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Back to konvajs/konva

Open-source alternatives to Konva

30 open-source projects similar to konvajs/konva, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Konva alternative.

  • paperjs/paper.jsAvatar de paperjs

    paperjs/paper.js

    15,054Ver en GitHub↗

    Paper.js is an HTML5 Canvas vector graphics library and scripting framework used for creating and manipulating 2D shapes and paths. It functions as a vector animation framework and a headless vector graphics engine, allowing for the execution of graphics operations in both browser and server-side environments. The project features a dedicated SVG import and export engine to convert between native vector items and the SVG format. It includes a specialized boolean path operation toolkit for uniting, subtracting, and intersecting vector paths to create complex geometric shapes. The library cove

    JavaScript
    Ver en GitHub↗15,054
  • fabricjs/fabric.jsAvatar de fabricjs

    fabricjs/fabric.js

    31,233Ver en GitHub↗

    Fabric.js is an object-oriented canvas library that provides an interactive framework for managing shapes, images, and text within an HTML5 canvas environment. It abstracts raw pixel-based drawing commands into a structured hierarchy of objects, enabling developers to manipulate, transform, and animate elements through a centralized event-driven system. The library distinguishes itself by offering comprehensive state serialization, allowing complex graphic compositions to be converted into JSON or SVG formats for persistent storage and reconstruction. It includes a built-in SVG parser that co

    TypeScript
    Ver en GitHub↗31,233
  • konvajs/react-konvaAvatar de konvajs

    konvajs/react-konva

    6,362Ver en GitHub↗

    react-konva is a declarative React canvas graphics library and 2D vector graphics framework. It serves as a rendering engine and interactive canvas toolset that allows for the drawing and management of complex 2D shapes and graphics using a React component model. The library maps reactive component trees to an underlying object-oriented graphics scene graph, enabling the synchronization of visual states with application data. It provides specialized tools for building interactive graphical interfaces, including support for multi-touch gestures, drag-and-drop functionality, and real-time trans

    TypeScript
    Ver en GitHub↗6,362

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  • leaferjs/leafer-uiAvatar de leaferjs

    leaferjs/leafer-ui

    4,184Ver en GitHub↗

    Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a hierarchical scene tree to manage shapes, paths, and text, providing a toolkit for building interactive canvas applications and expansive infinite canvases. The engine is designed as a cross-platform canvas toolkit that decouples core logic from the drawing API, allowing it to run across web, mobile, server, and mini-program environments. It distinguishes itself by providing specialized tools for interactive graphic editor development, including hit detection, event bubbling, and transf

    TypeScriptcanvasinfinite-canvasleafer
    Ver en GitHub↗4,184
  • kangax/fabric.jsAvatar de kangax

    kangax/fabric.js

    31,236Ver en GitHub↗

    Fabric.js is an HTML5 canvas library and interactive vector graphics engine. It provides an object-oriented model for creating, manipulating, and animating 2D shapes and interactive graphics on a web page. The project functions as an SVG to canvas parser, translating SVG data into interactive canvas objects and exporting canvas states back into SVG format. It also serves as a canvas image processing tool for applying filters, gradients, patterns, and brush strokes to visual elements. The library covers programmatic vector manipulation, including the ability to scale, rotate, skew, and group

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  • jonobr1/two.jsAvatar de jonobr1

    jonobr1/two.js

    8,636Ver en GitHub↗

    Two.js is a multi-backend graphics engine and vector drawing library that provides a unified API for creating two-dimensional graphics and animations. It functions as a renderer-agnostic abstraction layer, allowing users to generate vector shapes and paths that can be rendered via SVG, Canvas2D, or WebGL. The engine includes a scene graph manager to organize objects into hierarchical groups, enabling the propagation of collective transformations and parent-child relationships. It also features a headless graphics renderer, providing a node-based implementation for generating 2D drawings in se

    JavaScript
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  • libgdx/libgdxAvatar de libgdx

    libgdx/libgdx

    24,816Ver en GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

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    Ver en GitHub↗24,816
  • flipboard/react-canvasAvatar de Flipboard

    Flipboard/react-canvas

    13,203Ver en GitHub↗

    react-canvas is a library for drawing user interface elements to a hardware-accelerated canvas instead of the standard document tree. It provides a system for rendering components to a canvas to improve rendering speed and frame rates. The project includes a layer manager to organize visual elements and cache expensive drawing operations. It features a text engine capable of rendering multi-line text with precise character metric measurements and truncation, as well as a virtualized list system that processes only visible items to maintain smooth scrolling. Interaction is handled through a c

    JavaScript
    Ver en GitHub↗13,203
  • greensock/gsapAvatar de greensock

    greensock/GSAP

    23,877Ver en GitHub↗

    GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and interactive user interfaces. It provides a robust property-interpolation engine that calculates intermediate values for CSS styles, attributes, and numeric properties, enabling smooth visual transitions across web elements. The framework is built on a core architecture that manages animation lifecycles, timeline-based sequence orchestration, and virtual property interception to ensure precise control over motion. The library distinguishes itself through a modular, plugin-based extensib

