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State machines specifically designed to orchestrate game-level scene transitions.
Distinct from State Machine Logic: More specific than general state machine logic; targets game-screen orchestration.
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FlappySwift is a side-scrolling arcade game implementation built for Apple platforms. Developed using the Swift programming language, this 2D game project features a physics-based environment where a player controls a character to avoid obstacles. The project utilizes the SpriteKit framework to handle rigid body dynamics, gravitational forces, and sprite-based rendering. Game flow is managed through a state machine that controls transitions between the start menu, active gameplay, and game over screens. The implementation covers 2D physics simulation, including bounding-box collision detecti
Uses a centralized state controller to manage transitions between the menu, active play, and game over screens.