3 repositorios
Tools that allow altering method logic and executing scripts while a game is running.
Distinct from Unity: Candidates focus on editor extensions or static scripts; this is about active runtime modification.
Explore 3 awesome GitHub repositories matching game development · Runtime Behavior Manipulators. Refine with filters or upvote what's useful.
SUMO is a microscopic traffic simulator and road network generator designed to model the detailed movement of individual vehicles, pedestrians, and public transport. It serves as a multimodal transport simulator and an autonomous vehicle simulator, enabling the analysis of interactions between different transport modes and the testing of automated driving behaviors. The project distinguishes itself through its ability to couple simulations with external controllers and network simulators to model vehicle communication and autonomous control transitions. It supports the creation of simulation-
Allows real-time modification of simulation parameters and vehicle behavior through a programmatic interface.
Lenia is a scientific research tool and computational framework for modeling, visualizing, and analyzing artificial life. It functions as a continuous cellular automata engine that simulates emergent biological patterns using continuous space-time grids and kernel-based convolutional dynamics. The system leverages a GPU-accelerated simulation framework to perform parallel tensor computations and massive grid updates in real time. It includes hardware-accelerated 3D rendering to visualize high-dimensional cellular structures and their structural complexity. The platform provides capabilities
Allows manual modification of simulation fields by adding, moving, rotating, and resizing cells.
UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and real-time object property inspection within Unity applications. It functions as a runtime debugger and engine inspector, providing an interface to locate singletons, static classes, and active scene objects in memory. The project distinguishes itself with a C# runtime debugger that allows for the execution of custom scripts and the patching of method behavior. It includes a dedicated asset exporter for saving textures and audio clips as PNG and WAV files, as well as a freecam too
Allows executing custom C# scripts and altering method logic while the game is running.