendering engine implemented in C++. It provides a shared geospatial core that allows for the embedding of interactive maps into Android, iOS, macOS, Node.js, and Qt applications. The system focuses on high-performance vector tile rendering using OpenGL and GPU primitives to display interactive 3D landscapes and complex geospatial datasets. It transforms compressed protocol buffers into customizable visuals through a style-driven layer pipeline. The capability surface extends to comprehensive location services, including g
Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma
Folium is a Python library that builds interactive Leaflet.js maps directly from Python data structures, enabling geographic data visualization in Jupyter notebooks or as standalone HTML pages. It creates maps centered on given coordinates with configurable zoom, tiles, and dimensions, and supports embedding those maps inside web routes for serving in browsers. The library provides a comprehensive set of tools for data-driven map creation, including choropleth maps that bind tabular data to geographic geometries, colormap application to markers and polygons, and GeoJSON data overlay and visua
Kepler.gl is a web-based geospatial visualization framework designed for rendering large-scale location datasets. It functions as a modular React mapping component that enables developers to embed interactive, high-performance geographic visualizations into web applications, serving as a comprehensive engine for building browser-based GIS dashboards. The library distinguishes itself through a highly extensible architecture that centers on centralized state management. By utilizing a predictable state-driven model, it allows for the programmatic control of map layers, filters, and viewport set
mdui is a framework-agnostic UI library and design system based on Material Design 3 standards. It provides a comprehensive set of reusable interface elements implemented as native Web Components, ensuring compatibility across different JavaScript frameworks. The library features a sophisticated theming system that supports light and dark modes, as well as the ability to generate dynamic color palettes from seed colors or image sources. It distinguishes itself with a high level of flexibility in visual customization, using CSS custom properties to control design tokens such as typography, cor
Cesium is a JavaScript geospatial visualization library and 3D globe engine designed to render world-scale environments and precision spatial data. It functions as a web-based mapping tool that displays hardware-accelerated 3D globes and 2D maps directly in a browser without requiring external plugins. The project operates as a 3D tiles renderer, utilizing the 3D Tiles open standard to stream and display large-scale geospatial datasets. It enables the visualization and analysis of high-accuracy spatial information across global environments. The library covers a broad range of capabilities,
model-viewer is a web-based 3D model viewer provided as a web component for rendering interactive three-dimensional assets and animations directly in a browser. It functions as a specialized GLTF web renderer designed to display GLTF and GLB files with settings optimized for performance and quality. The project includes a WebXR augmented reality player that projects 3D models into real-world environments using mobile device cameras and spatial tracking. It also features a visual regression testing tool capable of generating golden images and comparing renders to detect visual regressions in 3
Maplibre GL JS is a WebGL map rendering engine and vector tile map library used to create interactive web maps. It serves as a web-based GIS visualization tool and an interactive map interface framework for rendering geographic data and vector tiles on web pages. The library provides capabilities for 3D terrain rendering and the integration of custom 3D content. It supports complex geospatial data visualization through the use of heatmaps, clusters, and 3D extrusions, while allowing for custom map styling and environmental effect customization. The system covers a broad range of functional a
Rerun is a multimodal data visualizer and robotics data logger designed for rendering synchronized streams of 3D spatial data, images, and time-series metrics. It functions as a tool for capturing high-frequency sensor data and AI outputs into a queryable columnar format, providing a dedicated interface for viewing MCAP recording files and analyzing physical environments. The project distinguishes itself as a machine learning dataset streamer, capable of feeding logged recordings directly into GPU buffers and PyTorch training pipelines without intermediate exports. It supports a high-performa
Valhalla is an open-source routing engine that calculates optimal paths and travel times using OpenStreetMap data. It is built around a tiled routing graph framework, allowing map data to be organized into small geographic tiles for efficient regional updates and offline routing capability. The project distinguishes itself through a multimodal routing server that combines automobile, pedestrian, bicycle, and public transit modes into single journeys. It includes a GPS trace matching engine to align noisy coordinates to the most probable road network paths and an isochrone and matrix generator
Viser is a Python 3D visualization framework and remote scene server that renders 3D primitives, point clouds, and meshes in a web browser. It functions as a server-client system that synchronizes scene state and camera poses to a web client via WebSockets. The framework provides specialized capabilities for robotics and computer vision, including a URDF robot visualizer for loading robot models and joint states, as well as a GPU-accelerated Gaussian splatting viewer for high-fidelity volumetric rendering. It also supports the visualization of human body models and skinned meshes for pose ana
ECharts is a JavaScript data visualization library and web charting framework used to render interactive 2D and 3D data plots within a web browser. It functions as a visualization engine that transforms raw data into customizable charts and graphs. The project includes a WebGL-based hardware acceleration engine specifically for producing three-dimensional plots and globe visualizations. This allows the library to handle large and complex datasets through GPU-accelerated rendering. The framework supports both canvas-based raster rendering and SVG-based vector rendering. It provides capabiliti