    JavaScriptanimationgsapjavascript
    Ver en GitHub↗23,877
  • metafizzy/zdogAvatar de metafizzy

    metafizzy/zdog

    10,603Ver en GitHub↗

    Zdog is a JavaScript graphics library designed for rendering pseudo-three-dimensional geometric models within web browser environments. It functions as a lightweight engine that draws flat, vector-based shapes onto HTML5 canvas or SVG elements by utilizing a scene graph to manage object relationships and spatial transformations. The library distinguishes itself through a unique approach to volumetric modeling, where three-dimensional depth is simulated on flat shapes by dynamically adjusting stroke thickness. This technique allows for the creation of rounded, plump visual effects without the

    JavaScript3dcanvassvg
    Ver en GitHub↗10,603
  • createjs/easeljsAvatar de createjs

    createjs/easeljs

    8,168Ver en GitHub↗

    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

    JavaScript
    Ver en GitHub↗8,168
  • pixijs/pixijsAvatar de pixijs

    pixijs/pixijs

    47,416Ver en GitHub↗

    PixiJS is a high-performance 2D rendering engine designed for building interactive visual content and browser-based games. It provides a hardware-accelerated graphics library that leverages WebGL and WebGPU backends to execute complex scenes, utilizing a hierarchical scene graph to manage object transformations and display order. The project distinguishes itself through a sophisticated architecture that decouples rendering logic from hardware APIs, allowing for consistent performance across diverse browser environments. It features a robust, asynchronous asset pipeline that handles loading, c

    TypeScriptcanvascanvas2ddata-visualization
    Ver en GitHub↗47,416
  • 3b1b/manimAvatar de 3b1b

    3b1b/manim

    87,664Ver en GitHub↗

    Manim is a Python-based computational geometry framework designed for programmatic video production. It functions as a mathematical animation engine, allowing users to generate high-fidelity visual content by scripting scene definitions rather than using traditional timeline-based editing software. The library is built to translate code-based instructions into precise, frame-accurate animations, making it a tool for explaining complex mathematical functions, geometric proofs, and abstract theories. The engine distinguishes itself through a declarative scene graph that organizes visual element

    Python3b1b-videosanimationexplanatory-math-videos
    Ver en GitHub↗87,664
  • catdad/canvas-confettiAvatar de catdad

    catdad/canvas-confetti

    12,602Ver en GitHub↗

    canvas-confetti is an HTML5 canvas animation library and browser particle effect engine designed to render celebratory confetti bursts. It functions as a visual effects tool that transforms SVG paths, emojis, and text into animated particles. The library offloads heavy particle calculations to a web worker to maintain main thread responsiveness and prevent the user interface from lagging. It includes built-in support for operating system reduced motion settings, automatically disabling animations for users with motion sensitivities to ensure accessibility compliance. The system supports conf

    JavaScriptanimationburstcanvas
    Ver en GitHub↗12,602
  • pixijs/pixi.jsAvatar de pixijs

    pixijs/pixi.js

    47,430Ver en GitHub↗

    PixiJS is a hardware-accelerated 2D rendering engine and HTML5 canvas library. It functions as a web-based graphics engine that utilizes WebGL to draw interactive digital content, shapes, text, and images in the browser. The engine provides a specialized pipeline for high-performance 2D graphics, featuring a scene-graph hierarchy for organizing visual objects and a system for dynamic texture management. It includes capabilities for applying visual effects through masks, filters, and blend modes. The project covers broad functional areas including digital asset loading, user input processing

    TypeScript
    Ver en GitHub↗47,430
  • burhanrashid52/photoeditorAvatar de burhanrashid52

    burhanrashid52/PhotoEditor

    4,477Ver en GitHub↗

    PhotoEditor is an image editing library and canvas-based photo editor designed for in-app image manipulation. It serves as a toolkit for applying filters, text, stickers, and freehand drawing to images, functioning as both a bitmap image processor and a digital photo annotation tool. The project enables the creation of social media style stories by allowing users to add emojis, text, and stickers to photos. It supports non-destructive image manipulation, allowing users to remove elements or revert changes before exporting the final composition. The library covers a broad range of capabilitie

    Kotlinandroidcanvasemoji
    Ver en GitHub↗4,477
  • buuing/lucky-canvasAvatar de buuing

    buuing/lucky-canvas

    8,728Ver en GitHub↗

    Lucky Canvas is a canvas-based lottery component library that enables developers to build interactive prize wheels, grid-based lottery games, and slot machines for web and mobile applications. The project provides a rendering engine that draws directly on HTML Canvas elements, with automatic device pixel ratio scaling to ensure crisp displays on high-DPI mobile screens. The library packages each lottery type as a self-contained plugin with its own configuration and rendering logic, and wraps the core canvas functionality in framework-specific bindings for Vue, React, Taro, and UniApp without

    TypeScriptcanvasjavascriptlucky-draw
    Ver en GitHub↗8,728
  • whatwg/htmlAvatar de whatwg

    whatwg/html

    9,163Ver en GitHub↗

    This repository contains the HTML specification, which defines the core standards for web page structuring, content organization, and document rendering. It establishes the fundamental algorithms for state-machine-based tokenization, tree construction for the document object model, and origin-based security isolation. The specification provides a framework for defining custom elements with independent lifecycles and registries. It also details the requirements for cross-document communication, session history management, and the synchronization of interface properties with content attributes.

