4 repositorios
Linking internal behavioral logic to a visual node-graph interface for non-code configuration.
Distinct from Node Graph Engines: Specifically maps the execution of a logic tree to a visual graph rather than just rendering a graph engine.
Explore 4 awesome GitHub repositories matching graphics & multimedia · Logic-to-Graph Mapping. Refine with filters or upvote what's useful.
Unit es un sistema de programación visual y entorno de desarrollo integrado basado en grafos, utilizado para construir software funcional conectando máquinas de estado y operaciones primitivas. Sirve como editor de lógica basado en nodos y orquestador de máquinas de estado que transforma especificaciones de programas visuales en archivos JavaScript independientes para su despliegue como sitios web estáticos. El sistema se distingue por un compilador visual que puede renderizar bundles de programas en sitios web activos y realizar inspección de grafos bidireccional, permitiendo que una aplicación renderizada en vivo se convierta de nuevo a su grafo visual original para depuración. Emplea un espacio de trabajo espacial donde las APIs del sistema de bajo nivel se envuelven en máquinas de estado reutilizables para crear una librería consistente de unidades funcionales. La plataforma cubre una amplia gama de capacidades, incluyendo composición de lógica basada en grafos con enrutamiento de datos mediante pines, anidamiento recursivo de subgrafos y creación manual de datos JSON. También proporciona herramientas para la serialización de proyectos, navegación jerárquica entre nodos padres e hijos y una vista previa de renderizado final para ver el resultado de un grafo.
Allows users to navigate between parent graphs and child units to modify internal logic and organization.
Rivet is a visual LLM workflow designer and AI agent orchestration engine. It serves as a development environment for building retrieval augmented generation pipelines and a TypeScript library for embedding visual AI graphs and prompt logic into JavaScript applications. The system differentiates itself through a node-based editor that maps data flow between language models, vector databases, and external APIs. It provides specialized tools for prompt engineering, including interfaces for iterative prompt refinement and A/B testing to improve model response quality. The platform covers a broa
Triggers the execution of predefined logic graphs from project files to activate AI agents within an application.
Beehave is a behavior tree AI framework and plugin for the Godot engine. It serves as an agent logic orchestrator for designing adaptive non-player character behaviors using hierarchical behavior trees. The system features a visual debugger that provides runtime visualization of the execution flow and internal state of active trees. This allows for AI execution analysis and the identification of logic errors through a state-based runtime interface. The framework utilizes a composite-decorator pattern and a tick-based polling cycle to execute tree-based logic. It integrates directly with the
Links internal behavior tree logic to a graphical interface for designing agent behaviors without coding.
Relation-graph is a frontend library designed for building interactive node-link diagrams and relationship visualizations within web applications. It provides a framework for rendering complex network structures that support manual manipulation, including zooming, dragging, and real-time structural editing. The library distinguishes itself through a framework-agnostic core that separates graph layout logic from the rendering layer. This architecture enables developers to inject custom HTML or framework-specific components directly into graph nodes and edges, allowing for highly tailored visua
Maps internal behavioral logic to a visual node-graph interface for non-code configuration.