30 open-source projects similar to mintimate/oh-my-rime, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
This project is a CJK input method framework and configuration set designed for the Rime input engine. It provides a comprehensive system of schemas and dictionary packs to optimize Chinese character entry through pinyin and double-pinyin workflows. The framework is distinguished by its use of Lua-powered extensions that add dynamic utilities, such as inline mathematical calculators, automated timestamps, and text formatting, directly to the input interface. It also features refined word libraries and language models specifically tuned to improve prediction accuracy and first-choice hit rates
This project provides a comprehensive configuration framework for the Rime input engine, designed to standardize and optimize typing behavior for Simplified Chinese. It serves as a modular system for managing large-scale vocabulary databases, custom input schemes, and personalized text transformation rules across different computing environments. The configuration distinguishes itself through a layered approach to dictionary management and input routing. It utilizes modular patch files to override default settings without altering core source files, allowing for flexible customization of cand
Weasel is a Chinese input method frontend and configurable engine designed to convert keystrokes into Chinese characters. It serves as a cross-platform text entry tool that manages character lookup and prediction layouts through a customizable framework. The system allows users to define original typing rules and layouts to personalize the text entry experience. It supports the design of custom schemes and the modification of character prediction and lookup behaviors via configuration files. The tool provides capabilities for multilingual keyboard configuration and the ability to toggle betw
Librime is an input method engine library that translates keystrokes into Chinese characters using phonetic and shape-based rules defined in YAML schemas. It processes keyboard input through a modular pipeline of configurable translation modules, supporting both phonetic mapping and structural shape-based decomposition methods like Cangjie or Wubi. The engine distinguishes itself through its YAML-driven schema system, which allows users to define custom input method behaviors and key mappings in external configuration files without recompiling the engine. It supports runtime switching between
Walker is a centralized search interface and application launcher designed to find and start installed software, system tools, and local files. It functions as a single entry point for executing desktop applications, running shell commands, and managing system scripts. The project uses a provider-based plugin architecture to extend its capabilities via independent modules. It allows for deep visual and behavioral customization through CSS styling, XML-defined layout templates, and layered configuration overrides. The system includes integrated productivity tooling for mathematical calculatio
Fcitx5 Android is an input method manager that brings the Fcitx5 framework to Android, enabling multilingual text input through a customizable virtual keyboard. It functions as a platform for loading plugin-based input engines, supports conversion between simplified and traditional Chinese characters, and provides a theme engine for dynamically altering the keyboard's appearance with custom colors, images, and popup previews. The project is built around a native C++ core that handles dictionary lookups and text processing, connected to the Android interface via a JNI bridge for performance. I
Sol2 is a C++ Lua binding library that serves as a language interoperability layer for integrating Lua scripts into C++ applications. It acts as a scripting wrapper and API toolkit, enabling the execution of Lua code and the management of shared state within a native C++ environment. The library focuses on automated function and type mapping to bridge native C++ classes and complex data types with the Lua scripting engine. It provides mechanisms for bidirectional data exchange, allowing compiled logic and variables to be synchronized between the host application and the script runtime. The s
This project is a Lua-based firmware environment for the ESP8266 WiFi chip, providing an embedded Lua interpreter and a development framework for WiFi SoC hardware. It functions as a C-based wrapper around the Espressif non-OS SDK, enabling the execution of asynchronous scripts to manage wireless communication and hardware peripherals. The environment integrates a SPIFFS flash filesystem for storing persistent scripts and data directly on non-volatile memory. To optimize limited hardware resources, the system utilizes execute-in-place flash execution, running read-only constants and instructi
Lite XL is a lightweight, cross-platform text editor built around a minimal C core that embeds a Lua interpreter, allowing the entire editor interface and functionality to be scripted and customized through Lua. It draws text and UI elements directly to a pixel buffer using a single-threaded event loop, bypassing heavyweight widget toolkits to keep the editor fast and responsive even on low-resource hardware. The editor distinguishes itself through its Lua-based plugin architecture and file-based configuration system, where settings, keybindings, and plugin metadata are stored as plain Lua fi
FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and hosting community-driven modifications for open-world game engines, functioning specifically as a framework for Grand Theft Auto V to enable custom servers and multiplayer game modes. The project provides a dedicated game server host for managing network traffic and synchronized game states in modified environments. Its capabilities extend to modding Red Dead Redemption 2, allowing for the extension of game mechanics and the addition of custom content. The framework supports c
Rainmeter is a Windows desktop widget engine that renders customizable skins and interactive widgets directly on the desktop, supporting live data feeds and user interaction. It functions as a desktop customization platform and skin authoring framework, allowing users to create widgets by defining data sources and visual elements with full style and layout control. The engine includes a Lua scripting runtime for extending widget functionality with custom logic and data processing, and provides a plugin SDK with a C/C++ API for building native plugins that add new data sources or rendering capa
vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering of the original strategy game. It serves as a cross-platform game runtime supporting Windows, Linux, macOS, Android, and iOS, providing a turn-based strategy simulator for strategic world map navigation and tactical combat. The project is built as a moddable game framework, featuring a data-driven modding system and a sandboxed Lua scripting integration. These allow for the definition of custom gameplay logic, spell effects, and the addition of new factions, characters, and a
This project is a Telegram command line interface and MTProto client. It functions as a userbot framework, providing a terminal-based environment to interact with Telegram accounts without a graphical user interface. The system differentiates itself through extensibility, offering Python bindings and a Lua scripting engine to automate account tasks and respond to messages. It also serves as a JSON-based chat exporter, capable of extracting user metadata and conversation histories into structured files. The client covers core messaging capabilities, including text exchange, group chat managem
WickedEngine is a C++ 3D game engine and framework designed for building high-fidelity three-dimensional applications and graphics projects. It features a modern graphics renderer that implements current standards to produce complex geometry and lighting across different hardware. The engine includes a standalone visual scene editor for designing environments and configuring properties without writing code. It also provides an integrated Lua scripting environment to manage runtime logic and automate engine tasks. The framework covers 3D graphics rendering and application development, includi
Lua RTOS for ESP32 is a real-time operating system designed for ESP32 microcontrollers that integrates a lightweight Lua interpreter to manage hardware resources and application logic. It utilizes a micro-kernel architecture to provide preemptive task scheduling, ensuring deterministic timing and reliable concurrency for embedded operations on resource-constrained hardware. The system distinguishes itself by providing a unified hardware abstraction layer that maps high-level programming commands directly to peripheral registers. This allows developers to interact with sensors, actuators, and
Vis is a terminal-based modal text editor that utilizes vi keybindings and a system of structural regular expressions. It functions as a scriptable environment where Lua is used for configuration, custom key mappings, and plugin development. The editor distinguishes itself through a syntax highlighting system based on Parsing Expression Grammars and a pattern matching engine that treats text as a structure for complex search and replace operations. It also integrates directly with the system shell, allowing users to pipe text ranges to external commands and capture the resulting output. The
LuaViewSDK is a cross-platform UI engine and framework that uses a Lua-based scripting engine to render native user interfaces across multiple mobile operating systems. It functions as a dynamic UI orchestrator, separating interface logic from the underlying operating system to allow for the creation of native views driven by scripts. The system features a bidirectional native scripting bridge for exchanging data and triggering functions between the script runtime and native platform APIs. It also includes a Lua game runtime capable of executing interactive graphics and lightweight games thro
RmlUi is a cross-platform UI renderer and middleware library that enables the creation of user interfaces using a subset of HTML and CSS. It functions as a rendering-agnostic layer designed to integrate web-standard layout and styling into custom game engines and embedded applications. The framework is distinguished by its integration of Lua for dynamic logic and control, as well as a specialized toolkit for rendering SVG images and Lottie animations. It utilizes a pluggable rendering backend that decouples geometry generation from the final display, allowing it to generate textured geometry
Splash is a headless browser HTTP API and JavaScript rendering engine designed to convert dynamic web content into static HTML or images. It functions as a Lua-scriptable browser service that exposes browser automation and rendering capabilities through a RESTful interface for programmatic data extraction. The service distinguishes itself by allowing the execution of custom Lua scripts to automate complex user interaction sequences and page navigation. It provides the ability to switch rendering engines on a per-request basis to verify cross-browser compatibility and visual consistency. The
