30 open-source projects similar to bradlarson/gpuimage, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best GPUImage alternative.
android-gpuimage is an OpenGL image processing library for Android that provides a GPU-powered framework for applying real-time shaders, blending layers, and processing live video streams. It functions as a real-time video filter and image blending engine to modify the luminance, vibrance, and geometry of visual content. The library enables the application of graphical effects to both static photos and live camera feeds. It supports complex image transformations, including the merging of multiple image layers through various blending modes. Capabilities cover a broad range of image manipulat
Jimp is a zero-dependency JavaScript image processing library and programmatic editor designed for manipulating, resizing, and filtering images in Node.js. It functions as a multi-format image encoder and extensible pipeline that operates entirely in JavaScript to ensure portable deployment across different environments without requiring native system dependencies. The engine features a modular architecture that allows for custom image processor builds and the registration of custom processing plugins. This extensibility enables the addition of specific visual effects and custom file-type enc
GPUImage2 is a Swift framework for applying real-time filters and effects to images and video using the GPU. It provides a real-time video filter library, an image geometry manipulation engine, and an OpenGL shading pipeline for processing visual data on graphics hardware. The framework enables the construction of visual effect pipelines by chaining image sources to consumers in sequential flows. It supports the development of custom fragment and vertex shaders for bespoke image processing and offers the ability to bundle these operations into reusable units via graph-based grouping. Capabil
scikit-image is a Python image processing library and scientific image analysis toolkit. It provides a framework for digital image processing and computer vision, utilizing numerical arrays for pixel-level manipulations. The library enables the quantification of image properties and the detection of visual features, such as edges and blobs. It includes tools for image segmentation and the extraction of textures and patterns to characterize objects within visual data. Capabilities cover image manipulation through color space conversion, geometric transformations, and digital restoration. It a
Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on desktop and mobile web browsers. It serves as a GPU-accelerated rendering library and WebGL graphics engine for building two-dimensional games using HTML5 Canvas and WebGL. The engine features a dual-backend rendering pipeline that allows developers to switch between rendering paths. It distinguishes itself through high-performance graphics capabilities, including GPU-driven sprite batching for large-scale image management, a dynamic lighting system with self-shadows, and the
Jimp is a JavaScript image processing library and Node.js manipulation tool designed to perform image transformations and edits entirely within a JavaScript environment. It is a zero-dependency image library that operates without requiring native binaries or external system software dependencies. The project provides a programmatic interface for automated image transformations, including resizing, cropping, and filtering. It supports the creation of custom image pipelines and server-side image editing by processing data without relying on native system tools.
Blotter is a WebGL text rendering engine and fragment shader text visualizer. It provides a system for composing and previewing stylized text effects by applying custom GLSL fragment shaders to text elements on a web canvas. The project includes a shader editor for defining and updating custom shader logic and uniforms in real time. This interface allows for the creation of unique visual styles and the modification of rendering variables without reloading the underlying logic. The engine incorporates performance optimizations for WebGL rendering, utilizing texture atlas batching and a single
gm is a JavaScript image processing library and Node.js manipulation tool that serves as a programmatic wrapper for the GraphicsMagick engine. It translates JavaScript method calls into shell commands to automate the resizing, cropping, and transformation of images. The library provides an interface to execute specific GraphicsMagick operations while allowing raw command passthrough for custom arguments or engine features not covered by the standard API. Its capabilities cover geometric manipulation, color and tone adjustment, and image quality optimization. It includes tools for image compo
ImageSharp is a .NET image processing library and manipulation framework used for decoding, encoding, and modifying digital images. It functions as a comprehensive toolkit for resizing, cropping, and applying pixel-level filters while managing color profiles and pixel data across various file formats. The project integrates a 2D vector graphics engine and a typography rendering engine to draw geometric shapes, paths, and complex stylized text onto images. It also includes a geometry boolean operation library for calculating intersections, unions, and differences between complex polygons and c
Pillow is a Python image processing library and digital image manipulation toolkit used for opening, manipulating, and saving various image file formats. It serves as a multi-format image codec wrapper that enables the reading and writing of diverse standards such as JPEG, PNG, TIFF, and BMP. The library provides tools for programmatic image manipulation, including resizing, cropping, rotating, and transforming visual content through direct pixel data modification. It supports pixel data analysis to extract and modify raw information for custom visual processing and data transformations. The
Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet
GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re
Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca
FFmpeg is a cross-platform multimedia framework designed for the recording, conversion, and streaming of audio and video content. It functions as a comprehensive toolkit that provides both a command-line utility for direct media manipulation and a collection of low-level libraries for integration into custom applications. At its core, the project utilizes a packet-based stream engine and a format-agnostic abstraction layer to handle diverse media standards, containers, and network protocols. The framework distinguishes itself through a modular, graph-based filter execution model that allows f
This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt
This library provides a collection of image processing extensions for the native image class on iOS. It functions as a toolkit for applying artistic filters, color adjustments, and sharpening algorithms directly to image objects within mobile applications. The framework distinguishes itself by integrating with the native image pipeline to execute pixel-level operations on the graphics processor. It utilizes a declarative approach to chain modular processing units, allowing for the construction of complex visual effects while maintaining non-destructive transformations through the generation o