react-native-godot is a communication layer and embedding system that integrates the Godot game engine into cross-platform mobile applications. It allows Godot game scenes and logic to be rendered as interactive visual components within a mobile user interface. The project provides a threaded logic bridge that executes engine functions on dedicated background threads using worklets. This ensures that game engine operations do not block the main application user interface. The system covers engine lifecycle management, including the ability to start, stop, and pause instances to load differen
This project is a frontend visualization library and gallery of interactive web examples. It provides a collection of implementations that demonstrate advanced visual effects through the use of stylesheets, canvas drawing surfaces, and three-dimensional graphics libraries. The collection specifically features implementations for visualizing artificial intelligence outputs and complex data patterns. It includes specialized galleries for three-dimensional scenes and spatial objects, as well as a showreel of stylistic motion effects and interface designs. The library covers a broad range of ren
ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti
OsmAnd is a mobile navigation application and vector map viewer that uses OpenStreetMap data to provide offline map access, turn-by-turn routing, and geospatial tools. It functions as a mobile routing engine and a GPX track recorder, allowing users to navigate and record movement without an active internet connection. The project integrates a mobile interface for contributing to the OpenStreetMap project, enabling users to report map errors and add new points of interest directly from their devices. It also includes a system for visualizing satellite imagery and custom tile overlays on top of
Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level
This project is a web-based 3D architectural editor used for creating and sharing building projects. It functions as a core architectural engine that combines a GPU-accelerated web renderer with parametric 3D design tools to visualize and navigate complex models within a browser. The editor features a parametric geometry engine that automates the creation of mitered wall corners and cutouts for doors and windows. It includes an IFC model importer to convert Industry Foundation Classes files into editable 3D scenes and a hierarchical spatial manager to organize building elements from the site
ubuntu-rockchip is a Rockchip Ubuntu distribution and GPU-accelerated Linux image designed for RK35XX series single-board computers. It provides a 64-bit ARM64 Linux environment that deploys a standard Ubuntu desktop on top of specialized board-support packages. The system features hardware drivers for 3D graphics acceleration and 4K video rendering and streaming. These optimizations allow for high-resolution media playback and increased rendering speeds for 3D applications on Rockchip hardware. The distribution includes tools for single-board computer administration, such as a guided first-
GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re
gsplat is a high-performance differentiable rasterization engine for 3D Gaussian splatting, designed for real-time novel view synthesis from 2D images. It provides a complete pipeline for reconstructing 3D scenes by optimizing differentiable Gaussian representations, training models from COLMAP-processed captures or proprietary device files, and generating new viewpoints through a CUDA-accelerated rendering backend. The framework distinguishes itself through memory-optimized CUDA kernels that reduce training memory usage by up to 4x compared to standard implementations while matching publishe
PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te
f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features
Omim is a suite of compilers and orchestrators designed to transform raw geographic and transit data into renderable offline map binaries. It provides a map generator for converting OpenStreetMap data into optimized binary files, a styling compiler for visual feature representation, and a rendering engine for visualizing geographic data from local storage without an internet connection. The project includes a map tile build orchestrator that sequences generation and optimizes resource utilization based on historical statistics. It also features a dedicated transit data processor that transfor
DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX applications. It serves as a comprehensive toolkit providing high-level wrappers for DirectX graphics, audio management, and input handling. The toolkit includes a graphics wrapper for loading textures and rendering 3D models and 2D sprites, alongside a dedicated audio manager for sound effects and 3D spatial audio. It also provides an input handler to track and process state updates from keyboards, mice, and gamepads. The library covers a broad capability surface including 3D math an
This project is a creative coding showcase and interactive 3D portfolio template. It utilizes JavaScript and ThreeJS to render a navigable browser environment for presenting professional projects and digital artwork. The project implements a WebGL interactive gallery and immersive digital showcases. These environments use hardware-accelerated graphics to provide 3D navigation and creative web animations. The technical implementation includes a 3D scene with camera movement and lighting, supported by GLTF model loading and raycaster-based interaction. The architecture employs an entity-compon
ComfyUI-3D-Pack is a suite of custom nodes for ComfyUI that enables 3D asset generation and rendering within a node-based workflow. It provides a set of tools for reconstructing textured three-dimensional meshes and volumetric scenes from single images, multi-view images, or text prompts. The system includes a Gaussian splatting generator for creating high-fidelity volumetric 3D scene representations and a multi-view image generator to produce consistent image sets for reconstruction. It also features a single image 3D mesh tool to build geometry from a single 2D source. The toolset covers 3