Keymaster is a keyboard shortcut library for web applications that provides utilities for intercepting keyboard events and mapping key combinations to handler functions. It includes a keyboard event manager and a key state tracker to monitor and query which keys or modifiers are currently held down. The library features a scoped input handler that allows shortcuts to be grouped into named contexts. This enables the application to switch between different sets of available actions depending on the active area of the interface. The system includes input filtering to prevent global shortcuts fr
Remacs is a rewrite of the Emacs text editor implemented in Rust. It is a programmable and extensible text editor designed for improved memory safety and execution performance. The project includes a native interface that maps C library functions and structures into Rust to execute native logic. It uses native system APIs for cross-platform graphical interface rendering. The editor provides real-time text editing and supports the development of custom input methods and language dictionaries. The development process utilizes a containerized environment to ensure consistent build dependencies
sysbench is a database and system benchmark tool used to measure the throughput and latency of database systems and hardware components. It functions as a multi-threaded workload generator and hardware performance profiler designed to determine how systems perform under heavy load. The project serves as a scriptable benchmark engine, allowing for the definition of custom performance scenarios through scripts. It simulates real-world traffic patterns by generating random data based on mathematical probability distributions, such as Zipfian, Gaussian, or Pareto. Capabilities cover database per
LanguageTool is a multilingual grammar and style checking engine designed to detect spelling, grammar, and writing errors across multiple languages. It provides automated proofreading capabilities that can be deployed as a self-hosted server or executed as a standalone local desktop application. The project distinguishes itself through a flexible rule development framework, allowing linguistic patterns to be defined via XML or implemented as custom Java classes. It utilizes n-gram frequency modeling for confused word detection and supports neural word embeddings to improve disambiguation betw
Octobox is a web-based GitHub notification manager and API client designed to filter, triage, and archive repository alerts. It functions as a self-hosted productivity tool and OAuth application that connects to either GitHub cloud or Enterprise instances. The project distinguishes itself through a developer-centric triage workflow, utilizing a comprehensive set of keyboard shortcuts for rapid navigation and notification archiving without mouse usage. It organizes alerts into threaded conversation views and provides a dedicated interface for reducing notification noise. The system provides a
Taskwarrior is a command-line task manager that lets you create, modify, filter, and complete to-do items directly from the terminal. It stores all tasks in a single plain-text file for portability and manual editing, and includes a custom expression language for selecting tasks by status, priority, tags, and date ranges. The tool distinguishes itself through several integrated capabilities. It computes a numeric urgency score for each task based on weighted factors like age, tags, and due date to determine ordering. A recurrence template engine generates new task instances from a template af
This project is a collection of configuration files for managing a personalized Linux desktop environment. It provides a comprehensive bundle for a tiling window manager, a Zsh shell environment, and a Neovim editor setup to synchronize software settings across different machines. The configuration focuses on unified system theming, utilizing a cross-application theme suite to sync color palettes and visual styles across the terminal, browser, and system utilities. It includes a visual settings editor for immediate theme switching and wallpaper management without requiring session restarts.
Spotify Player is a terminal-based client for streaming and controlling Spotify music directly from the command line. It combines a text-based user interface with a background daemon mode, allowing users to browse their Spotify library, manage playlists, and control playback entirely through keyboard shortcuts. The application integrates with Spotify's Web API and Connect protocol, enabling remote playback control across devices while streaming audio locally without the official client. The player distinguishes itself through its plugin-based command system, which lets users define custom she
lsyncd is a synchronization service and background daemon that monitors local directories for changes and mirrors them to remote targets in real time. It operates as a sync manager that orchestrates the movement of local data to remote hosts, ensuring data consistency through automated mirroring. The project uses an embedded Lua scripting engine to define configuration logic, allowing for custom synchronization actions and layered rule definitions. It leverages rsync for delta-transfers to minimize bandwidth and utilizes SSH for secure encrypted communication with remote servers. The service