Thrift is a cross-language remote procedure call framework and data serialization protocol. It provides an interface definition language to specify data types and service interfaces in a neutral format, enabling the automated generation of client and server code across multiple programming languages. The project functions as a polyglot service communicator using a layered software stack to ensure interoperable communication. It focuses on implementing cross-language remote procedure calls and transforming complex data structures into standardized formats for efficient network transport. The
pysc2 is a Python interface and simulation framework that connects the StarCraft II game engine to machine learning agents. It acts as an API wrapper that exposes game internals as a set of observations and actions, providing a reinforcement learning environment for research and training. The framework includes tools for game replay analysis to extract data and sequences of actions from recorded matches for predictive modeling. It also provides an agent simulation environment to run and evaluate the performance of single or competing artificial intelligence agents. The system handles game ma
This project is a comprehensive sample library and implementation guide for ASP.NET Core. It provides a collection of practical examples and projects that demonstrate how to build web applications, RESTful APIs, and high-performance services. The repository focuses on a variety of architectural patterns, including the development of Minimal APIs, contract-first gRPC services, and real-time communication using WebSockets and Server-Sent Events. It includes detailed implementations for user identity and security, such as token-based authentication and CSRF protection. The codebase covers a bro
AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise
s2client-proto provides a set of structured data definitions and language-neutral communication protocols used to exchange information between an external client and the StarCraft II engine. It utilizes protocol buffer definitions to establish a binary serialization schema for these data exchanges.
Las características principales de blizzard/s2client-proto son: Game Automation Bots, Game AI Development Protocols, Binary Serialization Formats, Game Automation APIs, Game Engine Communication Protocols, Interface Definition Languages, Protocol-Based API Definitions, Protocol Buffer Definitions.
Las alternativas de código abierto para blizzard/s2client-proto incluyen: apache/thrift — Thrift is a cross-language remote procedure call framework and data serialization protocol. It provides an interface… deepmind/pysc2 — pysc2 is a Python interface and simulation framework that connects the StarCraft II game engine to machine learning… dodyg/practical-aspnetcore — This project is a comprehensive sample library and implementation guide for ASP.NET Core. It provides a collection of… wangshub/wechat_jump_game — This project is a Python-based game automation bot and computer vision assistant designed to automate gameplay on… lmeszinc/azurlaneautoscript — AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It… alipay/fury — Fury is a multi-language binary serialization framework designed for encoding domain objects and complex graphs to…