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lethal-guitar avatar

lethal-guitar/RigelEngine

0
View on GitHub↗
988 estrellas·65 forks·C++·GPL-2.0·2 vistas

RigelEngine

A modern re-implementation of the classic DOS game Duke Nukem II

Features

  • Game Engine Remakes - Modern C++ reimplementation of Duke Nukem II.
  • Platformers and Action - Re-implementation of a classic side-scrolling platformer.

Historial de estrellas

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Preguntas frecuentes

¿Qué hace lethal-guitar/rigelengine?

A modern re-implementation of the classic DOS game Duke Nukem II

¿Cuáles son las características principales de lethal-guitar/rigelengine?

Las características principales de lethal-guitar/rigelengine son: Game Engine Remakes, Platformers and Action.

¿Qué alternativas de código abierto existen para lethal-guitar/rigelengine?

Las alternativas de código abierto para lethal-guitar/rigelengine incluyen: terrycavanagh/vvvvvv — This project is a cross-platform game engine framework and build pipeline designed to produce playable executable… sulix/omnispeak — An open-source re-implementation of "Commander Keen in Goodbye Galaxy". abyssengine/abyssengine — Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine,… aleph-one-marathon/alephone — Aleph One is the open source continuation of Bungie’s Marathon 2 game engine. alexey-lysiuk/openchasm — Free software reconstruction of Chasm: The Rift game. afritz1/opentesarena — This is an in-progress modern open-source engine for the 1994 DOS game The Elder Scrolls: Arena by Bethesda Softworks.…

Alternativas open-source a RigelEngine

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  • terrycavanagh/vvvvvvAvatar de TerryCavanagh

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    This project is a cross-platform game engine framework and build pipeline designed to produce playable executable binaries for desktop and Android devices. It provides a collection of core libraries for game development, including a native Android build system and a C++ build pipeline. The framework features a specialized bitmap font rendering system that displays stylized typography by mapping character indices to image atlases using coordinate and spacing metadata. It also implements a hardware abstraction layer to decouple application logic from graphics and audio drivers, ensuring portabl

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  • sulix/omnispeakAvatar de sulix

    sulix/omnispeak

    311Ver en GitHub↗

    An open-source re-implementation of "Commander Keen in Goodbye Galaxy"

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  • abyssengine/abyssengineAvatar de AbyssEngine

    AbyssEngine/AbyssEngine

    252Ver en GitHub↗

    Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine, but on a portable platform that can also easily be modded and extended.

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  • afritz1/opentesarenaAvatar de afritz1

    afritz1/OpenTESArena

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    This is an in-progress modern open-source engine for the 1994 DOS game The Elder Scrolls: Arena by Bethesda Softworks. The goal is to replicate all aspects of the original game with a clean-room approach while making quality-of-life changes along the way. Details on Arena's inner-workings can be…

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Ver las 30 alternativas a RigelEngine→