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This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability
Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst
Animation Nodes is a visual scripting system for Blender that enables the creation of procedural animations and motion graphics. It provides a node-based interface that allows users to construct complex animation sequences and dynamic scene transformations by connecting functional nodes instead of relying on traditional keyframing. The system integrates directly with the host software to manipulate scene objects and properties through a data-flow graph. It manages the execution of these operations by tracing dependencies and distributing independent branches across multiple processor cores to
This project is a suite of optimization plugins for Blender designed to process meshes, rigs, and textures for real-time rendering and avatar platforms. It functions as a mesh and rig optimizer that simplifies 3D models and provides specialized tools for importing and cleaning assets from formats such as MMD, Mixamo, and DAZ.
The main features of absolute-quantum/cats-blender-plugin are: Blender Scripting, Avatar Optimizations, Skeletal Structure Optimization, Avatar Import Pipelines, Avatar Pipeline Automation, Armature Merging, Avatar Format Import and Export, Blender Add-ons.
Open-source alternatives to absolute-quantum/cats-blender-plugin include: godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… assimp/assimp — Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats… mosra/magnum — Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides… jacqueslucke/animation_nodes — Animation Nodes is a visual scripting system for Blender that enables the creation of procedural animations and motion… zeux/meshoptimizer — meshoptimizer is a 3D mesh optimization library designed to compress geometry and animation data, reduce memory usage,… facebookresearch/animateddrawings — AnimatedDrawings is a system for transforming static 2D drawings of humanoid figures into animated characters. It…