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64 repositorios

Awesome GitHub RepositoriesCustom Shape Rendering

Libraries that render lines and custom geometric shapes directly onto application windows using low-level commands.

Explore 64 awesome GitHub repositories matching graphics & multimedia · Custom Shape Rendering. Refine with filters or upvote what's useful.

Awesome Custom Shape Rendering GitHub Repositories

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • ocornut/imguiAvatar de ocornut

    ocornut/imgui

    73,875Ver en GitHub↗

    Este proyecto es una biblioteca de interfaz gráfica de usuario de modo inmediato diseñada para el desarrollo rápido de herramientas e interfaces de depuración. Al generar la geometría de la interfaz de usuario en cada fotograma a través de código procedimental, elimina la necesidad de sincronización de estado persistente entre los datos de la aplicación y la interfaz. Está destinado principalmente a la integración en tuberías de renderizado existentes, donde produce búferes de vértices sin procesar y comandos de dibujo que son agnósticos a la API de gráficos subyacente. La biblioteca se distingue por una arquitectura altamente desacoplada que admite diseños complejos, acoplables y de múltiples vistas. Gestiona posiciones de ventanas, arrastre de pestañas y división de nodos, lo que permite a los desarrolladores separar los elementos de la interfaz en ventanas independientes del sistema operativo. Para garantizar una interacción consistente en diversos entornos, asigna eventos de entrada nativos a un formato unificado y proporciona un alcance robusto basado en identificadores para rastrear los estados de los elementos a través de los fotogramas. El marco ofrece una amplia superficie de capacidad para construir herramientas de motor sofisticadas y utilidades de diagnóstico. Incluye soporte para componentes visuales avanzados como editores de nodos, trazadores 2D y 3D, e inspectores especializados, junto con infraestructura para escalado DPI y renderizado de formas personalizadas. El sistema está diseñado para una alta portabilidad, con opciones de configuración en tiempo de compilación que permiten a los desarrolladores adaptar las estructuras de datos principales y los tipos matemáticos a los requisitos específicos del motor. El repositorio proporciona amplios ejemplos para conectar la biblioteca a los principales backends y marcos de gráficos, junto con herramientas para generar enlaces específicos de lenguaje.

    Draws lines and custom geometric shapes directly onto application windows using low-level coordinate primitives.

    C++apicplusplusframework
    Ver en GitHub↗73,875
  • zhongyang219/trafficmonitorAvatar de zhongyang219

    zhongyang219/TrafficMonitor

    44,842Ver en GitHub↗

    TrafficMonitor is a system performance monitor that provides a floating desktop window and taskbar overlay to track real-time CPU, memory, and network speed metrics. It functions as a customizable system overlay and hardware resource tracker, displaying live statistics and user-defined data through transparent desktop widgets. The project uses a plugin-based system and dynamic-link libraries to extend data sources and add new hardware tracking capabilities. It includes a theme engine that reads external configuration files to apply custom skins, fonts, and background colors to the interface.

    Draws custom graphics and text in the display area using device contexts with dark-mode awareness.

    C++
    Ver en GitHub↗44,842
  • floating-ui/floating-uiAvatar de floating-ui

    floating-ui/floating-ui

    32,629Ver en GitHub↗

    Floating UI is a JavaScript positioning library and layout engine designed to calculate the exact coordinates for floating interface elements such as tooltips, popovers, and dropdowns. It functions as a floating element orchestrator that ensures these components remain visible and aligned relative to a reference element. The library features a platform-abstraction layer that decouples positioning logic from the document object model. This allows the engine to support both standard web environments and non-DOM targets, including canvas or graphics buffers, through custom coordinate and measure

    Allows the definition of custom coordinate and measurement logic for rendering in canvas or graphics buffers.

    TypeScriptdropdownhacktoberfestpopover
    Ver en GitHub↗32,629
  • babylonjs/babylon.jsAvatar de BabylonJS

    BabylonJS/Babylon.js

    25,652Ver en GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    Executes a sequential frame-based loop to coordinate physics updates and rendering calls.

