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Unity-Technologies avatar

Unity-Technologies/Graphics

0
View on GitHub↗
2,951 estrellas·871 forks·C#·12 vistas

Graphics

Graphics is a high-performance graphics engine and rendering infrastructure designed to configure and optimize high-fidelity graphics across diverse hardware and target platforms. At its core, the project provides a scriptable graphics framework that allows developers to write custom render loops and visual passes in C#.

The platform enables the development of custom render pipelines and tailored rendering loops using scriptable architectures. It supports graphics pipeline optimization to achieve specialized visual outputs across different gaming platforms.

Additionally, the system includes a real-time post-processing pipeline for applying full-screen visual filters and color grading effects such as bloom and depth of field to enhance rendered scenes.

Features

  • High Performance Rendering - Provides a high-performance rendering infrastructure for configuring and optimizing graphics across diverse target platforms.
  • Post-Processing Pipelines - Implements a real-time post-processing pipeline for applying full-screen visual filters and color grading to rendered scenes.
  • Post-Processing Effects - Applies full-screen visual filters and color grading effects like bloom and depth of field to enhance rendered scenes.
  • Scriptable Processing Pipelines - Provides a scriptable graphics framework allowing developers to write custom render loops and visual passes in C#.
  • Custom Graphics Rendering - Enables developers to programmatically define custom rendering steps and visual passes using scriptable architectures.
  • Customizable Render Pass Pipelines - Supports building tailored rendering loops and visual passes using scriptable architectures to optimize visual output.
  • Rendering Pipelines - Establishes specialized rendering paths tailored for different target platforms to achieve high-fidelity graphics.

Historial de estrellas

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Ver las 30 alternativas a Graphics→

Preguntas frecuentes

¿Qué hace unity-technologies/graphics?

Graphics is a high-performance graphics engine and rendering infrastructure designed to configure and optimize high-fidelity graphics across diverse hardware and target platforms. At its core, the project provides a scriptable graphics framework that allows developers to write custom render loops and visual passes in C#.

¿Cuáles son las características principales de unity-technologies/graphics?

Las características principales de unity-technologies/graphics son: High Performance Rendering, Post-Processing Pipelines, Post-Processing Effects, Scriptable Processing Pipelines, Custom Graphics Rendering, Customizable Render Pass Pipelines, Rendering Pipelines.

¿Qué alternativas de código abierto existen para unity-technologies/graphics?

Las alternativas de código abierto para unity-technologies/graphics incluyen: timi-liuliang/echo — Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive… microsoft/directxtk — DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX… killedbyapixel/littlejs — LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external… cocos-creator/engine — This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D… leaferjs/leafer-ui — Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a… brooooooklyn/canvas — Canvas is a headless vector graphics engine and two-dimensional graphics rendering library built on a native graphics…

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