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UI components that manage child layout, clipping, and interaction boundaries.
Distinguishing note: Focuses on frame-like behavior and child management rather than simple shape rendering.
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This project is a programmable, high-performance drawing engine designed for building collaborative whiteboards, diagramming tools, and infinite canvas applications. It provides a reactive graphics runtime that manages complex canvas interactions, viewport animations, and input handling through a unified signal-based API. The framework is built on a schema-driven data store that maintains application state in a strictly typed, centralized record system, enabling efficient UI updates and persistent data management. The engine distinguishes itself through a highly modular architecture that supp
Supports custom shapes that act as containers with advanced clipping and interaction behaviors.