22 open-source projects similar to xharlie/pointnerf, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
ICCV 2021 Our work presents a novel neural rendering approach that can efficiently reconstruct geometric and neural radiance fields for view synthesis.
Official code release for "GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis"
WACV 2023 XNeRF: Explicit Neural Radiance Field for Multi-Scene 360° Insufficient RGB-D Views
CVPR 2024 🏡Know Your Neighbors: Improving Single-View Reconstruction via Spatial Vision-Language Reasoning
Matthew Tancik\ 1 , Ben Mildenhall\ 1 , Terrance Wang 1 , Divi Schmidt 1 , Pratul P. Srinivasan 2 , Jonathan T. Barron 2 , Ren Ng 1
Code and models for our ICCV 2021 paper "MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesis"
ECCV 2022 "SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image", Dejia Xu, Yifan Jiang, Peihao Wang, Zhiwen Fan, Humphrey Shi, Zhangyang Wang
CVPR 2024 Official code release for "UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and UnFavOrable Sets"
Pytorch code for ICCV'23 paper. NEO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes
CVPR'24 Best Student Paper Mip-Splatting: Alias-free 3D Gaussian Splatting
This project is a framework for neural radiance fields used to synthesize three-dimensional environments from sets of two-dimensional images and camera poses. It functions as a volumetric rendering engine and scene synthesizer that optimizes neural representations of spatial volumes to generate novel views of complex 3D scenes. The system implements a coordinate encoding system that transforms spatial coordinates into high-dimensional space to capture high-frequency geometric details. It also includes a neural mesh extractor that converts trained radiance fields into triangle meshes via march
MultiNeRF is a 3D scene reconstruction suite and framework for training Neural Radiance Fields to synthesize novel views from sets of 2D images. It provides a system for generating new perspectives of a scene by optimizing a neural network based on images and camera poses. The toolkit includes research implementations such as Mip-NeRF 360 and Ref-NeRF for high-fidelity volumetric rendering. It features a structure-from-motion pipeline to calculate camera positions and orientations from image datasets to prepare data for training. The project covers a full workflow for volumetric rendering, i
PyTorch implementation of paper "IBRNet: Learning Multi-View Image-Based Rendering", CVPR 2021.
SIGGRAPH'24 2D Gaussian Splatting for Geometrically Accurate Radiance Fields