24 repositorios
Techniques and abstractions for implementing polymorphic behavior across disparate data types.
Distinguishing note: Focuses on architectural patterns for dispatch rather than specific language implementations.
Explore 24 awesome GitHub repositories matching software engineering & architecture · Polymorphism Patterns. Refine with filters or upvote what's useful.
This project is a collection of engineering guidelines and best practices for writing readable and maintainable JavaScript source code. It serves as a clean code guide and refactoring manual to help developers improve the structure of their codebases. The repository provides a reference for applying SOLID principles to reduce coupling and enable extensions without modifying existing logic. It includes a naming convention standard for using explicit, searchable identifiers and a guide for asynchronous patterns to replace nested callbacks with clearer execution flows. The guidelines cover soft
Demonstrates how to replace complex conditional logic with polymorphic object-oriented patterns.
Elixir is a functional, concurrent programming language designed for building scalable and maintainable applications. It operates on the Erlang virtual machine, leveraging a distributed, fault-tolerant runtime environment that manages lightweight processes to ensure system reliability. By utilizing an actor-model supervision strategy, the language enables the creation of high-concurrency backend systems that automatically recover from failures and maintain stability under heavy loads. The language distinguishes itself through a powerful metaprogramming environment that allows developers to ex
Implements flexible interface definitions that allow different data types to share common behaviors without requiring complex class hierarchies.
This project is a collection of official plugin packages and a native integration library designed to provide a consistent interface for accessing hardware and software functionality across different mobile and desktop platforms. It serves as a native platform bridge, enabling cross-platform applications to invoke native code and manage operating system dependencies. The project utilizes a federated plugin architecture, splitting plugins into common interfaces and separate platform implementations to allow for independent development and extension. It further supports native integration throu
Provides unified interfaces that map to concrete native implementations across different operating systems.
This project is a PHP clean code guide and software architecture reference. It provides a set of standards, naming conventions, and design patterns intended to improve the long-term maintainability and readability of PHP codebases. The guide emphasizes a structured approach to refactoring and system design, focusing on the application of SOLID principles to reduce coupling and increase extensibility. It advocates for object-oriented design through the use of composition over inheritance, the use of final classes to prevent unexpected overrides, and the implementation of strict type declaratio
Demonstrates how to replace complex conditional blocks with polymorphic class implementations to reduce cognitive load.
Chameleon is a cross-platform application framework and component library used to develop applications for the web and various mini-app platforms from a single shared codebase. It functions as a multi-platform build pipeline that compiles source code into different target formats while providing an MVVM-based user interface system for managing application state. The framework employs a polymorphic protocol to extend custom components and APIs, allowing for platform-specific implementations while maintaining cross-end compatibility. It includes a specialized build tool for static analysis that
Employs a polymorphic protocol to map unified component and API interfaces to platform-specific implementations.
react-native-image-picker is a cross-platform mobile media picker used to select images and videos from a system gallery or capture new media via the device camera. It serves as a native device camera interface and a mobile gallery file picker for accessing local storage. The library includes a media metadata extractor to retrieve technical details from selected files, such as image dimensions, file size, video duration, and EXIF data. The project provides a bridge between JavaScript and native mobile operating systems to trigger system-provided gallery and camera interfaces. It handles the
Maintains platform-specific implementations for Android and iOS that map to a unified JavaScript interface.
This project is a graphics library for React Native that provides a cross-platform vector rendering engine. It maps SVG XML elements to native graphics APIs, allowing for the creation of scalable shapes and custom illustrations that maintain visual consistency across mobile and web environments. The library functions as a mapper that converts standard SVG markup into declarative component structures. It enables the creation of interactive vector interfaces by providing components that can detect and respond to user touch events. Its capability surface includes drawing basic geometric primiti
Renders vector data through different host implementations for mobile and web to ensure consistent visual output.
real-url is a multi-platform stream resolver and data extraction tool. It functions as a live streaming URL extractor that retrieves direct HLS and m3u8 stream addresses and a live chat data scraper for fetching real-time bullet-chat messages and metadata from various broadcasting platforms. The project converts platform-specific room identifiers into authenticated media playback links across dozens of services. It includes an HLS stream link parser capable of extracting secure media addresses and the signature tokens required for high-bitrate playback. The system manages stream quality by s
Implements unique extraction routines for different streaming services to handle varying API responses and formats.
isomorphic-fetch is a cross-runtime fetch API and isomorphic HTTP client that provides a standardized request interface across different JavaScript environments. It functions as a WHATWG fetch polyfill, ensuring that network request logic behaves identically in both web browsers and Node.js. The project enables universal JavaScript development by allowing a single codebase to perform HTTP requests without environment-specific code. It integrates the fetch interface into Node.js and supports application bundling for the browser.
Implements a unified interface that maps to platform-specific implementations to ensure WHATWG specification compliance.
This project is a technical breakdown and implementation of a user interface framework's internal architecture, focusing specifically on the mechanics of the virtual DOM, reconciliation, and component lifecycles. It serves as a resource for understanding how a core logic layer manages the transition from high-level component descriptions to physical browser elements. The project distinguishes itself by providing detailed visualizations, including flowcharts and block schemes, to map the reconciliation process and code execution paths. It explores how a platform-agnostic core can be adapted fo
Uses platform-specific injectors to map unified core logic to concrete environment implementations.
This is a cross-platform mobile device information library for iOS and Android applications. It provides utilities to retrieve hardware specifications, operating system details, and unique device identifiers. The project specializes in unique device identification by providing hardware, software, and installation IDs, serial numbers, and build fingerprints. It also includes environment detection to distinguish between physical devices, emulators, and tablets. The library covers a broad range of system introspection capabilities, including application metadata retrieval, hardware specificatio
Executes distinct source code paths for iOS and Android to access proprietary system APIs and identifiers.