    HTMLcanvaseventsourcehtml
    Ver en GitHub↗9,163
  • google/model-viewerAvatar de google

    google/model-viewer

    8,127Ver en GitHub↗

    model-viewer is a web-based 3D model viewer provided as a web component for rendering interactive three-dimensional assets and animations directly in a browser. It functions as a specialized GLTF web renderer designed to display GLTF and GLB files with settings optimized for performance and quality. The project includes a WebXR augmented reality player that projects 3D models into real-world environments using mobile device cameras and spatial tracking. It also features a visual regression testing tool capable of generating golden images and comparing renders to detect visual regressions in 3

    TypeScript
    Ver en GitHub↗8,127
  • mrdoob/three.jsAvatar de mrdoob

    mrdoob/three.js

    113,086Ver en GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
    Ver en GitHub↗113,086
  • graphiteeditor/graphiteAvatar de GraphiteEditor

    GraphiteEditor/Graphite

    24,258Ver en GitHub↗

    Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet

    Rust2d-graphicsanimationart
    Ver en GitHub↗24,258
  • openjdk/jfxAvatar de openjdk

    openjdk/jfx

    3,186Ver en GitHub↗

    This project is a Java GUI framework used to build cross-platform desktop, mobile, and embedded applications. It centers on a hardware accelerated graphics engine that provides 2D and 3D visualizations and visual effects, complemented by a reactive UI binding system for synchronizing data and interface updates. The framework distinguishes itself through the FXML markup language, which separates the visual structure of an interface from its procedural logic. It also includes a dedicated CSS styling engine that allows for the customization of component appearances using external stylesheets and

    C++javajavafxopenjdk
    Ver en GitHub↗3,186
  • oframe/oglAvatar de oframe

    oframe/ogl

    4,540Ver en GitHub↗

    ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti

    JavaScript
    Ver en GitHub↗4,540
  • babylonjs/babylon.jsAvatar de BabylonJS

    BabylonJS/Babylon.js

    25,652Ver en GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    Ver en GitHub↗25,652
  • mosra/magnumAvatar de mosra

    mosra/magnum

    5,169Ver en GitHub↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    Ver en GitHub↗5,169
  • manimcommunity/manimAvatar de ManimCommunity

    ManimCommunity/manim

    39,029Ver en GitHub↗

    Manim is a scriptable, code-driven framework designed for generating precise technical visualizations and mathematical animations. By using a high-level programming interface, it allows users to define geometric shapes, motion paths, and animation logic that are compiled into high-quality video assets. The system functions as a specialized engine for creating reproducible, data-driven representations of complex mathematical concepts and geometric transformations. The framework distinguishes itself through an interpolation-based engine that calculates intermediate states between keyframes to e

    Pythonanimationshacktoberfestmanim
    Ver en GitHub↗39,029
  • vega/vegaAvatar de vega

    vega/vega

    11,807Ver en GitHub↗

    Vega is a reactive visualization engine that translates structured specifications into interactive, browser-based graphical representations. It functions as a declarative grammar for data visualization, allowing users to define complex charts and maps through a JSON-based configuration format rather than imperative code. The system operates on a dataflow-based reactive graph that automatically propagates updates through the visualization whenever input data or user interactions change. By integrating a modular transformation pipeline, the engine handles data filtering, sorting, and aggregatio

    JavaScriptcanvasd3svg
    Ver en GitHub↗11,807
  • vasturiano/react-force-graphAvatar de vasturiano

    vasturiano/react-force-graph

    2,983Ver en GitHub↗

    react-force-graph is a React component for rendering interactive 2D and 3D network visualizations using a force-directed layout engine. It functions as an interactive data visualization library that employs D3-force simulations to manage node physics and relationship positioning. The library includes a 3D visualization tool that utilizes ThreeJS to render complex nodes and links within an immersive space. It provides programmatic control over zooming, panning, and viewport navigation, alongside a coordinate-to-object picking mechanism for handling user interactions like clicks, hovers, and dr

    HTML3daugmented-realitycanvas
    Ver en GitHub↗2,983
  • urho3d/urho3dAvatar de urho3d

    urho3d/urho3d

    4,707Ver en GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    Ver en GitHub↗4,707
  • tldraw/draw-a-uiAvatar de tldraw

    tldraw/draw-a-ui

    5,445Ver en GitHub↗

    This project is an AI-powered visual canvas and collaborative whiteboard framework. It functions as a customizable vector drawing engine and a tool for converting hand-drawn interface sketches and wireframes into functional code using artificial intelligence. The system distinguishes itself through the integration of AI agents that can read, modify, and generate visual diagrams directly on the canvas. It also provides a node-based workflow editor for building automation pipelines and data processing flows by connecting multimodal components. The platform covers a broad range of capabilities,

    TypeScript
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