4 repositorios
Integrated toolchain support for compiling to WebAssembly via Emscripten.
Distinct from Multi-Target Compilers: Specializes multi-target compilation specifically for the Emscripten web toolchain.
Explore 4 awesome GitHub repositories matching programming languages & runtimes · Emscripten Support. Refine with filters or upvote what's useful.
vim.wasm is a full port of the Vim editor compiled to WebAssembly that runs entirely in a browser tab. It provides a complete code editing experience with syntax highlighting, text objects, and all standard Vim features, executing natively in the browser through Emscripten compilation. The editor integrates deeply with browser capabilities, including drag-and-drop file opening, system clipboard synchronization for cross-application copy and paste, and IndexedDB-based persistent storage that preserves user configuration and edited files across browser sessions. Files can be loaded from URLs vi
Compiles the entire Vim C source code to WebAssembly using Emscripten for browser execution.
c3c is the compiler for the C3 programming language, transforming source code into executable binaries, static libraries, or dynamic libraries using an LLVM backend. It implements a system based on result-based error handling, scoped memory pooling, and a semantic macro system. The compiler provides first-class support for hardware-backed SIMD vectors that map directly to processor instructions and enables runtime polymorphism through interface-based dynamic dispatch. The project covers a broad set of low-level capabilities, including manual and pooled memory management, inline assembly inte
Provides integrated support for compiling source code to the web using the Emscripten toolchain.
EmulatorJS es un framework de emulación WebAssembly y frontend web de RetroArch diseñado para ejecutar ROMs de videojuegos clásicos y archivos BIOS directamente en un navegador web. Sirve como un emulador de juegos basado en web que ejecuta núcleos de emulación precisos a nivel de hardware para reproducir el comportamiento de varias consolas domésticas antiguas y sistemas arcade. El proyecto se distingue por su capacidad para sincronizar estados de juego entre múltiples usuarios en tiempo real utilizando WebRTC para juegos multijugador basados en navegador. También incluye una herramienta dedicada de incrustación de juegos HTML5 que genera fragmentos de código y contenedores aislados para integrar emuladores jugables en sitios web de terceros. El framework cubre una amplia gama de capacidades, incluyendo la gestión de bibliotecas de juegos retro con etiquetado automático de metadatos, mapeo de entrada personalizado para teclados y gamepads, y la integración de shaders visuales personalizados. Gestiona la persistencia de datos a través de intervalos de guardado automáticos y caché de activos local del navegador para reducir las peticiones de red. Se proporciona un servidor de desarrollo local integrado para probar el entorno de emulación.
Maps remote URLs and local archives to a simulated directory structure for emulator core asset access.
godot-cpp is a C++ binding library and development kit for creating high-performance extensions and custom nodes for the Godot engine. It provides the necessary headers and framework to implement complex game logic and low-level systems using native code. The project enables the development of GDExtension plugins, allowing native libraries to be loaded into the engine without requiring a full recompilation of the core software. It facilitates the creation of custom engine extensions through a system of native bindings that map C++ classes and methods to the internal engine database. The fram
Provides integrated toolchain support for compiling C++ extensions to WebAssembly via Emscripten.