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id-Software avatar

id-Software/DOOM

0
View on GitHub↗
18,936 estrellas·3,326 forks·C++·GPL-2.0·3 vistas

DOOM

This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics.

The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures.

Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system also implements game physics simulation for entity movement, collision detection, and line-of-sight checks against environment geometry.

Features

  • Pseudo-3D Renderers - Uses a pseudo-3D rendering engine to simulate three-dimensional depth and volume on flat surfaces.
  • Physics Simulation - Simulates physical dynamics, including entity movement and collision detection against geometry.
  • Game Engine Frameworks - Provides a complete software framework for rendering and physics tailored for first-person shooter games.
  • 3D Engines - Implements a specialized 3D engine optimized for rendering interactive environments and managing physics.
  • Sector-Based Geometry - Defines the game environment as a collection of closed polygons with specific floor and ceiling heights.
  • Entity Simulation Engines - Calculates character motion, collision detection, and line-of-sight checks against environment geometry.
  • Depth Sorting - Implements depth sorting to determine correct overlapping and visibility for 2D sprites and walls.
  • Space Partitioning - Implements binary space partitioning to optimize rendering and visibility checks within the 3D game world.
  • Game State Synchronization - Provides a networked multiplayer system that synchronizes game state and player actions across a client-server network.
  • Hardware Abstraction Layers - Separates core game logic from platform-specific input and video drivers to facilitate cross-platform porting.
  • Platform Ports - Includes a portable codebase and abstraction layers to support platform ports across various hardware.
  • Cross-Platform Porting - Provides a portable codebase designed for adaptation across different operating systems and hardware architectures.
  • Multiplayer Game Servers - Includes a networked system for hosting authoritative game logic and synchronizing multiplayer sessions.
  • Cross-Platform Arithmetic - Uses fixed-point arithmetic to ensure consistent game physics and rendering performance across diverse hardware.
  • Game State Replication - Synchronizes game state and player actions using a client-server architecture for multiplayer modes.
  • First Person Shooters - Source code for a foundational first-person shooter.
  • Game Source Code - Original source code for the classic shooter.
  • Classic Games - Iconic sci-fi first-person shooter set on Mars.
  • Open Source Games - The original 1993 3D masterpiece by id Software.

Historial de estrellas

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Preguntas frecuentes

¿Qué hace id-software/doom?

This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics.

¿Cuáles son las características principales de id-software/doom?

Las características principales de id-software/doom son: Pseudo-3D Renderers, Physics Simulation, Game Engine Frameworks, 3D Engines, Sector-Based Geometry, Entity Simulation Engines, Depth Sorting, Space Partitioning.

¿Qué alternativas de código abierto existen para id-software/doom?

Las alternativas de código abierto para id-software/doom incluyen: id-software/quake — This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s.… id-software/quake-iii-arena — Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game… id-software/wolf3d — The original open source release of Wolfenstein 3D. mozilla/browserquest — BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a… id-software/quake-2 — Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional… kbengine/kbengine — KBEngine is a distributed game server engine and backend infrastructure designed for massively multiplayer online…

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