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SeriousCache/UABEArchived

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4,137 estrellas·536 forks·C++·6 vistas

UABE

UABE es un conjunto de herramientas especializado para extraer, modificar y convertir activos almacenados dentro de archivos de paquetes (bundle) del motor Unity. Funciona como un extractor de paquetes de activos y una utilidad de modding de juegos diseñada para alterar mallas 3D, texturas y audio dentro de los juegos de Unity.

El proyecto incluye un convertidor de formato de activos que transforma datos internos de Unity en formatos de archivo comunes para su edición externa. También cuenta con un generador de instaladores de mods para crear paquetes de instalación independientes a partir de archivos de paquetes de activos modificados.

El software proporciona capacidades para la extracción de recursos de juegos y la conversión de activos, permitiendo a los usuarios recuperar archivos incrustados y transformar activos internos propietarios en tipos de medios estándar.

Features

  • Asset Bundle Extraction - Provides comprehensive utilities for decomposing and extracting individual raw files from Unity asset bundles.
  • Engine-Specific Binary Parsing - Implements low-level binary parsing to map game asset structures based on specific engine versions.
  • Asset Bundle Modification - Enables the modification of content within bundle files across various engine versions.
  • In-Place Binary Mutators - Allows modifying specific byte sequences within asset bundle files without rewriting the entire file.
  • Game Asset Extraction - Retrieves and decomposes embedded files from compiled game data for analysis and repurposing.
  • Game Modding Toolkits - Provides a toolkit for modifying bundle data and creating custom content for games.
  • Unity Asset Extractors - Recovers and exports meshes, textures, and audio from compiled Unity asset bundles.
  • Unity Asset Modification - Enables the extraction and editing of textures, meshes, and audio from Unity bundle files.
  • Game Asset Converters - Transforms proprietary Unity assets into standard file formats for external use.
  • Engine Layout Versioning - Dynamically adjusts data offsets and field lengths to support multiple iterations of the Unity engine.
  • Asset Format Converters - Converts proprietary binary assets into common formats like textures, audio, and meshes for external editing.
  • Intermediate Representations - Provides an intermediate representation that bridges proprietary binary assets and common editable formats.
  • Asset Serialization - Handles the serialization and translation of game resources into structured formats.
  • Binary Bundle Schema Extraction - Uses predefined data structures to isolate specific asset types from monolithic bundle files.
  • Mod Installer Generators - Creates standalone installation packages from modified Unity asset bundle files.
  • Standalone Package Installers - Generates standalone installation packages for distributing modified asset bundles.
  • Asset Management - Tool for extracting Unity asset bundles.

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Ver las 30 alternativas a UABE→

Preguntas frecuentes

¿Qué hace seriouscache/uabe?

UABE es un conjunto de herramientas especializado para extraer, modificar y convertir activos almacenados dentro de archivos de paquetes (bundle) del motor Unity. Funciona como un extractor de paquetes de activos y una utilidad de modding de juegos diseñada para alterar mallas 3D, texturas y audio dentro de los juegos de Unity.

¿Cuáles son las características principales de seriouscache/uabe?

Las características principales de seriouscache/uabe son: Asset Bundle Extraction, Engine-Specific Binary Parsing, Asset Bundle Modification, In-Place Binary Mutators, Game Asset Extraction, Game Modding Toolkits, Unity Asset Extractors, Unity Asset Modification.

¿Qué alternativas de código abierto existen para seriouscache/uabe?

Las alternativas de código abierto para seriouscache/uabe incluyen: mafaca/utinyripper — UtinyRipper is a utility for extracting meshes, textures, audio, and scene data from Unity serialized files and asset… assetripper/assetripper — AssetRipper is a suite of tools designed for the recovery and analysis of Unity game projects. It functions as an… gdretools/gdsdecomp — gdsdecomp is a project recovery suite and game engine reverse engineering toolset. It functions as a bytecode… perfare/assetstudio — AssetStudio is a desktop application designed for browsing, inspecting, and extracting assets from proprietary game… fabricmc/fabric-api — Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and… geode-sdk/geode — Geode is a game modification SDK and mod loader for Geometry Dash. It functions as a hooking engine and UI framework…