2 repositorios
Maps mouse and touch events into a single pointer event system for cross-platform input consistency.
Distinct from Pointer Event Handlers: Distinct from Pointer Event Handlers: specifically unifies mouse and touch into a single event system, not general pointer handling.
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Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys
Maps mouse and touch events into a single pointer event system for cross-platform input consistency.
React Switch is an interactive form input element for capturing binary boolean choices in web applications. It functions as a reusable toggle switch component designed to assemble accessible layouts. The component supports custom styling, embedded icons, and smooth dragging interactions across both mouse and touch screen gestures. Developers can customize dimensions, colors, shadows, border radius, and active states. It also includes options to restrict user interaction and visually dim the presentation.
Unifies mouse and touch screen interactions through normalized pointer event listeners to track drag distance reliably.