2 repositorios
Duplication of resources to allow CPU recording and GPU rendering to happen simultaneously.
Distinct from Video Frame Processing: Distinct from general video frame processing; focuses on the CPU-GPU concurrency pattern for real-time rendering.
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VulkanTutorial is a comprehensive educational guide and instructional resource for implementing low-level rendering and compute pipelines using the Vulkan API. It serves as a GPU programming course and a step-by-step guide for building high-performance graphics applications from scratch. The project provides detailed instruction on the full graphics pipeline, including the compilation of shaders to SPIR-V bytecode, the configuration of rasterization states, and the implementation of 3D graphics pipelines. It also covers general-purpose GPU compute programming, focusing on the execution of par
Implements double-buffering of synchronization resources to allow concurrent CPU recording and GPU rendering.
This application is a real-time computer vision system designed to identify and label objects within live video feeds, recorded files, and static images. It functions as a comprehensive framework that integrates pre-trained machine learning models with video processing pipelines to perform multi-object localization and visual data tracking. The system distinguishes itself through a multithreaded architecture that decouples frame acquisition from detection logic, ensuring the interface remains responsive during continuous analysis. It provides specialized scripts for training and optimizing cu
Decouples frame acquisition from detection logic using concurrent queues to maximize throughput for real-time video analysis.