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Falls back to string-based field and method access on objects whose generic types lack generated typed proxies.
Distinct from Generic Type Resolution: Distinct from Generic Type Resolution: focuses on fallback reflection for generic types without proxies, not on resolving generic arguments.
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REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
Provides string-based field and method access for generic types without generated proxies.