Este proyecto es una muestra de código creativo y una plantilla de portafolio 3D interactiva. Utiliza JavaScript y ThreeJS para renderizar un entorno de navegador navegable para presentar proyectos profesionales y arte digital.
Las características principales de brunosimon/folio-2019 son: 3D Templates, Creative Coding Showcases, 3D Scene Renderers, Immersive Computing, Portfolio Environments, Interactive Art Galleries, WebGL Rendering, Creative Coding Frameworks.
Las alternativas de código abierto para brunosimon/folio-2019 incluyen: brunosimon/my-room-in-3d — This project is a web-based 3D experience and interactive gallery designed as a personal portfolio. It uses a virtual… oframe/ogl — ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides… adrianhajdin/project_3d_developer_portfolio — This project is a three-dimensional developer portfolio template and web application. It uses Three.js to render… mpetroff/pannellum — Pannellum is a WebGL panorama viewer and virtual tour framework used to render equirectangular or cubemap images as… googlewebcomponents/model-viewer — model-viewer is a web component used to render and interact with three-dimensional models directly in a web browser.… nannou-org/nannou — Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It…
This project is a web-based 3D experience and interactive gallery designed as a personal portfolio. It uses a virtual room simulation to create a spatial representation of a physical environment where users can navigate and explore digital art and creative work. The environment is rendered directly in the browser as an interactive 3D gallery, allowing users to engage with a spatial showcase through first-person navigation. The project utilizes WebGL-based GPU rendering and custom shader-based lighting to display complex spatial environments. It incorporates asynchronous asset loading and an
ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti
This project is a three-dimensional developer portfolio template and web application. It uses Three.js to render interactive 3D models, animations, and environmental effects directly within the browser to create an immersive professional showcase. The application integrates artificial intelligence to provide automated responses to visitor inquiries and includes a community forum where authenticated users can share knowledge. It also features a system for generating personalized learning roadmaps based on user profile data and an algorithmic content recommendation system to improve post discov
Pannellum is a WebGL panorama viewer and virtual tour framework used to render equirectangular or cubemap images as immersive 360-degree environments. It functions as a multiresolution image renderer and a panoramic video player, supporting both static images and spherical video playback. The project distinguishes itself by its ability to handle extremely large, high-resolution panoramas through multiresolution tile generation and loading. It enables the creation of interactive virtual tours by linking multiple panoramic scenes together using transition fades and interactive hotspots. The sy