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10 repositorios

Awesome GitHub RepositoriesConfiguration Runtimes

Scripting environments used to dynamically configure application behavior at startup.

Distinct from Lua: Distinct from general Lua language resources: focuses on the runtime execution of configuration scripts.

Explore 10 awesome GitHub repositories matching programming languages & runtimes · Configuration Runtimes. Refine with filters or upvote what's useful.

Awesome Configuration Runtimes GitHub Repositories

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • nvim-lua/kickstart.nvimAvatar de nvim-lua

    nvim-lua/kickstart.nvim

    30,856Ver en GitHub↗

    Kickstart.nvim is a foundational boilerplate designed for building personalized Neovim environments. It provides a structured framework that uses Lua scripting to organize editor settings and custom logic, serving as a starting point for users to develop their own text editing workflows. The project distinguishes itself by integrating a centralized plugin manager that automates the installation, versioning, and lazy-loading of extensions. This orchestration minimizes startup latency while maintaining a declarative approach to managing the lifecycle of editor tools. The framework supports mod

    Uses Lua scripting as the primary runtime for defining and initializing editor configuration.

    Lua
    Ver en GitHub↗30,856
  • code4craft/webmagicAvatar de code4craft

    code4craft/webmagic

    11,680Ver en GitHub↗

    Webmagic is a Java web crawling framework designed for building scalable automated crawlers to download and process large volumes of web pages. It functions as a distributed web crawler and dynamic content crawler, utilizing an XPath HTML parser to locate and extract specific data points from page structures. The framework distinguishes itself through its ability to handle dynamic content by rendering JavaScript and executing asynchronous requests to extract data from non-static pages. It also allows users to define and execute crawler logic via scripting languages, enabling the update of col

    Allows users to define crawl logic in a scripting language to update collection tasks without recompiling the application.

    Javacrawlerframeworkjava
    Ver en GitHub↗11,680
  • mawww/kakouneAvatar de mawww

    mawww/kakoune

    10,938Ver en GitHub↗

    Kakoune is a scriptable, modal text editor for the terminal that employs a client-server architecture. This model allows multiple terminal windows to connect to a single editing session, providing a programmable environment for managing source code and text. The editor is distinguished by its selection-first logic, where a text region must be predefined before a command is applied. It leverages regular expressions to manage multiple cursors and perform bulk edits across complex text patterns, and it integrates deeply with the shell by piping selections through external programs and filters.

    Provides a scripting environment for dynamically configuring editor behavior and settings at startup.

    C++
    Ver en GitHub↗10,938
  • o3de/o3deAvatar de o3de

    o3de/o3de

    8,954Ver en GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    Provides a reflection-based registry to read and modify engine settings using scripting languages.

    C++3d-graphics3d-graphics-engineanimation
    Ver en GitHub↗8,954
  • gui-for-cores/gui.for.singboxAvatar de GUI-for-Cores

    GUI-for-Cores/GUI.for.SingBox

    7,188Ver en GitHub↗

    GUI.for.SingBox is a desktop graphical interface client for managing the sing-box network proxy core. It functions as a network proxy manager and subscription manager, allowing users to configure routing rules, organize proxy profiles, and synchronize remote proxy server lists from external subscription providers. The application distinguishes itself through an event-driven plugin architecture and a script-based configuration middleware, enabling users to extend core functionality and programmatically modify configuration values. It also features a system for cross-platform settings synchroni

    Provides script-based middleware to programmatically modify generated configuration values.

    Vueguirolldown-vitesing-box
    Ver en GitHub↗7,188
  • nanotee/nvim-lua-guideAvatar de nanotee

    nanotee/nvim-lua-guide

    5,934Ver en GitHub↗

    Este proyecto es una guía completa para escribir configuraciones y plugins de Neovim utilizando el lenguaje de programación Lua. Sirve como manual para usar la API nativa de Lua en Neovim para gestionar buffers, ventanas y opciones del editor. La guía se centra en la interoperabilidad entre Lua y Vimscript, proporcionando instrucciones sobre cómo ejecutar Vimscript desde Lua y llamar a funciones de Lua desde Vimscript. También proporciona un framework para el desarrollo de plugins, cubriendo la organización del código en módulos externos y la creación de comandos y mapeos de teclas personalizados. La documentación cubre capacidades más amplias, incluyendo la automatización del flujo de trabajo del editor, la manipulación de variables internas y la gestión de opciones del editor. También incluye instrucciones para cargar archivos externos y modificar líneas de buffer.

