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5 repositorios

Awesome GitHub RepositoriesInput Event Processing

Translating raw hardware signals into actionable software events.

Distinct from Signal Processing: Candidates focus on mathematical Signal Processing (DSP) rather than event-driven hardware input.

Explore 5 awesome GitHub repositories matching hardware & iot · Input Event Processing. Refine with filters or upvote what's useful.

Awesome Input Event Processing GitHub Repositories

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • rwaldron/johnny-fiveAvatar de rwaldron

    rwaldron/johnny-five

    13,401Ver en GitHub↗

    Johnny-Five is a JavaScript robotics framework and microcontroller hardware interface designed for programming robots and IoT devices. It provides a standardized library for managing pins, motors, and displays across various microcontroller platforms, allowing developers to control sensors and actuators using a consistent JavaScript API. The framework is distinguished by its use of a plugin-based hardware abstraction system, which enables communication with diverse hardware platforms and protocols. It supports real-time hardware manipulation and debugging through a read-eval-print loop that a

    Captures signals from joysticks and switches to trigger software events based on user interaction.

    JavaScript1-wireadcarduino
    Ver en GitHub↗13,401
  • godotengine/godot-demo-projectsAvatar de godotengine

    godotengine/godot-demo-projects

    8,250Ver en GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    Translates raw hardware interactions into discrete software events to trigger in-game actions.

    GDScript
    Ver en GitHub↗8,250
  • googlecreativelab/anypixelAvatar de googlecreativelab

    googlecreativelab/anypixel

    6,440Ver en GitHub↗

    Anypixel is a web-to-hardware display framework and toolkit for building large-scale physical interactive screens and button walls. It provides a system for mapping HTML canvas graphics to physical LED arrays, combining a networked pixel controller with a management tool that translates web application data into electronic signals for microcontroller-driven display boards. The project features a browser-based hardware simulation environment that allows for testing interactive display logic, button events, and network communication without requiring physical components. This emulator enables t

    Includes an on-screen overlay to visualize button press events for verifying hardware input triggers.

    JavaScripthardwarejavascriptschematics
    Ver en GitHub↗6,440
  • univrsal/input-overlayAvatar de univrsal

    univrsal/input-overlay

    4,032Ver en GitHub↗

    Input Overlay es un sistema para renderizar la actividad del teclado, gamepad y ratón en tiempo real como una pantalla visual en pantalla. Funciona como un emisor de eventos de entrada que captura señales de hardware físico y las transmite a un cliente de renderizado para su uso en software de grabación y transmisión en vivo. El proyecto incluye una herramienta de configuración de diseño que utiliza archivos JSON estructurados para mapear eventos de hardware a texturas y coordenadas de pantalla específicas. También proporciona un mecanismo para convertir archivos de configuración heredados a esquemas actuales para asegurar la compatibilidad entre versiones. El software cubre la emisión de eventos de entrada, monitoreo de gamepad y el mapeo visual de disparadores de hardware a texturas en pantalla.

    Translates raw signals from keyboards, mice, and gamepads into a standardized format for visual processing.

    C++inputkeyboardobs
    Ver en GitHub↗4,032
  • pqrs-org/karabiner-archivedAvatar de pqrs-org

    pqrs-org/Karabiner-archived

    3,787Ver en GitHub↗

    This project is a macOS keyboard remapping utility that intercepts and transforms hardware input events to customize key mappings, mouse behavior, and system automation. It utilizes a kernel-level input interceptor to modify or block raw hardware signals before they reach the operating system, paired with a state-aware rule engine that processes signals through conditional logic based on the active application or hardware. The system includes a human interface device emulator to inject synthesized keyboard and mouse events into macOS and a keyboard macro system for executing shell commands, l

    Ships a diagnostic tool that displays real-time hardware input events to verify configuration rules.

    C++
    Ver en GitHub↗3,787
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Explorar subetiquetas

  • Input Event VisualizersDiagnostic tools that provide visual feedback (e.g., overlays) to verify the correct triggering of hardware inputs. **Distinct from Input Event Processing:** Distinct from Input Event Processing: focuses on the observability and debugging of events rather than the translation of the signals.