2 repositorios
Techniques for integrating dual-view stereoscopic rendering into existing 3D graphics pipelines.
Distinguishing note: The existing candidates focus on sprites, maps, or resolution, not the fundamental act of adding stereoscopic eye-views.
Explore 2 awesome GitHub repositories matching graphics & multimedia · Stereoscopic Rendering Integrations. Refine with filters or upvote what's useful.
OpenVR is a software development kit and runtime that provides a unified API for accessing virtual reality hardware from multiple manufacturers. It abstracts vendor-specific headsets, controllers, and tracking systems into a common interface, enabling applications to work across different VR devices without requiring hardware-specific code. The SDK handles core VR operations including stereoscopic frame submission to a compositor, headset and controller tracking, and input binding that maps abstract application actions to physical device controls. The runtime is built around a modular driver
Submits stereoscopic frames to a compositor for distortion-corrected display on VR headsets.
UEVR is a modding toolkit designed to inject virtual reality support into games built with Unreal Engine. It functions as a stereoscopic rendering injector and plugin loader that enables 3D depth and head tracking in titles not natively designed for VR. The project distinguishes itself by providing a framework for six-degree-of-freedom tracking and a world-space UI projector that transforms flat 2D interface elements into 3D objects. It includes a VR input mapping framework to synchronize headset and controller transforms with engine components for physics and camera interaction. The system
Converts flat screen games into 3D experiences by rendering independent views for each eye.