    Provides a comprehensive guide to using the Lua programming language to define Neovim's behavior and settings.

    documentationguidelua
    Ver en GitHub↗5,934
  • thephd/sol2Avatar de ThePhD

    ThePhD/sol2

    5,072Ver en GitHub↗

    Sol2 es una biblioteca de enlace de C++ a Lua que sirve como capa de interoperabilidad de lenguaje para integrar scripts de Lua en aplicaciones C++. Actúa como un envoltorio de scripting y kit de herramientas de API, permitiendo la ejecución de código Lua y la gestión del estado compartido dentro de un entorno C++ nativo. La biblioteca se centra en el mapeo automatizado de funciones y tipos para unir clases nativas de C++ y tipos de datos complejos con el motor de scripting Lua. Proporciona mecanismos para el intercambio de datos bidireccional, permitiendo que la lógica compilada y las variables se sincronicen entre la aplicación host y el tiempo de ejecución del script. El sistema incluye capacidades para el enlace de API nativa, mapeo de tipos personalizados y la ejecución de scripts desde dentro de un entorno C++. También maneja la gestión de recursos mediante la gestión automática de memoria y el seguimiento de los tiempos de vida de los objetos.

    Allows for the implementation of dynamic application configuration and behavior customization via Lua scripts.

    C++
    Ver en GitHub↗5,072
  • kanasimi/work_crawlerAvatar de kanasimi

    kanasimi/work_crawler

    4,073Ver en GitHub↗

    This project is a web-based manga and novel downloader and multi-site web scraper designed to extract images and text from diverse media platforms. It functions as a digital media archiver and EPUB e-book generator, using a plugin-based crawler architecture with site-specific scripts to define how content is extracted from various international websites. The system distinguishes itself through authenticated web crawling, using browser cookie simulation to access restricted or member-only content. It includes specialized capabilities for digital comic archiving, which organizes image sequences

    Implements an extensibility layer allowing users to define specific scraping rules for different websites via a crawler library.

    JavaScriptcejscomic-downloadercomics
    Ver en GitHub↗4,073
  • qos-ch/logbackAvatar de qos-ch

    qos-ch/logback

    3,211Ver en GitHub↗

    Logback is a Java logging framework used to record system events and diagnostic messages through a programmable API. It serves as a concrete implementation of the Simple Logging Facade for Java (SLF4J) and provides a structured logging engine for outputting events in machine-readable formats like JSON. The system distinguishes itself through an asynchronous log processor that utilizes circular queues and background workers to reduce performance overhead. It also features a log file rotation manager for size-based or time-based rollover with automatic compression, and the ability to update log

    Enables the use of Groovy scripts as a flexible alternative to static markup files for configuration.

    Java
    Ver en GitHub↗3,211
  • unixorn/zsh-quickstart-kitAvatar de unixorn

    unixorn/zsh-quickstart-kit

    896Ver en GitHub↗

    This project is a configuration framework for the Zsh shell that automates the setup, maintenance, and synchronization of terminal environments. It functions as a plugin manager and productivity suite, providing a unified workflow to manage shell extensions, environment variables, and interface settings without requiring manual edits to core configuration files. The framework distinguishes itself by using a modular approach to shell customization, allowing users to organize aliases, functions, and environment variables into separate files. It provides a command-line interface to toggle themes

    Dynamically loads user-defined scripts from specific directories to maintain a clean and extensible shell environment.

    Shelldotfileshacktoberfestoh-my-zsh
    Ver en GitHub↗896
  1. Home
  2. Programming Languages & Runtimes
  3. Programming Language Varieties
  4. Programming Languages
  5. Dynamic & Scripting
  6. Lua
  7. Configuration Runtimes

Explorar subetiquetas

  • Configuration Scripting3 sub-etiquetasScripting environments used to dynamically configure application behavior at startup. **Distinct from Configuration Runtimes:** Distinct from general configuration runtimes: focuses on the use of specific scripting languages for editor configuration.