This project is a cross-platform mobile device information library designed to retrieve hardware, software, and network specifications from iOS and Android devices. It serves as a tool for accessing unique device identifiers, hardware models, and processor architectures to distinguish individual mobile devices. The library provides specialized capabilities for mobile hardware identification and operating system metadata retrieval, including build numbers and API levels. It also functions as a system state monitor for real-time tracking of battery levels, charging status, and network connectiv
Implements unified interfaces that map to platform-specific Java and Objective-C code for accessing device details.
The Rust RFCs repository is the formal home for the Rust language evolution process, housing the structured design documents and community review mechanisms that govern changes to the Rust programming language, its compiler, and its standard library. It defines the complete lifecycle for proposing, discussing, and implementing substantial changes through RFC documents, from initial submission and community feedback through final comment periods and sub-team sign-offs. The repository codifies the governance and collaboration processes that shape Rust's development, including mechanisms for com
Documents the platform-specific symlink creation API in Rust's standard library.
react-native-image-crop-picker is a cross-platform mobile image picker for selecting, cropping, and capturing images and videos from a device gallery or camera. It serves as a bridge to access the mobile camera and photo library to upload media files into an application. The library provides integrated tools for media cropping and compression, allowing images to be resized to specific dimensions or aspect ratios. It supports a unified workflow where images can be cropped immediately during the selection process. Capability areas include camera media capture, gallery media selection for singl
Implements separate native logic in Swift, Objective-C, Java, and Kotlin to handle OS-specific media workflows.
SAMKeychain es un gestor de llaveros (keychain) de Objective-C que proporciona una interfaz programática para crear, leer y eliminar credenciales seguras almacenadas en el llavero del sistema de macOS e iOS. Sirve como un wrapper ligero para gestionar contraseñas y datos confidenciales en plataformas Apple. El proyecto proporciona una API unificada que abstrae las diferencias de implementación entre macOS e iOS. Envuelve APIs de C de bajo nivel en clases de Objective-C para proporcionar una interfaz orientada a objetos para interactuar con el demonio de seguridad del sistema. La biblioteca cubre el almacenamiento seguro de credenciales y el control de acceso, incluyendo la capacidad de almacenar, recuperar y eliminar contraseñas de cuentas y tokens de autenticación en almacenamiento persistente cifrado.
Provides a unified API that abstracts the implementation differences between macOS and iOS keychain services.
sskeychain es una biblioteca de Objective-C que proporciona una interfaz de programación simplificada para gestionar la persistencia de datos seguros en iOS y macOS. Sirve como un wrapper orientado a objetos para el framework de seguridad de Apple, permitiendo el almacenamiento y la recuperación de contraseñas y credenciales de cuenta. La biblioteca maneja la traducción entre APIs del sistema de bajo nivel e interfaces de objetos de alto nivel para gestionar información confidencial. Incluye mecanismos para definir niveles de accesibilidad de elementos del llavero para controlar cuándo los datos almacenados están disponibles para una aplicación. El proyecto proporciona una interfaz compartida para gestionar el almacenamiento de credenciales cifradas a través de plataformas Apple móviles y de escritorio. Esto incluye soporte para lógica de consulta basada en atributos para filtrar y recuperar elementos específicos del almacén de datos del sistema.
Provides a unified interface that maps to different keychain implementation details across iOS and macOS.
c3c is the compiler for the C3 programming language, transforming source code into executable binaries, static libraries, or dynamic libraries using an LLVM backend. It implements a system based on result-based error handling, scoped memory pooling, and a semantic macro system. The compiler provides first-class support for hardware-backed SIMD vectors that map directly to processor instructions and enables runtime polymorphism through interface-based dynamic dispatch. The project covers a broad set of low-level capabilities, including manual and pooled memory management, inline assembly inte
Maintains collections of values implementing specific interfaces for runtime polymorphic programming.
react-native-permissions is a cross-platform permissions library that provides a unified interface for requesting and checking system permissions across iOS, Android, and Windows. It functions as a permission status manager and device capability auditor to determine if access to sensitive data or hardware is granted, denied, or blocked. The project includes a media access controller to handle limited access to photos and contacts through system-native pickers. It also features a system settings integrator that directs users to device settings pages to manually toggle application and notificat
Provides a unified interface that maps to platform-specific native implementations on iOS, Android, and Windows.
This project is a collection of instructional resources and curriculum materials designed to teach the Java language. It provides a structured programming course, a fundamentals guide, and an object-oriented programming tutorial, supported by a series of practical coding exercises and implementation challenges. The curriculum focuses on implementing object-oriented patterns, including inheritance, polymorphism, and abstraction. It covers the creation of classes, the use of interfaces to define behavioral contracts, and the application of access modifiers to control data visibility. The educa
Teaches how to manage different subclass instances through a single base type to invoke shared methods.
Reek es un analizador de código estático para proyectos Ruby diseñado para identificar fallos de diseño y problemas de mantenibilidad conocidos como code smells. Funciona como una herramienta de control de calidad que inspecciona el código fuente sin ejecutarlo para encontrar debilidades estructurales y deuda técnica. El analizador identifica patrones específicos como clases demasiado grandes, métodos largos y nombres poco descriptivos. También detecta problemas de diseño más complejos, incluyendo feature envy, data clumps, polimorfismo simulado y control coupling. La herramienta incluye capacidades para establecer líneas base de problemas para gestionar código heredado y filtrado basado en configuración para excluir directorios específicos. Soporta comprobaciones de calidad automatizadas mediante pipelines de integración continua y proporciona informes de análisis en formatos como JSON, YAML, XML y HTML.
Identifies case statements and repetitive conditionals where polymorphism should replace manual dispatch.