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Architectures that treat scene graphs as declarative trees mapped to object mutations.
Distinguishing note: Focuses on the mapping of lifecycle events to scene graph mutations.
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This project is a React-based WebGL renderer that enables the creation of three-dimensional scenes using a declarative, component-driven architecture. It functions as a bridge between a component-based user interface library and a low-level graphics engine, allowing developers to manage lights, cameras, and geometry as standard elements within a reactive tree structure. The library distinguishes itself by treating the scene graph as a declarative hierarchy that synchronizes directly with application state and lifecycle events. It utilizes a custom reconciler to map component updates to object
Maps component lifecycle events to object mutations by treating the scene graph as a declarative tree structure.