    TypeScript
    Ver en GitHub↗25,652
  • libgdx/libgdxAvatar de libgdx

    libgdx/libgdx

    24,816Ver en GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Provides an interface for supplying custom geometry or entity data to the rendering pipeline.

    Java2d3dandroid
    Ver en GitHub↗24,816
  • mojs/mojsAvatar de mojs

    mojs/mojs

    18,710Ver en GitHub↗

    This project is a declarative animation library and high-performance engine designed for creating fluid, interactive vector motion graphics on the web. It provides a specialized framework for defining, rendering, and orchestrating complex visual sequences, including custom geometric shapes and dynamic property transitions. The library distinguishes itself through a robust particle system framework that generates explosive or organic visual effects by emitting multiple shapes with randomized trajectories and paths. It utilizes a master timeline controller to synchronize independent animation i

    Implements a rendering system for defining, styling, and animating custom geometric shapes with support for path-based movement.

    CoffeeScriptanimationburstdesign
    Ver en GitHub↗18,710
  • material-components/material-components-androidAvatar de material-components

    material-components/material-components-android

    17,164Ver en GitHub↗

    This project is a native Android widget toolkit that provides a collection of standardized interface elements for mobile application development. It serves as a comprehensive implementation of the Material Design language, offering ready-to-use widgets and layouts designed to ensure consistent visual and interactive patterns across an application. The library distinguishes itself by integrating directly with the platform view system, allowing developers to maintain a uniform look and feel across different screens. It utilizes a centralized theme object to resolve visual properties and support

    Implements low-level canvas drawing methods to render custom shapes and visual effects directly onto the screen.

    Javaandroidmaterial-componentsmaterial-design
    Ver en GitHub↗17,164
  • networkx/networkxAvatar de networkx

    networkx/networkx

    16,641Ver en GitHub↗

    NetworkX is a Python library designed for the creation, manipulation, and study of the structure, dynamics, and functions of complex networks. It provides a comprehensive framework for modeling relationships between entities as graphs, directed graphs, or multigraphs, allowing users to attach arbitrary metadata and properties to nodes and edges. The library distinguishes itself through a modular architecture that decouples graph analysis logic from data storage, utilizing nested dictionaries and adjacency lists to manage topology. It features a pluggable backend system that delegates computat

    Provides methods to render network graph nodes and edges onto coordinate planes for visual interpretation of complex structures.

    Pythoncomplex-networksgraph-algorithmsgraph-analysis
    Ver en GitHub↗16,641
  • raylockllc/dearpyguiAvatar de RaylockLLC

    RaylockLLC/DearPyGui

    15,478Ver en GitHub↗

    DearPyGui is a hardware-accelerated Python GUI framework and graphics rendering engine. It operates as an immediate mode user interface system, rendering frames from scratch to ensure high performance and minimal state management for desktop applications. The project functions as a GPU-accelerated plotting library capable of rendering millions of data points with high frame rates. It also serves as a node editor toolkit for constructing interactive graph-based interfaces to manage visual data flows. The framework includes capabilities for custom 2D graphics rendering, interface theme customi

    Provides a drawing interface for rendering lines and custom geometric shapes directly onto application windows.

    C++
    Ver en GitHub↗15,478
  • hoffstadt/dearpyguiAvatar de hoffstadt

    hoffstadt/DearPyGui

    15,217Ver en GitHub↗

    DearPyGui is a GPU-accelerated, immediate-mode graphical user interface framework for Python. It provides a high-performance toolkit for building interactive desktop applications by leveraging native hardware-accelerated rendering backends across multiple operating systems. By utilizing an immediate-mode execution model, the library offers direct control over the rendering loop and element state, enabling the creation of responsive, dynamic interfaces. The framework distinguishes itself through its ability to handle complex, high-frequency visual updates, making it suitable for real-time data

    Provides a coordinate-based API for drawing primitive shapes, text, and images directly onto application windows.

