7 repositorios
Techniques for integrating cross-platform UI modules into existing native applications as full-screen or view-level components.
Distinct from App Integrations: None of the candidates cover the specific act of embedding a framework module into a native host app.
Explore 7 awesome GitHub repositories matching mobile development · Native View Embedding. Refine with filters or upvote what's useful.
This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for
Shows how to integrate modules into native projects as full-screen instances or view-level components.
Valdi is a cross-platform native UI framework that compiles declarative TypeScript code into native platform views. It functions as a declarative UI engine and multi-platform frontend toolchain designed to achieve high performance by avoiding web views. The framework features a native bridge binding tool that generates type-safe bindings between TypeScript and native languages, allowing direct access to platform APIs. It supports a hot-reload development workflow, enabling real-time updates to the user interface across platforms without requiring full project recompilation. The system includ
Inserts custom platform components into declarative layouts or hosts native view hierarchies within the app.
This project provides cross-platform programmatic interfaces and UI components for integrating camera hardware into mobile applications. It serves as a tool for implementing image and video capture, as well as specialized scanning and recognition tasks. The library includes specialized capabilities for computer vision, including a barcode scanner for decoding various barcode types, a face detection tool to identify human faces in a live feed, and an optical character recognition engine for extracting written text from the camera stream. The system covers hardware configuration and control, i
Integrates a native camera preview layer directly into the React Native view hierarchy for real-time rendering.
Este proyecto es una colección de implementaciones de referencia y ejemplos de código para construir interfaces de usuario multiplataforma utilizando el framework Xamarin.Forms. Proporciona ejemplos prácticos para desarrollar aplicaciones móviles y de escritorio desde una única base de código dirigida a múltiples sistemas operativos. El repositorio se centra en patrones arquitectónicos y estrategias de integración, demostrando específicamente el uso de MVVM para sincronizar datos entre modelos y vistas. Incluye ejemplos para la integración con plataformas nativas, como la invocación de APIs específicas de la plataforma y la creación de renderizadores personalizados para sobrescribir los controles compartidos predeterminados. Los ejemplos cubren una amplia gama de capacidades, incluyendo el uso de XAML para diseños de UI declarativos y la integración de servicios web REST y SOAP. Otras áreas destacadas incluyen la persistencia de datos local con SQLite, autenticación de identidad en la nube y la implementación de varios esquemas de navegación como interfaces con pestañas y menús desplegables. El proyecto también proporciona ejemplos de pipelines de compilación automatizados para múltiples plataformas y pruebas de UI multiplataforma.
Provides techniques for integrating native platform components into shared pages to enable platform-specific functionality.
MvvmCross es un framework .NET MVVM diseñado para construir aplicaciones multiplataforma separando la lógica de negocio de las interfaces de usuario nativas. Funciona como un motor de navegación y una librería de enlace de datos de UI, permitiendo la encapsulación de la lógica dentro de view models que se reutilizan en diferentes sistemas operativos. El framework proporciona una capa de abstracción de hardware nativa y un contenedor de inyección de dependencias para desacoplar componentes y proporcionar una interfaz consistente para acceder a las características del dispositivo. Coordina transiciones seguras de tipo entre pantallas nativas y gestiona la sincronización de datos entre clases de lógica compartida y componentes de UI nativos a través de notificaciones de cambio de propiedad. El proyecto cubre una amplia gama de capacidades, incluyendo la gestión del ciclo de vida de la aplicación, deeplinking de URI y registro de servicios de inversión de control. También incluye utilidades para la internacionalización, mensajería pub-sub a través de un agregador de eventos de referencia débil e integración de hardware para sensores, geolocalización y autenticación biométrica.
Coordinates transitions between native platform views and cross-platform views using unified logic.
This is a plugin for embedding inline or headless web browsers within Flutter applications to render web content. It provides a system for integrating native webview components directly into the widget tree, allowing for the display of web pages and local assets. The project distinguishes itself by offering a headless browser controller for programmatic interaction and data extraction, as well as tools to wrap Progressive Web Apps into native application containers. It includes a mobile bridge for WebRTC to manage camera and microphone permissions for real-time audio and video communication.
Integrates native platform webview components directly into the Flutter widget tree using platform-specific view nesting.
react-native-godot is a communication layer and embedding system that integrates the Godot game engine into cross-platform mobile applications. It allows Godot game scenes and logic to be rendered as interactive visual components within a mobile user interface. The project provides a threaded logic bridge that executes engine functions on dedicated background threads using worklets. This ensures that game engine operations do not block the main application user interface. The system covers engine lifecycle management, including the ability to start, stop, and pause instances to load differen
Wraps a game engine instance inside a native mobile container to integrate it as a visual UI component.