MagicCamera is an Android camera filter SDK and face beauty library designed to provide real-time visual effects for camera and video recording applications. It serves as an image editor framework and video filter engine for enhancing facial appearance and modifying photos on Android devices. The project focuses on face beauty enhancement, specifically providing tools for skin smoothing and facial whitening. It enables the application of real-time filters to live camera streams and supports the recording of video footage with these effects applied. The system covers mobile image editing and
BackgroundMattingV2 is a deep learning background matting tool and real-time image segmentation framework. It provides a system for isolating foreground subjects from high-resolution images and video feeds in real time. The project includes a deep learning model trainer for optimizing matting models through base convergence and end-to-end refinement. It also functions as a cross-runtime model exporter, converting trained neural networks into interchangeable formats for deployment across different software environments and hardware runtimes. The framework supports streaming processed webcam f
imutils is a computer vision utility toolkit and image processing library designed to simplify common manipulation tasks using OpenCV. It serves as an image analysis helper and geometry transformation tool for automating visual data processing. The toolkit provides specialized capabilities for maintaining image integrity during transformations, such as resizing images while preserving aspect ratios and rotating images without cropping corners. It also includes tools for four-point perspective warping to create top-down views and the extraction of topological skeletons from binary images. The
This project is a browser-based graphics editor and image processing library that performs visual transformations directly within the web environment. It provides a toolset for loading local image files, applying complex visual effects, and exporting the modified results without requiring server-side data processing. The library utilizes hardware-accelerated fragment shaders to execute pixel-level operations on the graphics processing unit. By maintaining image data as textures within GPU memory and using an immediate-mode rendering pipeline, the system achieves real-time synchronization betw
This project is an educational platform and technical reference for learning real-time graphics programming through the development of custom shaders. It provides a comprehensive guide to the programmable graphics pipeline, offering a collection of tutorials and interactive examples that demonstrate how to manipulate coordinate spaces, manage buffer data, and implement complex rendering techniques in 3D environments. The repository distinguishes itself as a versatile toolkit for both photorealistic and non-photorealistic rendering. It includes modular implementations for stylized aesthetics s
Imaginary is a self-hosted HTTP server for image processing that applies transformations like resizing, cropping, rotating, and format conversion through URL parameters. It operates as a stateless request-response pipeline, processing images fetched from remote URLs or served from a local directory without requiring client-side dependencies. The server distinguishes itself through its security and access control capabilities, offering optional API key validation, HMAC-signed URL verification, and remote origin whitelisting to restrict which image sources are permitted. It also provides a heal
nomacs is a cross-platform image viewer application used for viewing and managing a wide variety of standard and specialized image file formats. It functions as an image processing utility, a metadata inspector, and an annotation tool. The application enables side-by-side image comparison by synchronizing zooming and panning across multiple open windows. It also provides the ability to browse and view images embedded within compressed archives or document files without manual extraction. The software includes capabilities for image metadata analysis using histograms, the addition of visual m
ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti
Lygia is a GLSL shader library providing a specialized suite of tools for color science, image filtering, noise generation, and implicit surface geometry. It serves as a collection of reusable functions for fragment shaders to handle color space conversion, image processing, and geometric rendering. The project is distinguished by its focus on cross-language shader management, allowing reusable functions to be synchronized across different shading languages to ensure consistent graphics behavior across multiple engines. It also implements a system for remote shader dependency resolution, fetc
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
CarrierWave is a Ruby file upload library used to manage the uploading, storing, and retrieval of files within web frameworks such as Rails and Sinatra. It functions as an Active Record file manager that associates uploaded assets with database records. The project includes an image processing pipeline for generating thumbnails and derivative versions of uploaded images. It also features a file validation engine to restrict uploads based on allowlists or denylists of extensions and content types, and provides cloud storage integration to manage assets on remote providers. The library covers
Thumbor is a dynamic image processing service and proxy server that resizes, crops, and filters images on demand via URL parameters. It functions as a URL-based image manipulator that generates specific image versions from source assets to optimize web delivery. The system includes a smart cropping engine that uses facial feature detection and computer vision to automatically center thumbnails on the most relevant visual content. To prevent unauthorized parameter tampering and malicious requests, it employs signature-based request validation and domain-based source whitelisting. Broad capabi
jsQR is a JavaScript library for locating and decoding QR codes directly within a browser or Node.js environment. It functions as a client-side scanner and decoder that extracts text and data from images using pixel arrays, removing the need for server-side processing. The library provides tools for QR code localization to identify the exact coordinates of corners and alignment patterns within a larger image. It uses image pattern recognition to isolate the QR code and extract its encoded content. Its internal operations cover binarization-based thresholding, geometric pattern localization,
GoCV is a computer vision library and Go language binding for OpenCV. It serves as an image processing toolkit and deep learning inference engine, providing programmatic access to a wide range of algorithms for image manipulation, object detection, and video analysis. The project differentiates itself through high-performance native bindings and hardware acceleration. It utilizes a foreign function interface to map Go calls to C++ functions and includes a hardware-agnostic backend dispatch to route neural network tasks to computation engines such as CUDA and OpenVINO. The library covers a br