    C++cppcross-platformdearpygui
    Ver en GitHub↗15,217
  • hammerspoon/hammerspoonAvatar de Hammerspoon

    Hammerspoon/hammerspoon

    14,497Ver en GitHub↗

    Hammerspoon is a programmable automation engine for macOS that enables deep system-level control through a Lua scripting environment. By bridging high-level scripts with native Objective-C APIs, it allows users to interact with the operating system's accessibility tree, intercept hardware input streams, and manage the lifecycle of running applications. The project distinguishes itself through an event-driven architecture that registers asynchronous hooks for system notifications and hardware events. This allows for real-time automation, such as remapping keyboard and mouse inputs, managing wi

    Enables rendering of custom shapes, text, and images on a drawing surface for desktop overlays.

    Objective-Cautomationhammerspoonirc
    Ver en GitHub↗14,497
  • gizak/termuiAvatar de gizak

    gizak/termui

    13,574Ver en GitHub↗

    Termui is a Go terminal user interface library used for building interactive dashboards and visual layouts within a command-line environment. It functions as a TUI layout engine, an interactive CLI framework, and a terminal data visualization toolkit. The library provides a set of specialized widgets for rendering charts, plots, gauges, and tables using character-based graphics. It includes a grid-based system for arranging interface elements using relative coordinates and proportional sizing to create structured displays. The toolkit covers a broad range of capabilities including data visua

    Renders points and lines on a character-based canvas to create custom shapes and diagrams.

    Go
    Ver en GitHub↗13,574
  • tensorflow/playgroundAvatar de tensorflow

    tensorflow/playground

    12,939Ver en GitHub↗

    This project is a browser-based machine learning education tool and neural network sandbox. It provides an interactive environment for experimenting with network architectures and hyperparameters to understand deep learning concepts. The tool functions as a visualizer for TensorFlow neural networks, allowing users to see how models learn and classify data in real time. It enables the prototyping of model architectures to observe how different hidden layers and neurons affect a network's ability to solve specific data patterns. The system covers neural network architecture and operation visua

    Renders neural network nodes and edges as an interactive visual map using the HTML5 Canvas API.

    TypeScript
    Ver en GitHub↗12,939
  • catdad/canvas-confettiAvatar de catdad

    catdad/canvas-confetti

    12,602Ver en GitHub↗

    canvas-confetti is an HTML5 canvas animation library and browser particle effect engine designed to render celebratory confetti bursts. It functions as a visual effects tool that transforms SVG paths, emojis, and text into animated particles. The library offloads heavy particle calculations to a web worker to maintain main thread responsiveness and prevent the user interface from lagging. It includes built-in support for operating system reduced motion settings, automatically disabling animations for users with motion sensitivities to ensure accessibility compliance. The system supports conf

    Allows the creation of confetti shapes from SVG paths, text, or emojis.

    JavaScriptanimationburstcanvas
    Ver en GitHub↗12,602
  • jacomyal/sigma.jsAvatar de jacomyal

    jacomyal/sigma.js

    12,069Ver en GitHub↗

    sigma.js is a JavaScript graph visualization library and WebGL network renderer designed for drawing large-scale network graphs in web browsers. It functions as a high-performance engine capable of rendering network structures containing thousands of nodes and edges interactively. The library provides a customizable graph engine that allows for the creation of specialized visualizations using low-level graphics primitives and custom drawing layers. It supports the rendering of diverse node shapes, such as images or piecharts, and enables the integration of graph visualizations as overlays on

    Renders massive network structures with thousands of nodes and edges for interactive exploration.

