13 open-source projects similar to streamio/streamio-ffmpeg, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Streamio Ffmpeg alternative.
Vireo is a lightweight and versatile video processing library written in C++11
OpenH264 is a library for encoding and decoding video using the H.264 standard. It provides tools to transform raw video frames into compressed byte streams and decompress those streams back into raw pixel frames. The project includes a simulcast video stream generator that produces multiple resolutions from a single source. This capability supports adaptive bitrate streaming and real-time video communication across varying network conditions. The system implements video processing workflows including adaptive rate control, slicing-based parallel encoding, and YUV planar buffer management. I
A comprehensive port of the OpenCV (Open Source Computer Vision Library) v2.4.13 to Delphi and FreePascal (FPC). This library enables object pascal developers to leverage computer vision algorithms, image/video processing tools, and FFMPEG integration directly in their applications.
DSPack-continued is a set of components and classes to write multimedia applications using Microsoft DirectShow.
VidGear is a high-performance Python video processing framework designed for capturing, transcoding, and manipulating video streams. It functions as a multi-protocol video streamer and a WebRTC streaming server, enabling the transfer of video frames over networks using RTSP, RTMP, RTP, and MJPEG protocols. The project distinguishes itself through hardware-accelerated video transcoding and decoding using GPU backends like CUDA to reduce CPU load. It includes a cross-platform screen capture tool and a specialized system for establishing direct peer-to-peer media connections using WebRTC signali
This project is a collection of reference implementations and technical guides for building high-performance 3D applications and graphics experiments on Windows. It provides a library of samples covering the implementation of GPU compute frameworks, raytracing reference models, and shader optimization techniques. The repository includes specific demonstrations for modeling physical light behavior to create reflections and lighting effects, as well as tools for analyzing memory dumps and tracking real-time execution metrics on graphics hardware. It further provides guidance on managing shader