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devthicket avatar

devthicket/willow

0
View on GitHub↗
8 estrellas·0 forks·Go·MIT·3 vistaswww.devthicket.org/willow↗

Willow

A display-tree 2D rendering layer for Ebitengine, including scene management, batching, cameras, culling, hit detection, and special effects. Inspired by Starling, Flash display lists, and PixiJS, adapted for Go's strengths.

Features

  • Graphics and Rendering - Display-tree 2D rendering layer with batching and culling.

Historial de estrellas

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Alternativas open-source a Willow

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  • pov-ray/povrayAvatar de POV-Ray

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    POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic three-dimensional images and animations. It parses plain-text files containing scene geometry, lighting, textures, and camera definitions into an internal computational data structure, then calculates precise mathematical ray-scene intersections against geometric primitives and triangle meshes. The engine incorporates advanced lighting and geometry capabilities, including bounding hierarchy optimization to skip collision checks against distant geometry, and constructive solid geometry f

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  • andreirudenko/sparklerA

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  • ands/lightmapperAvatar de ands

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    lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.

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  • anael-seghezzi/maratis-tiny-c-libraryAvatar de anael-seghezzi

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Ver las 30 alternativas a Willow→

Preguntas frecuentes

¿Qué hace devthicket/willow?

A display-tree 2D rendering layer for Ebitengine, including scene management, batching, cameras, culling, hit detection, and special effects. Inspired by Starling, Flash display lists, and PixiJS, adapted for Go's strengths.

¿Cuáles son las características principales de devthicket/willow?

Las características principales de devthicket/willow son: Graphics and Rendering.

¿Qué alternativas de código abierto existen para devthicket/willow?

Las alternativas de código abierto para devthicket/willow incluyen: pov-ray/povray — POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic… andreirudenko/sparkler — A modular 2d particle system. ands/lightmapper — lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer. ands/seamoptimizer — A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a… askeladdk/aseprite — Package aseprite implements a decoder for Aseprite sprite files (.ase and .aseprite files). anael-seghezzi/maratis-tiny-c-library — Maratis Tiny C library.