    TypeScriptdata-visualizationgraphgraph-drawing
    Ver en GitHub↗12,069
  • metafizzy/zdogAvatar de metafizzy

    metafizzy/zdog

    10,603Ver en GitHub↗

    Zdog is a JavaScript graphics library designed for rendering pseudo-three-dimensional geometric models within web browser environments. It functions as a lightweight engine that draws flat, vector-based shapes onto HTML5 canvas or SVG elements by utilizing a scene graph to manage object relationships and spatial transformations. The library distinguishes itself through a unique approach to volumetric modeling, where three-dimensional depth is simulated on flat shapes by dynamically adjusting stroke thickness. This technique allows for the creation of rounded, plump visual effects without the

    Allows definition of arbitrary geometry through custom coordinate paths for rendering.

    JavaScript3dcanvassvg
    Ver en GitHub↗10,603
  • rerun-io/rerunAvatar de rerun-io

    rerun-io/rerun

    10,214Ver en GitHub↗

    Rerun is a multimodal data visualizer and robotics data logger designed for rendering synchronized streams of 3D spatial data, images, and time-series metrics. It functions as a tool for capturing high-frequency sensor data and AI outputs into a queryable columnar format, providing a dedicated interface for viewing MCAP recording files and analyzing physical environments. The project distinguishes itself as a machine learning dataset streamer, capable of feeding logged recordings directly into GPU buffers and PyTorch training pipelines without intermediate exports. It supports a high-performa

    Renders nodes and edges to visualize connectivity and relationships between system components.

    Rustcomputer-visioncppmultimodal
    Ver en GitHub↗10,214
  • katspaugh/wavesurfer.jsAvatar de katspaugh

    katspaugh/wavesurfer.js

    10,114Ver en GitHub↗

    wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t

    Allows developers to override default drawing logic using raw peak data and a canvas context.

    TypeScriptaudiojavascriptmusic
    Ver en GitHub↗10,114
  • linebender/druidAvatar de linebender

    linebender/druid

    9,710Ver en GitHub↗

    Druid is a native user interface toolkit and 2D graphics engine for the Rust programming language. It functions as a retained-mode, data-driven framework for building graphical user interfaces that run across Linux, macOS, and web browsers via WebAssembly. The toolkit distinguishes itself through a data-first approach to UI design, utilizing lenses to isolate subsets of global application state and synchronize them with specific widgets. This allows the visual layout to update automatically when the underlying data model changes. Its capability surface includes a constraint-based box layout

    Provides a 2D graphics engine for rendering vector shapes and lines directly onto the window using a paint context.

    Rust
    Ver en GitHub↗9,710
  • tsparticles/tsparticlesAvatar de tsparticles

    tsparticles/tsparticles

    8,887Ver en GitHub↗

    tsparticles is a JavaScript particle animation library and configuration-driven visual effects engine used to create customizable effects, confetti, and interactive backgrounds using HTML5 Canvas. It functions as a plugin-based graphics engine and a web component animation engine, allowing for the generation of complex behaviors and themes through structured JSON configuration objects. The project provides a cross-framework animation wrapper with dedicated compatible components for integrating effects into React, Vue, Angular, and Svelte. Its modular architecture allows users to extend the en

    Uses a high-performance requestAnimationFrame render loop to synchronize physics and redraw the HTML5 canvas.

    TypeScript2dangularanimations
    Ver en GitHub↗8,887
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  2. Graphics & Multimedia
  3. Graphics Engines and Rendering
  4. Rendering
  5. Engines
  6. Canvas and Vector Graphics
  7. Custom Shape Rendering

Explorar subetiquetas

  • Custom Renderable Interfaces6 sub-etiquetasInterfaces for supplying custom geometry or entity data to the rendering pipeline. **Distinct from Custom Shape Rendering:** Distinct from Custom Shape Rendering: focuses on the interface for supplying arbitrary renderable data rather than just drawing shapes.
  • Graph Node Visualizations4 sub-etiquetasMethods for rendering network graph nodes and edges onto coordinate planes for visual analysis. **Distinct from Custom Shape Rendering:** Distinct from Custom Shape Rendering: focuses specifically on graph-theoretic node-link visualization rather than generic geometric shape drawing.