2 repositorios
Tools for browsing and editing properties of game objects and components while the game is running.
Distinct from Unity Editor Extensions: Candidates are editor-time extensions; this is a runtime inspection tool.
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HybridCLR is a hybrid C# execution engine and assembly loader designed for Unity. It provides a system for hot-updating C# logic across all platforms at runtime without requiring the application to be rebuilt or reinstalled. The project is distinguished by its mixed-mode execution, which runs unmodified code at native speed while using a high-performance interpreter for updated functions. It includes a generic type resolver that allows hot-updated code to use generic classes and functions regardless of whether they were pre-instantiated in the main binary. To protect proprietary source code,
Adds and manages scripts and data objects on game entities dynamically during runtime.
UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and real-time object property inspection within Unity applications. It functions as a runtime debugger and engine inspector, providing an interface to locate singletons, static classes, and active scene objects in memory. The project distinguishes itself with a C# runtime debugger that allows for the execution of custom scripts and the patching of method behavior. It includes a dedicated asset exporter for saving textures and audio clips as PNG and WAV files, as well as a freecam too
Provides a runtime object browser and property editor for inspecting and modifying Unity components in real time.