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citizenfx/fivem

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4,169 estrellas·2,662 forks·C++·3 vistascfx.re↗

Fivem

FiveM es un framework de modificación multijugador y herramienta de modding para motores de juegos. Sirve como plataforma para crear y alojar modificaciones impulsadas por la comunidad para motores de juegos de mundo abierto, funcionando específicamente como un framework para Grand Theft Auto V para habilitar servidores personalizados y modos de juego multijugador.

El proyecto proporciona un host de servidor de juego dedicado para gestionar el tráfico de red y estados de juego sincronizados en entornos modificados. Sus capacidades se extienden al modding de Red Dead Redemption 2, permitiendo la extensión de mecánicas de juego y la adición de contenido personalizado.

El framework admite la inyección de lógica de juego personalizada y el alojamiento de sesiones multijugador dedicadas. Permite la modificación del comportamiento base del juego y la implementación de nuevas mecánicas interactivas.

Features

  • GTA V Modifications - Acts as a comprehensive framework for creating custom multiplayer experiences and features in GTA V.
  • Game State Synchronization Servers - Provides authoritative servers that synchronize game state across clients using a custom network protocol.
  • Custom Game Behaviors - Provides a system for injecting custom behaviors and interactive mechanics into the game engine.
  • Gameplay Extensions - Enables the creation of new gameplay mechanics through custom code extensions to the base engine.
  • Game Modding Toolkits - Provides a toolkit for injecting code and altering game behavior at runtime.
  • Game Modification Frameworks - Provides a complete framework for integrating community-created modifications and overrides into open-world engines.
  • Game Servers - Provides software for hosting and managing dedicated multiplayer game sessions for modded environments.
  • Red Dead Redemption 2 Modifications - Extends game mechanics and adds custom content specifically for Red Dead Redemption 2.
  • Multiplayer Game Servers - Ships a dedicated server engine for hosting authoritative multiplayer game sessions.
  • Real-Time Multiplayer Frameworks - Offers a real-time multiplayer framework for building shared environments and custom game modes in GTA V.
  • Embedded Lua Scripting - Integrates an embedded Lua interpreter allowing users to define custom game logic without recompiling the engine.
  • Logic Injection Hooks - Uses logic injection hooks to intercept engine functions and redirect internal game logic flows.
  • Asynchronous Asset Streaming - Implements an asynchronous asset streaming system to load 3D models and textures in the background.
  • Event Messaging Systems - Implements an event messaging system to broadcast named events between clients and servers.
  • Proxy-Based API Wrappers - Employs proxy-based API wrappers to safely expose engine internals to custom code.

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Preguntas frecuentes

¿Qué hace citizenfx/fivem?

FiveM es un framework de modificación multijugador y herramienta de modding para motores de juegos. Sirve como plataforma para crear y alojar modificaciones impulsadas por la comunidad para motores de juegos de mundo abierto, funcionando específicamente como un framework para Grand Theft Auto V para habilitar servidores personalizados y modos de juego multijugador.

¿Cuáles son las características principales de citizenfx/fivem?

Las características principales de citizenfx/fivem son: GTA V Modifications, Game State Synchronization Servers, Custom Game Behaviors, Gameplay Extensions, Game Modding Toolkits, Game Modification Frameworks, Game Servers, Red Dead Redemption 2 Modifications.

¿Qué alternativas de código abierto existen para citizenfx/fivem?

Las alternativas de código abierto para citizenfx/fivem incluyen: mozilla/browserquest — BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a… tmodloader/tmodloader — tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It… kbengine/kbengine — KBEngine is a distributed game server engine and backend infrastructure designed for massively multiplayer online… colyseus/colyseus — Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model,… valvesoftware/halflife — The GoldSrc game engine is a 3D game framework and first-person shooter engine designed for building and running… fabricmc/fabric-api — Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and…