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5 repositorios

Awesome GitHub RepositoriesUnity Asset Libraries

Collections of reusable scripts, shaders, and templates for Unity game development.

Distinct from Unity Game Development Toolkits: Distinct from Unity Game Development Toolkits: focuses on a library of reusable assets rather than modular toolkits for networking, localization, etc.

Explore 5 awesome GitHub repositories matching web development · Unity Asset Libraries. Refine with filters or upvote what's useful.

Awesome Unity Asset Libraries GitHub Repositories

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • colinleung-nilocat/unityurptoonlitshaderexampleAvatar de ColinLeung-NiloCat

    ColinLeung-NiloCat/UnityURPToonLitShaderExample

    7,661Ver en GitHub↗

    This project is a custom lighting shader for the Unity Universal Render Pipeline designed to produce a non-photorealistic cartoon visual style. It serves as a technical example for implementing a toon shader and stylized lighting for 3D objects. The implementation achieves a cel-shaded aesthetic by replacing standard physically based rendering with a custom lighting model. It utilizes ramp-based light attenuation to map smooth gradients into discrete color steps. The project covers the development of HLSL shaders within the Universal Render Pipeline, focusing on fragment-stage lighting calcu

    Serves as a reusable shader asset for implementing toon lighting within the Unity Universal Render Pipeline.

    ShaderLabcharacterhlsllit
    Ver en GitHub↗7,661
  • candycat1992/unity_shaders_bookAvatar de candycat1992

    candycat1992/Unity_Shaders_Book

    6,061Ver en GitHub↗

    Este proyecto es una librería de referencia de implementaciones de shaders HLSL y ejemplos de código fuente para Unity. Proporciona una colección de muestras prácticas centradas en iluminación, transformaciones de coordenadas y pases de renderizado para gráficos 3D. El repositorio demuestra la aplicación de matemáticas de renderizado 3D, específicamente utilizando cálculos de vectores y matrices para determinar direcciones de luz y transformaciones de espacio de coordenadas. Incluye implementaciones para gestionar pipelines de renderizado multipase y mapeo de coordenadas entre espacios de objeto, mundo y vista. El material cubre capacidades fundamentales de renderizado gráfico, incluyendo álgebra lineal para transformaciones de vector a matriz, cálculos de iluminación y sombreado para el brillo de superficies, y la interacción entre shaders de vértices y fragmentos.

    Serves as a collection of reusable HLSL shaders and templates for implementing lighting and transforms in Unity.

    ShaderLab
    Ver en GitHub↗6,061
  • unitytechnologies/open-project-1Avatar de UnityTechnologies

    UnityTechnologies/open-project-1

    6,063Ver en GitHub↗

    This is an open-source 3D action-adventure game project built in Unity, providing a complete game development sample with player movement, combat, and exploration mechanics. The project is structured as a full Unity game project containing all assets, scenes, and scripts, designed for learning and extending game development skills through hands-on modification. The project implements core game systems through Unity's built-in features, including layered Animator state machines for character and enemy animation control, Scriptable Objects for modular game configuration, and a component-based e

    Enables inspecting, editing, and extending game assets and scenes directly within the Unity Editor.

    C#gameopen-sourceunity
    Ver en GitHub↗6,063
  • qianmo/awesome-unity-shaderAvatar de QianMo

    QianMo/Awesome-Unity-Shader

    4,314Ver en GitHub↗

    Este proyecto es una colección curada de código de shader HLSL, plantillas e implementaciones de efectos visuales para el motor de juego Unity. Sirve como un repositorio de shaders de superficie programables y una guía para construir materiales, iluminación y simulaciones de desenfoque. La colección incluye una biblioteca de efectos de post-procesamiento en espacio de pantalla y filtros diseñados para pulir los resultados de renderizado final. Proporciona un recurso estructurado de ejemplos y tutoriales para ayudar en el desarrollo de shaders personalizados y arte técnico. El proyecto cubre la implementación de efectos visuales de juegos, post-procesamiento de Unity y desarrollo general de shaders. Utiliza simulaciones visuales basadas en patrones y desarrollo basado en plantillas para recrear fenómenos físicos y comportamientos de materiales complejos.

    Offers a collection of reusable shaders and templates specifically for Unity post-processing effects.

    ShaderLabawesomegraphics-programmingposteffect
    Ver en GitHub↗4,314
  • unitycommunity/unitylibraryAvatar de UnityCommunity

    UnityCommunity/UnityLibrary

    4,291Ver en GitHub↗

    UnityLibrary is a game engine asset library providing a collection of reusable scripts, shaders, and templates for development within the Unity engine. It functions as a boilerplate template set and an editor extension suite designed to automate common tasks and reduce repetitive setup. The project includes a collection of pre-built material shaders and visual effects that can be applied to surfaces without writing custom shader code. It also provides utility scripts and editor tools to enhance the native development workflow. The library covers project bootstrapping through the use of prede

    Provides a collection of reusable scripts, shaders, and templates for Unity game development.

    C#csharpcsharp-codecsharp-library
    Ver en GitHub↗4,291
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  5. Unity Game Development Toolkits
  6. Unity Asset Libraries

Explorar subetiquetas

  • Unity Editor Asset CustomizationInspecting, editing, and extending game assets and scenes directly within the Unity Editor for customization. **Distinct from Unity Asset Libraries:** Distinct from Unity Asset Libraries: focuses on the in-editor editing workflow, not a library of reusable assets.